Sentences with phrase «enough content in the game»

Besides, a mapmaker isn't necessary for a game like Super Mario Wii because there is enough content in those games to keep people occupied.
Or maybe they honestly feel there is enough content in the game to warrant the new pricetag.
There was not enough content in the game without purchasing the $ 50 season pass.
There is enough content in the game to keep players entertained for hours and then some, especially to unlock all the content in Armillo.

Not exact matches

Although I think he is still good enough to play against the big clubs (he is still sharp, and is in the top 5 fastest players at Arsenal), he should at least be starting games against the mid / lower table teams to give guys a break and to keep him motivated and content!
Due to the exceptional form of Jose Callejon, Higuaín has been left on the bench in Napoli's last 6 games, Benitez insists that the Argentine is part of his long - term plans but Higuaín won't be content with sitting around wasting the peak years of his career and a move to the Premier League may be enough to lure him away from Italy.
This is very important because the game can be extremely difficult and you will die a lot of times, so there is a little frustration but it wasn't enough to stop me from playing and that's great because in terms of content the game offers you a decent amount and you will enjoy this game for multiple hours.
If you're still sailing around in your brown non-painted ship with white cloth as sails, it shows you have not experienced the game enough but when you're rolling up in a painted ship with an actual flag then you have the right to say this game has little content if you wish.
Overall, it's a decent game, but it doesn't have enough content to be worth a full priced, $ 60 game in my opinion.
When it comes to the content in the game there simply is not enough to keep you invested and I think they could have combated that by including a multiplayer option, but unfortunately they don't have one.
(5/5) apphunter.net - «The controls are easy to master and the visual effects are simply stunning» (4.6 / 5) AppVee: «I recommend it» (8/10) PocketGamer.co.uk: «amazingly fun» (9/10) IGN - «excellent controls, a great drift mechanic» - «an amazing iPhone racer that you should absolutely buy» (5/5) TouchArcade: «Jet Car Stunts has really set the bar high in both visual appeal and handling» (4/4) SlideToPlay: «a thrill ride» (5/5) AppAdvice: «this one is a tight gripping, brow sweating, stunt filled marathon that you'll enjoy every minute of» - «Jet Car Stuns is one experience everyone idevice owner should have» (5/5) touchreviews.net: «enough content in Jet Car Stunts to keep you playing the game again and again» (5/5) AppSafari: «truly one of the best racing games I've ever played» (4.6 / 5) AppSpy: «poetry in motion» (4.5 / 5) iphoneachievements.org: «simply magnificent» (9.99 / 10) IpwnAge: «the BEST app I've ever reviewed «TheAppera: «It's a great game, one of my personal favorites on iPhone «AppModo: «truly one of the best iPhone games» **** Accolades **** Apple: Best Games of 2009TouchGen: Biggest Surprise 2009AppAdvice: # 5 in Top 100 iPhone Games through 2009PocketGamer.
It adds just enough content to satisfy me, so while not being a completely different game it's everything that was fun in Wii fit and manages to make a better game.
It adds just enough content to satisfy me, so while not being a completely different game it's everything that was fun in Wii fit and manages
The report further mentions smartphones and tablets and says they're «good enough for many casual gamers» and therefore, Sony needs to achieve the «Holy Grail of inventing innovative gameplay whilst at the same time investing heavily in exclusive content
Not all of them are required to get through the main story, but for those interested in simply building up the game world and collecting items, there is enough content here to keep you going for many hours.
There is enough content available in the Free Mode that you will know whether or not you enjoy the game, so if this review has even slightly piqued your interest then I recommend giving it a go.
But, I am not so convinced that Tree of Tranquility has enough content to set it apart from other games in the series.
The game does a good job of offering enough variety in content that you won't feel like you've seen everything even if you've watched the film.
The training missions are interesting and enjoyable, especially in the way that each «role» functions differently than the others, but there's not enough content here to call the single player mode an actual «game» all by itself.
But what the developers managed to in the year was add just enough new content to still make it an extremely enjoyable game.
Even though there is a lot to love about Marvel vs. Capcom 3, there just isn't enough content to put it in the same league with the upper echelon of fighting games.
It clocks in at around eight to ten hours of playtime, so there's enough content to satisfy players for a decent amount of time (particularly if you're of the mind to factor in the game's $ 19.99 base asking price).
As if Dungeon Defenders 2 wasn't wonderful enough in its current form, costing $ 0.00 and brimming with content, the developers at Trendy Entertainment have announced the first of many updates that will bring even more content to an already full game.
The new LeapPad 2 excels here as its makers have come up with enough content in the form of games, music, videos, e-books, and more to keep the kids busy with the device.
There is basically enough memory on this to house most of your common apps and games, but if you are into video content, you want to invest in a Micro SD.
The letter was sent to GameStop, and thanks the retailer for their efforts in promoting pre-orders of the game as well as revealing that the game will have a large enough amount of downloadable content to warrant the sale of an access pass.
To combat this, many RPGs have started trying to provide a «good» and «evil» path to arrive at different endings, but even these games are usually not developed well enough; most of the game's content (in the form of character interaction and quests) ends up being biased towards playing the traditional hero role and the player often misses out on a lot if they play otherwise.
You act as if all those indie games are amazing, theres some fun ones, but what indie games lack are / is content, not enough content in indie games.
I feel that if the game is age rated for adults, then it should be sold only to adults and any parents who are buying those games for their kids should be sent off for parenting sessions, even with violence and other adult things being shown to kids much earlier in life these days, kids shouldn't be playing games that they aren't mature enough to handle in terms of content.
Right now there just isn't enough content available yet to give a solid final opinion on Next Car Game, but the title is definitely heading in the right direction.
Things like objectively looking at what the game does well and poorly, whether it provides what it promises in the marketing as per the pub / dev, and whether or not the game actually works or not, if it provides enough content, or if the story is good and well presented where applicable are simply side notes to the authors opinion.
If the developers can't squeeze enough juice out of a game to accomplish this for a mere 5 - 10 minutes, what does that say about the remaining hours of content that will be in the game?
The people that I have known to have this opinion generally are just upset that there will be less sexual content, which is fair enough, but often not appropriate for the target audience in the region the games is being localised for.
Lots of new story content, and finally enough things to do in the game to stave off boredom.
Speaking of in - game content, at the moment there's just enough to keep you satisfied overall, and yet it seems to leave you wanting more.
With enough new content to goad returning gamers as well as a fastidiously polished experience for novices, Persona 4 Golden belongs in the library of every PS Vita owner with the slightest interest in JRPGs.
Interestingly enough, Edward (at least in the first half of the game — more later) is content enough to play both sides in order to get the gold he wants.
If your game is beloved by fans and sells enough to satisfy the suits in your building, there will be a desire for expansion content, for booster packs, for downloadable content, and even for cosmetic skins.
I both like and hate this mechanic (not just in this game but in every game) as it does prolong the life of the game as you try and get all the stars and unlock everything the game has to offer; however, it also locks away content if you're unable to obtain enough stars.
The main and side quests are thoroughly enjoyable, with enough content to keep you busy for days — as it should be in this type of game.
Throw in fighters like Ultimate Marvel vs. Capcom 3 and BlazBlue: Continuum Shift EXTEND, and prospective Vita owners had enough games and content to keep them busy for months.
Even though it has competent mechanics, flat out there isn't enough content to see you playing for more than a couple of hours, especially when there are full retail games out there with similar game modes bundled in as well as with full campaigns and full multiplayer offerings for the same, or lower, price.
Although it did try to offer more content in very small ways, and didn't have such cheaply built difficulty, it still followed the «good enough» formula, and the game didn't sell as well as 9 by Capcom's own admission.
As Jim said games like Bioshock Infite too cut out some content, but in the end released experience was good enough so majority of player base doesn't mind.
If you're expecting a quick and easy game then maybe look elsewhere as there is enough content in here to keep you busy for quite a while.
It's simple enough for a novice music lover and platformer gamer to pick up and enjoy, but those who excel in either category (or both) will find a lot to enjoy in the post-game content.
In the new interview Kojima has put his earlier grievances into context, «The media in which we have worked is the Blu - ray dual - layer» offering 50 GB worth of space, this has been more than enough for other games to date, «I must say that if it had benefited from more time and space, [we] would have included a greater amount of content, such as more levels and characters.&raquIn the new interview Kojima has put his earlier grievances into context, «The media in which we have worked is the Blu - ray dual - layer» offering 50 GB worth of space, this has been more than enough for other games to date, «I must say that if it had benefited from more time and space, [we] would have included a greater amount of content, such as more levels and characters.&raquin which we have worked is the Blu - ray dual - layer» offering 50 GB worth of space, this has been more than enough for other games to date, «I must say that if it had benefited from more time and space, [we] would have included a greater amount of content, such as more levels and characters.»
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Capcom is planning to release the in - game store alongside the first post launch release of content in March, allowing players enough time to earn enough Fight Money to unlock new characters.
Complacency is absolutely a concern year in and year out, and reviewing the legendary franchise becomes less about what the game is about and more about whether or not there's enough new content to justify a $ 60 price tag.
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