Guerrilla boss Herman Hulst said the
engine has advanced by a «quantum leap» in the past few
years, as amazing footage of Horizon: Zero Dawn and now Death Stranding's gorgeous real - time
cinematics certainly hint.
And when you look at what we've been able to do with Real Player technology in FIFA this
year, when you look at what we've been able to do with Madden visual fidelity and Madden
cinematics and Longshot or story mode, when you look at the expanding dynamic worlds that we're showing in Star Wars Battlefront 2, that is really demonstrative of the level of innovation and advancement we continue to make in that
engine.