Sentences with phrase «enemy weapons fire»

Not exact matches

The Steel Dragon is a hip - fired weapon that fires a concentrated beam or beams that latch onto enemies and burn them down.
Using side - screen icons for grenade throwing and melee attacks are nicely apt, as is double - tapping the rear touch - pad to sprint, but tapping enemies in the middle of the screen to activate alt - fires and special weapons feels strenuous and unintuitive.
Unless you have a weapon that homes in on your opponents, like the enemy chaser missile launcher, you can fire only in the direction you face by pressing on the control pad.
With the classic weapons triangle, tactically choose and Switch between Fire Emblem heroes to gain the advantage in combat against countless enemies
Some weapons will offer more fire power when you get a critical hit with them, which usually means targeting the weak points of the enemy.
Why not design us a new weapon that leverages corporate themes of obesity and tooth decay while firing cans of Red Bull into the blackened hearts of our enemies as we weep tears of Mountain Dew?
Caring about your shield facing, your weapon facing, your firing arcs, there is just a huge plethora of strategies that you can employ, I mean you can send in a teamate doing really high DPS or your guy in your olympic class science vessel dropping enemy shields left and right, so yes these are large ships that are not zooming around, but there is a ton of action.
Upon entering each arena in a level you'll activate a Test of Faith, which act as modifiers, mixing up the gameplay by doing things like making it rain bombs, spawning monster allies near the Altar, giving you Infinite ammo, making the enemy wave tougher, turning on friendly fire and even changing player's weapons ever few seconds.
One Wildcard even lets you take direct control of a ship, although this isn't quite as exciting as it sounds: the ship simply gets a massive damage boost and you can fire the weapons at an enemy.
And last, but definitely not least, is the Dash ability that allows you to quickly move around the killing - floor dodging enemy attacks and weapons fire.
Fire a bullet and everything goes into slow motion while you take control of the explosive bullet and steer it into the enemy, it's amazing fun to use but the weapon is extremely limited.
These abilities range from the heavy weapons expert's suppression fire that inhibits enemy movement and aiming to the assault who's able to passively dodge an enemy's first reaction shot or fire while on the move.
As you make your way through the many sparsely lit corridors and into the those areas where all the bad guys are waiting to pump hot lead into your ass, you can fight fire with fire with your hand gun or pick up the varied number of weapons that said enemies will drop as you send them on to their next life.
Shifting to the Lancer, the inclusion of stopping power — slowing enemies down by concentrated fire — makes Gears of War's marque weapon much more deadly than it was in the original.
To score new weapons, the game also has a tractor beam you can fire at enemies.
Depending on the round, the weapon can be anything from a shield that protects you from enemy fire to a homing bomb that locks on to specific enemies.
Squad AI would often die in a Warthog gunner's turret, making Warthog sections frustrating in single player, even more so when several enemies with homing weapons could fire on the Warthog at once.
Tapping the touch pad opens your journal, while the light bar utilises a variety of colours and tones to produce an indicator showing the status of Major Fletcher's health ranging from a bright green to show full health steadily declining into lighter shades of green into yellow, orange and dark red when on the brink of defeat from his enemies, alongside vibration when firing a weapon at his enemies.
Your standard weapon is a mini gun, but there are plenty of pick - ups than can upgrade your buggy to fire missiles, flames, and even a freeze ray to turn enemies to take the reigns of a helicopter, tank, and mech, but to switch vehicles you'll have to hop out of your current vehicle first, leaving your poor little guy pretty vulnerable to enemy fire.
You also can upgrade your weapons» fire capacity, range, etc. by using crystals obtained from killing enemies.
When on this switch, XiaoShan freezes in place, and now looking around and tapping on enemies will fire off your weapon.
Gravity Vortex (weapon)-- Prototype launcher that fires a slow - moving projectile which distorts gravity, pulling in and damaging enemies.
The default control scheme consisting of pressing R2 to fire a weapon; holding L2 to aim down iron sights; pressing R1 to utilise alternative fire or block; pressing L1 to throw a grenade; pressing X to jump; pressing square to reload or holding square to heal; pressing O to use or holding O to weld a door; holding triangle to enter weapon select; pressing up on the d - pad to equip healer; pressing down on the d - pad to toggle flashlight; pressing left on the d - pad for voice comms; pressing right on the d - pad to throw dosh; pressing L3 to crouch or sprint; pressing R3 to perform a melee on an enemy; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to look around your surroundings; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
There is rather oddly no vibration even when I most expected to feel it such as the recoil of your weapon as it is being fired and when your character is being attacked by enemies.
Gunnar Davis is a heavy weapons specialist with an assault rifle as a primary weapon and a pistol for a secondary weapon, while his special abilities include Shockwave which sends a powerful electrical impulse that knocks down enemies; Stasis projects a stasis field that stops time for enemies albeit while simultaneously protecting them from incoming fire, but could still be useful to strategically change position, finding cover or running past a large group of enemies; Barrier creates a protective energy bubble that prevents damage from being received by Gunnar; and Storm hits enemies with a lightning strike.
Its primary weapon can push enemy ships away, perhaps even into the line of fire.
Enemies can fire in eight different directions, others have projectile deflecting shielding, and some like Pike Men can thrust their weapons through the platforms above or below.
You can even swallow the other player and fire them out as a weapon to defeat enemies.
Lock and load the electrifying Kilver and devastate enemies at close range with a huge blast of lightning, or fire bouncing projectiles off of walls with the Reflector weapon.
One «virtual» joystick controls movement and turning and a «button» to fire weapons, and you tap on enemies to «lock on».
Unfortunately, it just feels unnatural and counter intuitive as the aim really hinders the movement, leaving you in the lurch during the frantic moments; maybe having the right stick firing at the enemies and a button to switch weapons would've been better.
The key to play is the effective use of the energy sword, which is capable of stopping yellow and purple enemy fire from reaching your mech, though it's use will reduce your combo meter.The only type of weapons - fire that you truly need to worry about is coloured red, and frankly that's a concern a lot of the time while you're trying to pilot your craft.
The weapons, especially the machine gun, do still feel like you're firing blanks half the time as most of the enemy wanzers seem to shrug the gunfire off or absorb it like an enthusiastic sponge.
Things get slightly more complex when you consider that enemies either have a fire or ice property and the best way to deal with them is to use weapons of the same element.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
What we have then, is an on - rails shooter as you pilot Yar around the screen using the left stick to dodge enemy fire and the right stick to aim one of Yar's four different weapons, which consist of an infinite pulse can not, a rechargable rail - gun, missiles that must be replenished and your awesome Zorlon Cannon.
Using XP gained from killing enemies and picking up the masses of collectibles that can be found lying around the place Bryce can buy damage upgrades for his weapons, the ability to fire electrical bullets, regenerate quicker, sprint a bit quicker and more.
This right here is a new special weapon called Sting Ray that fires a ray of pressurised ink that shoots through walls and travels long distances, splatting any enemy players it touches.
There is no touch pad implementation which is a surprise as Crimsonland previously featured the touch pad as an accurate alternative to using R2 or L2 to fire and the right analogue stick for aiming, while there is also no light bar implementation which could have been used to display an alternative HUD as to when your character had earned the chance to perform a particular special move, although there is seemingly no vibration which could have reflected the recoil of your weapon, the force of your character's special move or when your character dies from enemy fire.
When you're aiming at an enemy unit and ready to hit that fire button, you can deactivate individual weapons by clicking on them.
Your ship travels from left to right and you shoot enemies with three main weapons: a rapid - fire machinegun, a narrow laser beam that pierces targets, and upward - and downward - firing bombs that help take out heavily armored turrets you'll find throughout each sector.
Sound effects include opening and closing doors, destroying walls and furniture, applying special moves to nearby enemies and surroundings, firing weapons and melee attacking enemies, enemies firing back at your character, explosions, entering and exiting slow down time and the time travelling equipment.
Titans are simultaneously capable of offence and defence, while Hunters are fast paced in movement and firing their weaponry, alongside Warlocks who are capable of utilising weapons and magic in equal measure to overcome their enemies.
The Evil Within makes it clear that fire is an important weapon in this game and even deceased enemies should be burnt to prevent reanimation.
Divisions include airborne which are stealthier in their footwork as they are faster yet simultaneously quieter before firing at enemies with suppressed weapons; armoured brings the heaviest weaponry; expeditionary force is equipped with shotguns; infantry are capable of leading the attack with bayonet charges in close quarters combat or holding position to take on enemies at mid to long range through rifle battles; and mountain are expert snipers with sharpshooter focus for precise sniping from a distance.
Sound effects include walking and running on different surfaces such as metal or water, jumping and double jumping, while you can hear the Fallen and Red Legion enemies communicating as the rather ominous sound of incoming drop ships full of enemies to replenish the numbers of the Fallen and Red Legion that you have just defeated, weapons being fired at enemies and enemies firing back, explosions and ambience; accompanied by cinematically emotional music that drives the mood of the scene.
The controls are well mapped to the DualShock 4 controller with the default control scheme consisting of pressing R2 to fire a weapon; pressing L2 to aim down sights; pressing R1 to throw a grenade or use lethal equipment; pressing L1 to use tactical equipment; pressing X to jump or mantle; pressing square to reload or use an object such as opening an unlocked door, breaching a locked door or entering a vehicle; pressing O to crouch, go prone or dive; pressing triangle to switch between your primary and secondary weapons; pressing up on the d - pad to activate a morale ability; pressing down on the d - pad to perform a specific action; pressing right on the d - pad to use a first aid kit; pressing left on the d - pad to use a weapon skill; pressing L3 to sprint or use sharpshooter; pressing R3 to perform a melee attack on an enemy; changing the direction of the left analogue stick to move forward or backward and strafe left or right; changing the direction of the right analogue stick to look up or down and rotating left or right; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
With the classic weapons triangle, tactically choose and Switch between Fire Emblem heroes to gain the advantage in combat against countless enemies
You have these different kinds of weapons for the first - person shooter portions that have you dealing with intelligent enemies that will either return fire or try and find a way to race up and attack you.
a b c d e f g h i j k l m n o p q r s t u v w x y z