Sentences with phrase «enough experience over time»

Having served successfully as governor twice in a state with very meagre resources, I have by this garnered enough experience over time to prepare me well enough for the task of leading our country.

Not exact matches

Remember, trust is built over time, especially when you deal with someone who isn't fortunate enough to have experienced trust in his or her own life.
Plus, after you take enough shots, over time you'll grow more skilled, more experienced, and more connected.
But like anything that is done over a long enough period of time, things get better due to experience, expertise, and higher rates.
There is good reason to think that some of the important things can happen only in groups small enough to permit deep and personal sharing of experience over a considerable period of time.
If not we are stuck with a less than par Flamini, A diaby who is lacking over a seasons proper game time and a VERY talented youngster who is not experienced enough in that roll yet.
The assumption by evolutionists is that since each population of squirrels will experience different mutations and will have different selection pressures over many tens of thousands of years, the time will come when they will be different enough so that they would not be able to interbreed even if they were placed together.
One of our readers, Peg, was kind enough to take the time to reach out to offer her direct experience as a paying member of OurTime, the dating site which focuses on men and women over the age of 50.
Over time, many marginalized people associated with the higher education enterprise said that it wasn't enough just to be there, there was a desire for a condition of experience that matched (and at times) supersede that of dominant - identified (or, in this case, white) students.
Even for readers disciplined enough to fulfill their reading time requirement before heading over to play Candy Crush, studies have shown that the time spent engaging with the text is seen as more of a chore than an experience.
While this was nippy enough to start, with many users have experienced bugginess and slow - down of their tablet over time.
In my experience, I can target a 2:1 reward to risk ratio with the bearish engulfing pattern and achieve a high enough strike rate (by combining it with a good trading system or the additional techniques below) to achieve consistent profits over time.
Whether you're a CEO, a full - time caregiver, an entrepreneur, or all of the above, Mallika will show you that rather than going through habitual routines and experiencing the accompanying feelings of guilt over never doing «enough,» you can tune in to your true desires and use them to help guide your choices instead.
The first reason we've decided to go with this is that we've had enough of these built up over time that we felt confident that we've got enough ideas that would make for a satisfying single - player experience.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
That was even more powerful, it meant way longer games than what we had experienced before, it mean lots of CGI cutscenes and lots of pre-rendered imagery (which in turn caused long loading times) it meant VOICE - over, spoken dialogue, crisp sounds and soundtracks, that was more than enough to make anyone drool back then.
We've all had this experience one time or another: you're late for an appointment and realize that your gas tank is no empty, rather than taking the time to fill it up you just put enough to hold you over.
But this time that experience has been smoothed over slightly, with just enough quality - of - life tweaks to make it approachable without damaging the fundamentals.
And I found myself missing my portable Mac experience over timeenough to pick up a 13 - inch MacBook Pro last fall.
The reason I ask is because 1.5 % income / value in my experience does not throw off enough CF to sustain returns over a period of time.
You've read enough real estate books, you've talked yourself into and out of it enough times, now it's time to get into some properties and talk real options with a couple investors with over 25 years of combined real estate investor experience!
«But boomers also have enough mortgage experience to have uncovered one of the secrets to saving money — they know that variable rates often bring significant savings in interest costs over the course of a mortgage, while at the same time offering the certainty of predictable payments.»
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