Not exact matches
It takes a great deal of trickery to make such a farfetched
premise fly, so credit director Tony Scott (Spy
Game, Enemy of the State) for keeping the action and drama moving at a brisk enough pace to keep out minds
engaged more in the events as they unfold on the screen, only realizing that, in the end, it doesn't quite hold up to close analysis.
The
premise behind the
game is easy, fly along, shoot enemy crafts,
engage in bosses and complete the
game.
I'll save my criticism of the
premise of paying money to stack random objects on top of each other for the eventual review, for now I'll point out the check sparkle effects that cover the fact the
game is void of any creative or
engaging element.
The dazzling world — which melds natural landscapes with mechanical beasts — and
premise are
engaging, the action is intense and satisfying, and the
game is absolutely stunning.