Sentences with phrase «enough action on screen»

Skirmishes with other players offer more than enough action on screen and the manageable player number only serves to enhance the competitive nature of the game.

Not exact matches

It takes a great deal of trickery to make such a farfetched premise fly, so credit director Tony Scott (Spy Game, Enemy of the State) for keeping the action and drama moving at a brisk enough pace to keep out minds engaged more in the events as they unfold on the screen, only realizing that, in the end, it doesn't quite hold up to close analysis.
It works on the stage as the conflict can entrance a room, but on the screen it just feels like actions in search of a story and isn't enough to really carry a film.
The difference between «Salt» and most ludicrous trying - too - hard action movies is a matter of grace under pressure: a veteran director with a firm command (and respect for) the integrity of screen space; a stripped - down screenplay that gives you just enough exposition to create suspense and keep you guessing about what's going on (What's she doing?
For many DC comic fans, just the thought of a Justice League movie gets their panties all warmed up; finally seeing the Big Three (Batman, Superman, Wonder Woman) join forces with the Flash, Cyborg and Aquaman on the big screen in a live - action super-blockbuster enough to produce a seizure - inducing nerdgasm.
Don't get me wrong, action sequences here are amazingly choreographed and I can't imagine how intricate the process of getting some of the stuff they did on screen — all the way from storyboarding to post-production — but it's clear that Jackson's put too much time into these action beats and not nearly enough into the hobbit, dwarves, wizards, and elves in them.
I wasn't seeing enough girl gangs on screen, especially in the action space.
The vehicles themselves sound okay for the most part and there's a generic rock soundtrack that does a good enough job of matching the on - screen action, but the noise of certain terrain just sounds off, such as water which just sounds... odd.
Sure, their speech bubbles do sort of get in the way of the on - screen action and they don't have anywhere near enough lines of dialogue, but it's fun to see the denizens of Hell briefly break the 4th wall so that they can complain about the game's balance.
There were only occasional dips when there was a lot of action on screen, but it was never enough to deter my enjoyment of the game.
The main action takes place on the TV screen, with one player trying to stay alive long enough to kill a certain number of zombies.
It's the incredibly streamlined appeal of this system that makes it a perfect party game, and the screen zooms in on the action close enough to make playing handheld with friends a viable option (if you don't mind crowding around).
Depending on what player you are, the game will slot all of your health, resource and cooldown information into a different corner of the screen but the camera is almost always intuitive enough to give plenty of space for everyone to see all the action.
Your actions never quite matching up with what happens on the screen, but you've got just enough direct control for it to be hilarious.
Most of the stages are small, diorama - like entities, with their entirety being visible on - screen from the get - go (only a select few stages are large enough for the action to scroll elsewhere), and they're all puzzles based around a single mechanic.
If you're not a PC gamer, you probably haven't paid much attention to these kinds of innovations in display tech over the last few years, but FreeSync - like NVIDIA's rival G - Sync - is a technology that eliminates frame - tearing, that frustrating effect where the image on your screen displays a weird horizontal tear due to graphics parts struggling to render frames fast enough to keep up with the action.
Hideo Kojima, in charge of game design, wanted to make a military - themed action game, but the MSX couldn't handle enough enemies or bullets on screen at the same time, nor could the screen scroll automatically.
Perseverance during these moments is particularly vital if you're brave enough to attempt the harder difficulty which, as you would expect, ramps up the on - screen action significantly as well as the associated levels of frustration.
Physical, Sexual and Emotional abuse — this often occurs when staff are not screened or monitored closely enough before the exact their malicious actions on loved ones
The 3D Touch display first introduced with the iPhone 6s and featured in all but one model released since then is smart enough to sense pressure, allowing you to take quick actions from the home screen just by long - pressing on an app icon.
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