Not exact matches
Gamification has the power to
engage students and encourages continued participation using the
elements of
gaming (points, achievements, scoreboards), the mechanics of
gaming (moving through levels, scoring, avatars) and game - based thinking.
Gamification refers to the use of
elements from
gaming within education to help children become more
engaged with their learning.
How can you use
elements from the
gaming world to
engage your learners?
By using
gaming principles,
elements, and innovative strategies, learners can be
engaged and encouraged to apply this learning at work.
Game mechanics are
elements of
gaming that you can design into your lesson plans to
engage learners.
Students are
engaged by the
gaming elements — so
engaged that they learn math fluency more quickly.
Think of it this way: while gamification employs
gaming elements to make a non-game-based training program more fun and
engaging, with game - based learning the game itself is the training program.
It's the use of
gaming elements, like challenges and competition, to reward positive behavior in a non-
gaming setting; in this case, it's apps and tools that use gamification to make saving money fun and
engaging.