There are plenty of customization options for enthusiasts who love gearing out their rigs in the best available equipment with customized colors and looks, but there just isn't
enough compelling gameplay underneath to keep the casual mech crowd interested.
Not exact matches
Colosseum has a few fun moments, but they're mired in dull hack - and - slash
gameplay that isn't
compelling or rewarding
enough to make the game worth playing.
When it comes to Xenoblade Chronicles X specifically, I wasn't
compelled enough to complete every single optional bit of
gameplay although I did quite a lot of it.
It's a common theme for games hoping to expand on their initial premise however, and at the very least Roll7 seem to have
enough of an understanding of the game to keep insignificant plot points from getting in the way of
compelling gameplay.
While the game's meta, world - within - a-world inside gamer's joke is a good
enough idea to run with for several hours of
gameplay, the
gameplay itself is droll and draggy, refusing to step up to the task to being fun or
compelling.
If you're the type of person that thought Gone Home was boring or that the
gameplay mechanics in What Remains of Edith Finch weren't
compelling enough, then Where the Water Tastes Like Wine definitely isn't for you.
This is where a game like The Division lives or dies, as the
gameplay loop has to be fresh
enough to
compel players to keep coming back to grind for better gear.
Dragon's Crown's deft mix of action and RPG
gameplay is
enough to keep you
compelled through its length in and of itself, but once you throw in the ability to play with others, the experience gets elevated multifold.»