Besides, a mapmaker isn't necessary for a game like Super Mario Wii because there is
enough content in those games to keep people occupied.
Or maybe they honestly feel there is
enough content in the game to warrant the new pricetag.
There was not
enough content in the game without purchasing the $ 50 season pass.
There is
enough content in the game to keep players entertained for hours and then some, especially to unlock all the content in Armillo.
Not exact matches
Although I think he is still good
enough to play against the big clubs (he is still sharp, and is
in the top 5 fastest players at Arsenal), he should at least be starting
games against the mid / lower table teams to give guys a break and to keep him motivated and
content!
Due to the exceptional form of Jose Callejon, Higuaín has been left on the bench
in Napoli's last 6
games, Benitez insists that the Argentine is part of his long - term plans but Higuaín won't be
content with sitting around wasting the peak years of his career and a move to the Premier League may be
enough to lure him away from Italy.
This is very important because the
game can be extremely difficult and you will die a lot of times, so there is a little frustration but it wasn't
enough to stop me from playing and that's great because
in terms of
content the
game offers you a decent amount and you will enjoy this
game for multiple hours.
If you're still sailing around
in your brown non-painted ship with white cloth as sails, it shows you have not experienced the
game enough but when you're rolling up
in a painted ship with an actual flag then you have the right to say this
game has little
content if you wish.
Overall, it's a decent
game, but it doesn't have
enough content to be worth a full priced, $ 60
game in my opinion.
When it comes to the
content in the
game there simply is not
enough to keep you invested and I think they could have combated that by including a multiplayer option, but unfortunately they don't have one.
(5/5) apphunter.net - «The controls are easy to master and the visual effects are simply stunning» (4.6 / 5) AppVee: «I recommend it» (8/10) PocketGamer.co.uk: «amazingly fun» (9/10) IGN - «excellent controls, a great drift mechanic» - «an amazing iPhone racer that you should absolutely buy» (5/5) TouchArcade: «Jet Car Stunts has really set the bar high
in both visual appeal and handling» (4/4) SlideToPlay: «a thrill ride» (5/5) AppAdvice: «this one is a tight gripping, brow sweating, stunt filled marathon that you'll enjoy every minute of» - «Jet Car Stuns is one experience everyone idevice owner should have» (5/5) touchreviews.net: «
enough content in Jet Car Stunts to keep you playing the
game again and again» (5/5) AppSafari: «truly one of the best racing
games I've ever played» (4.6 / 5) AppSpy: «poetry
in motion» (4.5 / 5) iphoneachievements.org: «simply magnificent» (9.99 / 10) IpwnAge: «the BEST app I've ever reviewed «TheAppera: «It's a great
game, one of my personal favorites on iPhone «AppModo: «truly one of the best iPhone
games» **** Accolades **** Apple: Best
Games of 2009TouchGen: Biggest Surprise 2009AppAdvice: # 5
in Top 100 iPhone
Games through 2009PocketGamer.
It adds just
enough content to satisfy me, so while not being a completely different
game it's everything that was fun
in Wii fit and manages to make a better
game.
It adds just
enough content to satisfy me, so while not being a completely different
game it's everything that was fun
in Wii fit and manages
The report further mentions smartphones and tablets and says they're «good
enough for many casual
gamers» and therefore, Sony needs to achieve the «Holy Grail of inventing innovative gameplay whilst at the same time investing heavily
in exclusive
content.»
Not all of them are required to get through the main story, but for those interested
in simply building up the
game world and collecting items, there is
enough content here to keep you going for many hours.
There is
enough content available
in the Free Mode that you will know whether or not you enjoy the
game, so if this review has even slightly piqued your interest then I recommend giving it a go.
But, I am not so convinced that Tree of Tranquility has
enough content to set it apart from other
games in the series.
The
game does a good job of offering
enough variety
in content that you won't feel like you've seen everything even if you've watched the film.
The training missions are interesting and enjoyable, especially
in the way that each «role» functions differently than the others, but there's not
enough content here to call the single player mode an actual «
game» all by itself.
But what the developers managed to
in the year was add just
enough new
content to still make it an extremely enjoyable
game.
Even though there is a lot to love about Marvel vs. Capcom 3, there just isn't
enough content to put it
in the same league with the upper echelon of fighting
games.
It clocks
in at around eight to ten hours of playtime, so there's
enough content to satisfy players for a decent amount of time (particularly if you're of the mind to factor
in the
game's $ 19.99 base asking price).
As if Dungeon Defenders 2 wasn't wonderful
enough in its current form, costing $ 0.00 and brimming with
content, the developers at Trendy Entertainment have announced the first of many updates that will bring even more
content to an already full
game.
The new LeapPad 2 excels here as its makers have come up with
enough content in the form of
games, music, videos, e-books, and more to keep the kids busy with the device.
There is basically
enough memory on this to house most of your common apps and
games, but if you are into video
content, you want to invest
in a Micro SD.
The letter was sent to GameStop, and thanks the retailer for their efforts
in promoting pre-orders of the
game as well as revealing that the
game will have a large
enough amount of downloadable
content to warrant the sale of an access pass.
To combat this, many RPGs have started trying to provide a «good» and «evil» path to arrive at different endings, but even these
games are usually not developed well
enough; most of the
game's
content (
in the form of character interaction and quests) ends up being biased towards playing the traditional hero role and the player often misses out on a lot if they play otherwise.
You act as if all those indie
games are amazing, theres some fun ones, but what indie
games lack are / is
content, not
enough content in indie
games.
I feel that if the
game is age rated for adults, then it should be sold only to adults and any parents who are buying those
games for their kids should be sent off for parenting sessions, even with violence and other adult things being shown to kids much earlier
in life these days, kids shouldn't be playing
games that they aren't mature
enough to handle
in terms of
content.
Right now there just isn't
enough content available yet to give a solid final opinion on Next Car
Game, but the title is definitely heading
in the right direction.
Things like objectively looking at what the
game does well and poorly, whether it provides what it promises
in the marketing as per the pub / dev, and whether or not the
game actually works or not, if it provides
enough content, or if the story is good and well presented where applicable are simply side notes to the authors opinion.
If the developers can't squeeze
enough juice out of a
game to accomplish this for a mere 5 - 10 minutes, what does that say about the remaining hours of
content that will be
in the
game?
The people that I have known to have this opinion generally are just upset that there will be less sexual
content, which is fair
enough, but often not appropriate for the target audience
in the region the
games is being localised for.
Lots of new story
content, and finally
enough things to do
in the
game to stave off boredom.
Speaking of
in -
game content, at the moment there's just
enough to keep you satisfied overall, and yet it seems to leave you wanting more.
With
enough new
content to goad returning
gamers as well as a fastidiously polished experience for novices, Persona 4 Golden belongs
in the library of every PS Vita owner with the slightest interest
in JRPGs.
Interestingly
enough, Edward (at least
in the first half of the
game — more later) is
content enough to play both sides
in order to get the gold he wants.
If your
game is beloved by fans and sells
enough to satisfy the suits
in your building, there will be a desire for expansion
content, for booster packs, for downloadable
content, and even for cosmetic skins.
I both like and hate this mechanic (not just
in this
game but
in every
game) as it does prolong the life of the
game as you try and get all the stars and unlock everything the
game has to offer; however, it also locks away
content if you're unable to obtain
enough stars.
The main and side quests are thoroughly enjoyable, with
enough content to keep you busy for days — as it should be
in this type of
game.
Throw
in fighters like Ultimate Marvel vs. Capcom 3 and BlazBlue: Continuum Shift EXTEND, and prospective Vita owners had
enough games and
content to keep them busy for months.
Even though it has competent mechanics, flat out there isn't
enough content to see you playing for more than a couple of hours, especially when there are full retail
games out there with similar
game modes bundled
in as well as with full campaigns and full multiplayer offerings for the same, or lower, price.
Although it did try to offer more
content in very small ways, and didn't have such cheaply built difficulty, it still followed the «good
enough» formula, and the
game didn't sell as well as 9 by Capcom's own admission.
As Jim said
games like Bioshock Infite too cut out some
content, but
in the end released experience was good
enough so majority of player base doesn't mind.
If you're expecting a quick and easy
game then maybe look elsewhere as there is
enough content in here to keep you busy for quite a while.
It's simple
enough for a novice music lover and platformer
gamer to pick up and enjoy, but those who excel
in either category (or both) will find a lot to enjoy
in the post-game
content.
In the new interview Kojima has put his earlier grievances into context, «The media in which we have worked is the Blu - ray dual - layer» offering 50 GB worth of space, this has been more than enough for other games to date, «I must say that if it had benefited from more time and space, [we] would have included a greater amount of content, such as more levels and characters.&raqu
In the new interview Kojima has put his earlier grievances into context, «The media
in which we have worked is the Blu - ray dual - layer» offering 50 GB worth of space, this has been more than enough for other games to date, «I must say that if it had benefited from more time and space, [we] would have included a greater amount of content, such as more levels and characters.&raqu
in which we have worked is the Blu - ray dual - layer» offering 50 GB worth of space, this has been more than
enough for other
games to date, «I must say that if it had benefited from more time and space, [we] would have included a greater amount of
content, such as more levels and characters.»
- the
game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p
in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps
in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used
in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step
in the opponent's ink are reduced from original - you can jump up
in rank if you're good
enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles
in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode
in a player - versus - player type of
game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw
in - more Salmon Run maps will be added
in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected
in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of
content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first
game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more
content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Capcom is planning to release the
in -
game store alongside the first post launch release of
content in March, allowing players
enough time to earn
enough Fight Money to unlock new characters.
Complacency is absolutely a concern year
in and year out, and reviewing the legendary franchise becomes less about what the
game is about and more about whether or not there's
enough new
content to justify a $ 60 price tag.