The idea is to
enhance the augmented reality experience without needing to rely on a camera.
Not exact matches
Smart glasses like Google Glass and others focus on «
augmented reality,» wherein a user's live, real - world
experience is
enhanced with computer - generated interactive information.
To support this further, as low - level hardware will allow us to visualize virtual content anywhere in the real world,
Augmented Reality (AR) will become a low - cost gateway to
enhancing the existing eLearning
experience.
While in some instances
augmented reality apps can
enhance a story
experience, in others they may take away the impetus for a child's imagination.
The APP will
enhance the physical
experience of the exhibition by taking full advantage of Geolocation and Mobile Social Enhancement,
Augmented Reality and other Real - Time Location - based Services (LBS) technologies and tools, allowing for additional personalization, calls to action, and interactivity.