Sentences with phrase «enemy with your party member»

Dodge becomes your best friend, and exchanging blows on an enemy with your party member can become quite spectacular if you can execute swings in a synchronous manner.
Kor will turn into a flash as he teleports around the enemy delivering devastating blows — you can even double team the enemy with another party member to deliver a lot of damage.

Not exact matches

Targeting is as simple as touching the party member or monster you want to select, and overall the battle system works well although like most games with random battles, can get very tedious, especially when backtracking and potentially fighting much lower level enemies that you can kill in one hit but still have to go through all the motions of attacking and targeting.
Also, using those very Battle Arts fills up the Ignition gauge (along with attacking enemies, taking damage, and having a party member KO'd).
Knockback along with area - of - effect can make short work of most enemies while you can use the experience points that you get after level up to raise the stats of each of your party member.
Your party members, and the enemy party, are placed on separate grids with eight squares each.
Similar to its predecessor, Lost Sphear uses an active time battle system (ATB system) with each party member equipped with a basic attack along with several skills the character can unleash on its enemies.
When you are playing you can only control one of the three characters you have in your party, but you can flip through each party member at the touch of a button and as such, allows you to pull of a huge musou attack with one, switch quickly to the next and repeat, switching to the third member and unleashing musou hell again... This is of course a tactic I deployed and one that works well, especially when taking on multiple enemy generals or lots of enemy soldiers at the same time.
- first 30 mins or so can be confusing if you haven't played the demo - Yew Geneolgia is the leader of the Three Cavaliers, who guide the Crystalguard into battle - mission of the Crystalguard is to Protect pope Agnes Oblige from harm at all costs - Agnes is captured by this game's new villain, Kaiser Oblivion - together with Cryst - Fairy Anne, they hatch a plan that becomes more apparent as you move along - one of Yew's longterm partners, Janne, has betrayed everyone and actually works for this newly formed Empire - he killed most of the remaining Crystalguard - Yew finds the final member Nikolai of the Cavaliers before his death and requests of him to simply walk away - Yew is determined to bring Agnes back from the airship she is being held captive on - Yew is young and gets easily scared - Edea Lee from the previous game returns - Magnolia Arch, a Ba'al Buster warrior who claims to come from the moon also appears - between lines of English dialogue, she speaks lines of French as well - there is a long chat between all three characters about how adventuring and camping can be a ton of fun - Party Chat makes its return, and seems a bit more humorous this time - Tiz Arrior will also join your team - some things in Luxendarc have changed since the last game - the world is more united against this common threat - if you beat all enemies in a single turn, it enables the «Bring It On!»
Moving on to the way battles actually work, let's start with the fact that they occur in a localized bubble — pulling you away from the map and into a small area where your current party members and enemy spring forth.
Alfyn can use Concoct to create potions with various effects, including healing party members or damaging enemies.
Players also have the ability to manipulate attack order — you can trade a party member's turn with another party member, or even an enemy, so that you can set up devastating combos.
This becomes an issue, as being able to control the spacing between your party members and the enemies is a major key to successfully completing the maps with a high ranking.
In addition to having the ability to heal party members, Medics can also keep enemies at bay with attacks that stun or add status effects and have skills that deal with medicine, like herbology.
You can also swap which party member you are currently in control of with the square button, and this is used cleverly, as certain enemies are weak to attacks from a specific person.
Battles occur in real time with up to three party members, facilitating clever positioning and skillful dodging to avoid incoming enemy attacks.
With KINGDOM HEARTS Union χ [Cross], players can create teams of six from their party members or through a matchmaking feature to fight hordes of Heartless enemies and powerful bosses.
Using abilities together with your party members in battle starts a chain that can help to dealing more damage against enemies and boosting up your party's abilities.
You can collect orbs dropped from enemies to bring yourself back to life as long as there's a single surviving party member, but you'll only come back with one hit point so it's hardly a free ride.
Using certain attacks which enemies are weak to but have affinity with party members can trigger Sessions, which boil down to free follow - up attacks from your allies.
Each party member has a variety of attacks, items and skills to use against enemies, with influences from both the Elements and Weapon triangle systems from both SMT and Fire Emblem present.
The strategic elements of battling include actual options which you set for your AI controlled party members in which you designate the strategy they will use whenever they are not under your control: conserving HP by avoiding enemies when under 25 % health, the frequency with which they link with each other, and even the initial formation they are in at the start of battles are only some of the options you must tweak depending on the enemies you're facing and the difficulty you're playing at.
Because refilling the spheres is relatively easy, and enemies can take a considerable amount of damage before they die, I found myself experimenting with each of my party member's attacks.
But the problem with this game is they fixed none of the original games bugs and even added a whole ton of new ones, like your party members stuck on attacking invisible enemies, the game crashing every 30 mins (thank god for auto save).
In this edition, the hero's party members show up on - screen right there with the enemies.
The basic premise of most Dragon Quest titles is to play a hero who is out to save the land from peril at the hands of a powerful evil enemy, with the hero usually accompanied by a group of party members.
The battle system consists of a three - member battle party with enemies engaged on the field map in real - time for fast - paced combat.
You can only make text so small on an 8 - bit system without getting into serious VRAM issues, and this interface packs in a lot of information that most RPGs didn't even bother with, like details about the enemies» current HP and health bars for the player's party members to help them better visualize how their party is holding up.
Tasked with defending a wide open party member, these enemies can make swift work of your entire team and have ridiculous amounts of HP.
It's a simple system but elegant in its own way, as it forces you to balance hurting the enemy with keeping your own party members alive for another round.
The «insect glaive» can be used as an acrobatic device, flinging its wielder into the air so they can drop down on enemies for extra damage, and the «hunting horn» is a slow melee weapon that can also provide buffs to party members with its songs.
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