Not exact matches
But there is
enough fun in the
gameplay and the
story is deep
enough to keep you coming back.
With
enough variation of modes to opt for, including the new
story - type mode Fight Lab (which is rather short, although it will help gamers learn the game's moves), Tekken Tag Tournament 2 has
enough fighting
gameplay for single - player
and same - console multiplayer entertainment, especially with the strong controls
and impressive visuals.
The length, difficulty,
and corny
story will turn a lot of people off, but the incredible
gameplay and thrill of climbing the leaderboards is more than
enough to keep this gamer engaged.
Its challenging
gameplay, collectibles
and the ability to experience the game's
story from two different points of view are more than
enough to keep you interested.
The
story and visuals are easily the strength of the game,
and the
gameplay isn't flawed or repetitive
enough to kill the vibe.
The
story isn't interesting
enough to keep you involved,
and the
gameplay doesn't elevate past mashing attacks for combat.
Granted, the controls are simple
enough and the depth of the
story mode isn't too vast, but the
gameplay as a DBZ game is amazing.
Graphics don't make a game, of course,
and happily, Ghost of a Tale has
enough story and RPG
gameplay to keep you entertained throughout.
It will be well worth picking up in the inevitable sale, for both pretty graphics
and interesting
story locked round solid
enough, but never spectacular,
gameplay.
An interesting
story and neat atmosphere aren't
enough to make your game stand - out, especially when the
gameplay is as unremarkable as it is here.
While the
gameplay is fun
enough to check out, the
story feels like it was written by someone who glanced at the movie script for half a second
and then filled it with a bunch of half realized ideas.
And, this can't be stressed enough, not only has Guerrilla crafted a fantastic looking game, but the mixture of familiar open - world gameplay elements as well as the game's new and unique world and story make it feel both exciting and refreshi
And, this can't be stressed
enough, not only has Guerrilla crafted a fantastic looking game, but the mixture of familiar open - world
gameplay elements as well as the game's new
and unique world and story make it feel both exciting and refreshi
and unique world
and story make it feel both exciting and refreshi
and story make it feel both exciting
and refreshi
and refreshing.
Samus Returns presents a much more palatable way to experience this
story,
and for diehard fans who know every inch of the monochrome version of SR388, this stereoscopic 3D version is vastly different
enough in
gameplay and geography to be considered an entirely new entry in the Metroid series.
Conversely, Extermination uses an extremely tired
story and revamps the
gameplay enough to make it a sizable achievement.
I have expressed how Pankapu provides intrigue with
story structure
and game design, but it just wasn't
enough for me to get over the frustrations of the
gameplay.
But
enough, I've spoken about
story, graphics
and audio but haven't yet touched upon the most important thing of all: the
gameplay.
Although the difficulty is horrifically unbalanced
and there is a plethora of
gameplay systems that are never explained or even mentioned to you, it has
enough strategy
and freedom - of - choice
story paths to keep any Handheld RPG fan entertained, be it on the Nintendo Switch or PlayStation Vita.
The
story is confusing to follow, mostly due to the lackluster writing
and performances from the main cast, but as an action RPG, it offers
enough gameplay, with
enough skills
and secrets to unlock, that makes it a somewhat enjoyable journey.
You need a pretty good working knowledge of Star Trek just to complete the first
story arc,
and the
gameplay is not nearly inspired
enough to carry the game on its own.
If not, the
gameplay and anthology
story might be just
enough to make you one of those aforementioned fans.
There are really only three
gameplay styles in the game,
and while this is more than
enough it is disappointing that the dark
story characters don't differ more from their hero counterparts.
From what I gather, both their
stories and gameplays are different
enough that each playthrough will almost feel like a different game in a series.
Beautiful pixel animations
and well written
story are
enough to charm you through some limited
gameplay.
Hopefully, Rockstar Games is generous
enough to launch both a
story trailer
and a
gameplay trailer, but that is likely just wishful thinking.
Its challenging
gameplay, collectibles
and the ability to experience the game's
story from two different points of view are more than
enough to keep you interested.
But you'll also find a brand new
story filled with enchanting characters,
and just
enough tweaks to make the
gameplay feel fresh.
While the
gameplay is incredibly fun
and addictive despite its simplicity,
and the appearance of the various characters (which are almost overwhelming in how many of them there are; some are awesomely obscure as well, like Batsu Ichimonji from Rival Schools) is
enough to please even the most rabid fanboy / fangirl, there's one huge problem with Project X Zone: the
story.
A game with such style
and strategic depth would have been
enough, but the
story (
and the decision - based
gameplay that accompanies it) helps raise this title to the top of the crop.
Gameplay is simple
enough: leaving your camping tent, you have a lighter
and a flashlight,
and you wander around finding bits of the
story written on paper.
While the
gameplay gets the job done
and works well
enough, it is kind of startling to see the sheer drop in quality when it comes to audiovisual presentation
and story,
and this is perhaps the game's biggest issue.
The
story wears its influences on its sleeves
and, while at times steeped in clichés, is action packed
and entertaining
enough to keep players focused on the real viscera of the Shank experience: the
gameplay.
Cons •
Story fails to deliver • Stealth sections
and quick time events are a mixed bag • There's just not
enough actual
gameplay
The
story and character graphics are cringey sometimes lol, but the missions
and gameplay keep this game solid
enough for the most part.
While the
story might not be as over-the-top as some expected, Ubisoft has still succeeded in making Far Cry 5 a fun, immersive open world experience ripe with satisfying
gameplay mechanics, great co-op campaign options
and more than
enough content to keep you busy for a very long time.
Obviously, because of that the
story and gameplay took a hard hit
and was not fleshed out
enough.
Astute players may find this theme reminiscent of the 2013 indie title, The Inner World, but there are
enough story, tonal
and gameplay differences between them.
The
story also introduces some new mechanics
and provides
enough of a break to keep the
gameplay feeling fresh.
It would have been
enough to maintain the unique
and compulsive Nemesis system — which dynamically generates long - term rivalries
and story threads with Orc bad guys based on emergent
gameplay interactions such as deaths
and kills — while tuning up
and filling out the first game's rather sparse open - world.
Despite effortlessly weaving together
gameplay and story so that there is never a dull moment in its lengthy campaign, NieR: Automata still has the tact to give
enough breathing room for the player to fully appreciate the beautifully desolate ruins of Earth.
It has great music, fun stages, multiple playable characters, an interesting
gameplay style,
and while not a great
story I felt it had
enough intrigue for the kind of game it was.
Bungie: Senior Server Programmer «Bungie was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent
stories and deep
gameplay,
and then sell
enough of those games to achieve our real goal of total world domination.
If atmosphere
and story are
enough to keep you pushing through lacklustre
gameplay, this is a must - have.
While the
story is solid
enough for action aficionados, it will be the
gameplay that will have other players salivating at the chance to dive into slow motion
and slay the countless gang thugs that you will come across.
The
story is
enough to make any X-Files fanatic excited,
and the
gameplay does a nice job of holding up its own.
The art style evokes the atmosphere of its source material well; the
story is simple comic - book fun with some entertaining dialog;
and the
gameplay itself is straightforward to understand while offering
enough depth
and challenge to attract more hardcore players.
The
story carries
enough intrigue,
and the level designs offer
enough variation to compensate for the lack of innovation in
gameplay and imagination in technique that had accompanied the series» previous standalone installments.
There are
enough side missions
and challenges built around it though
and that can give quite a bit of
gameplay value, well worth the 10 bucks, but if you only play for the
story, stay away.
The
story unfolds in small bursts that are too spread out to feel fully immersive,
and the primary
gameplay mechanic doesn't evolve
enough by the end to justify its initial creativity.
The
story loops, twists
and contorts,
and these shifting narrative perspectives also affect the
gameplay, to the point where entirely new mechanics strong
enough to carry an entire game are added 20, 30 or 40 hours in.
Naughty Dog crafted a tremendous
story and built very satisfying
gameplay to complement it, but it's not
enough to sustain the roughly 15 - hour completion time.