Essentially, things like footsteps and
enemy weapon reloads become featured more prominently in the overall audio profile, which enhances your ability to respond to encroaching threats.
Not exact matches
He is also responsible for
reloading and resupplying these
weapons systems as well as tracking, identifying and destroying ground - based
enemy threats.
The default control scheme consisting of pressing R2 to fire a
weapon; holding L2 to aim down iron sights; pressing R1 to utilise alternative fire or block; pressing L1 to throw a grenade; pressing X to jump; pressing square to
reload or holding square to heal; pressing O to use or holding O to weld a door; holding triangle to enter
weapon select; pressing up on the d - pad to equip healer; pressing down on the d - pad to toggle flashlight; pressing left on the d - pad for voice comms; pressing right on the d - pad to throw dosh; pressing L3 to crouch or sprint; pressing R3 to perform a melee on an
enemy; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to look around your surroundings; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
There are over 40
weapons which can be upgraded after completing the second mission as the chief engineer Minikin is capable of upgrading the damage, accuracy, codex count, magazine size and
reload speed for varying amounts of in - game currency referred to as credits that can be collected from areas throughout the spaceship and are randomly dropped by some
enemies too.
To celebrate the release of APB
Reloaded on Xbox One *,
Reloaded Games have created the APB Xbox One Founders Pack - premium items given to all new players for free, as long as they log in during the first 30 days; the pack includes: the Fireworks Flare Launcher, a long range support
weapon that helps organized squads spot the
enemy, and the Mikro JC14 «New - Cross», an agile vehicle with exceptional speed, acceleration, grip and turning radius.
Turtle Beach describes this feature by stating, «Hear every single thing around you from
enemy footsteps to distant vehicles to
weapon reloads.»
Superhuman Hearing - Gain the competitive advantage by hearing every single sound around you, like
enemies sneaking up behind you,
weapon reloads just before an ambush and distant vehicles bringing in reinforcements.
One other noticeable difference with
weapons compared to Gears of War 3, is the time it takes to perform a
reload — if you do not manage a quick Active Reload then expect to wait a little bit longer than usual which poses a real nuisance when face to face with more than one
reload — if you do not manage a quick Active
Reload then expect to wait a little bit longer than usual which poses a real nuisance when face to face with more than one
Reload then expect to wait a little bit longer than usual which poses a real nuisance when face to face with more than one
enemy.
The controls are well mapped to the DualShock 4 controller with the default control scheme consisting of pressing R2 to fire a
weapon; pressing L2 to aim down sights; pressing R1 to throw a grenade or use lethal equipment; pressing L1 to use tactical equipment; pressing X to jump or mantle; pressing square to
reload or use an object such as opening an unlocked door, breaching a locked door or entering a vehicle; pressing O to crouch, go prone or dive; pressing triangle to switch between your primary and secondary
weapons; pressing up on the d - pad to activate a morale ability; pressing down on the d - pad to perform a specific action; pressing right on the d - pad to use a first aid kit; pressing left on the d - pad to use a
weapon skill; pressing L3 to sprint or use sharpshooter; pressing R3 to perform a melee attack on an
enemy; changing the direction of the left analogue stick to move forward or backward and strafe left or right; changing the direction of the right analogue stick to look up or down and rotating left or right; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Ammo is very rarely scarce due to being able to
reload from dropped
enemy weapons or ammo crates within the environments.
Sound effects include crumpling of snow as Lara treads through thick snow, walking, running, jumping, swimming, shooting a gun or crossbow at
enemies,
enemies firing back at Lara,
reloading weapons, performing a melee attack, crafting items and more besides.
Master
weapons recoil and time your
reloads, use distance and cover to your advantage and, most importantly, know your
enemy and deal with him accordingly.
With Turtle Beach's exclusive Superhuman Hearing sound setting, you'll have the competitive advantage by being able to hear all the subtle yet game - changing sounds, like
enemy footsteps sneaking up on your six, other players
reloading their
weapon for an ambush, and vehicles off in the distance approaching with reinforcements.
Superhuman Hearing — Gain competitive advantage by hearing every sound around you, like
enemies sneaking up on you,
weapon reloads before an ambush, and distant vehicles bringing in reinforcements
The Stealth 520 also includes Turtle Beach's exclusive Superhuman Hearing sound setting which gives gamers the competitive advantage by allowing them to hear soft sounds like
enemy footsteps sneaking - up from behind and
weapon reloads off in the distance.
In XCOM:
Enemy Unknown, you still have to
reload weapons in battle, but you can take that action an infinite amount of times.
His sessions in particular can become frustrating when
enemies drop their
weapons, and yet you stand with your empty rifle unable to shoot because you haven't found an ammo cache to
reload.
Armed with a gatling gun, a shield that can be used to defend against attacks or bash close - in
enemies, and a variety of melee
weapons including a spear and a hammer, the Fencer is a force of nature who takes a moment to wind up, and even longer to
reload when he's spent.
Approaching
enemy footsteps,
reloading weapons and vehicles moving in the distance are all vital pieces of audio - based intelligence, informing split - second, life - or - death decisions that elevate great gamers above everybody else.
With Turtle Beach's exclusive Superhuman Hearing ™ sound setting, you'll gain the competitive advantage by being able to hear all the subtle yet game - changing sounds around you, like
enemy footsteps sneaking - up from behind for the stealth kill, other players
reloading their
weapon around a corner just before jumping out to ambush you, and even
enemy vehicles off in the distance approaching with reinforcements.
The Stealth 700 also includes Turtle Beach's exclusive Superhuman Hearing ™ sound setting to give gamers the competitive advantage by allowing them to hear soft sounds like
enemy footsteps sneaking up from behind and
weapon reloads just before an ambush, as well as independent game and chat volume control, and a rechargeable battery that delivers up to 10 - hours of gaming per use.
The XO Seven Pro will feature Neodymium Speakers and a «Superhuman Hearing» setting that enhances the quieter audio cues commonly found in games like Call of Duty, including
enemy footsteps and
weapon reloads.