And unlike similar tools currently available on the market, Gunscape aims to empower its authors to
enjoy the process of abstract level design by imposing the same kind of refreshing constraints that the still - enduring user map communities of the earliest FPS games such as Doom ™
enjoyed; rather than building a game, players build a level
within a game that features robust action gameplay and a vast array of weapons,
enemies and level components specifically designed to complement one another.