In part 3 of this article, we will look at some of the pros and cons of some of the above, and will also suggest some more unorthodox tools that involve the use of serious gamification elements to create the irresistibly
engaging immersive learning environments.
Not exact matches
This 2025
immersive learning environment is not unlike interactive globally connected games such as World of Warcraft, Second Life, and others that today
engage children and teens in roleplaying, strategizing, and mock battles.
Immersive learning is a completely new buzzword, which uses computer - based technologies to create a productively
engaging simulating
environment for
learning.
After trying many different ways to
engage him with
learning, it was playing the game of Civilization that provided an
immersive environment that enabled him to
learn.
Research on science
learning in these multi-user
immersive virtual
environments (Barab, et al., 2010; Dede, 2009; Neulight et al., 2007) suggests that authentic designs and contextual narratives around science phenomena are not only
engaging but also help learners acquire deep science inquiry skills and conceptual knowledge.