Sentences with phrase «enough gameplay and story»

Not exact matches

But there is enough fun in the gameplay and the story is deep enough to keep you coming back.
With enough variation of modes to opt for, including the new story - type mode Fight Lab (which is rather short, although it will help gamers learn the game's moves), Tekken Tag Tournament 2 has enough fighting gameplay for single - player and same - console multiplayer entertainment, especially with the strong controls and impressive visuals.
The length, difficulty, and corny story will turn a lot of people off, but the incredible gameplay and thrill of climbing the leaderboards is more than enough to keep this gamer engaged.
Its challenging gameplay, collectibles and the ability to experience the game's story from two different points of view are more than enough to keep you interested.
The story and visuals are easily the strength of the game, and the gameplay isn't flawed or repetitive enough to kill the vibe.
The story isn't interesting enough to keep you involved, and the gameplay doesn't elevate past mashing attacks for combat.
Granted, the controls are simple enough and the depth of the story mode isn't too vast, but the gameplay as a DBZ game is amazing.
Graphics don't make a game, of course, and happily, Ghost of a Tale has enough story and RPG gameplay to keep you entertained throughout.
It will be well worth picking up in the inevitable sale, for both pretty graphics and interesting story locked round solid enough, but never spectacular, gameplay.
An interesting story and neat atmosphere aren't enough to make your game stand - out, especially when the gameplay is as unremarkable as it is here.
While the gameplay is fun enough to check out, the story feels like it was written by someone who glanced at the movie script for half a second and then filled it with a bunch of half realized ideas.
And, this can't be stressed enough, not only has Guerrilla crafted a fantastic looking game, but the mixture of familiar open - world gameplay elements as well as the game's new and unique world and story make it feel both exciting and refreshiAnd, this can't be stressed enough, not only has Guerrilla crafted a fantastic looking game, but the mixture of familiar open - world gameplay elements as well as the game's new and unique world and story make it feel both exciting and refreshiand unique world and story make it feel both exciting and refreshiand story make it feel both exciting and refreshiand refreshing.
Samus Returns presents a much more palatable way to experience this story, and for diehard fans who know every inch of the monochrome version of SR388, this stereoscopic 3D version is vastly different enough in gameplay and geography to be considered an entirely new entry in the Metroid series.
Conversely, Extermination uses an extremely tired story and revamps the gameplay enough to make it a sizable achievement.
I have expressed how Pankapu provides intrigue with story structure and game design, but it just wasn't enough for me to get over the frustrations of the gameplay.
But enough, I've spoken about story, graphics and audio but haven't yet touched upon the most important thing of all: the gameplay.
Although the difficulty is horrifically unbalanced and there is a plethora of gameplay systems that are never explained or even mentioned to you, it has enough strategy and freedom - of - choice story paths to keep any Handheld RPG fan entertained, be it on the Nintendo Switch or PlayStation Vita.
The story is confusing to follow, mostly due to the lackluster writing and performances from the main cast, but as an action RPG, it offers enough gameplay, with enough skills and secrets to unlock, that makes it a somewhat enjoyable journey.
You need a pretty good working knowledge of Star Trek just to complete the first story arc, and the gameplay is not nearly inspired enough to carry the game on its own.
If not, the gameplay and anthology story might be just enough to make you one of those aforementioned fans.
There are really only three gameplay styles in the game, and while this is more than enough it is disappointing that the dark story characters don't differ more from their hero counterparts.
From what I gather, both their stories and gameplays are different enough that each playthrough will almost feel like a different game in a series.
Beautiful pixel animations and well written story are enough to charm you through some limited gameplay.
Hopefully, Rockstar Games is generous enough to launch both a story trailer and a gameplay trailer, but that is likely just wishful thinking.
Its challenging gameplay, collectibles and the ability to experience the game's story from two different points of view are more than enough to keep you interested.
But you'll also find a brand new story filled with enchanting characters, and just enough tweaks to make the gameplay feel fresh.
While the gameplay is incredibly fun and addictive despite its simplicity, and the appearance of the various characters (which are almost overwhelming in how many of them there are; some are awesomely obscure as well, like Batsu Ichimonji from Rival Schools) is enough to please even the most rabid fanboy / fangirl, there's one huge problem with Project X Zone: the story.
A game with such style and strategic depth would have been enough, but the story (and the decision - based gameplay that accompanies it) helps raise this title to the top of the crop.
Gameplay is simple enough: leaving your camping tent, you have a lighter and a flashlight, and you wander around finding bits of the story written on paper.
While the gameplay gets the job done and works well enough, it is kind of startling to see the sheer drop in quality when it comes to audiovisual presentation and story, and this is perhaps the game's biggest issue.
The story wears its influences on its sleeves and, while at times steeped in clichés, is action packed and entertaining enough to keep players focused on the real viscera of the Shank experience: the gameplay.
Cons • Story fails to deliver • Stealth sections and quick time events are a mixed bag • There's just not enough actual gameplay
The story and character graphics are cringey sometimes lol, but the missions and gameplay keep this game solid enough for the most part.
While the story might not be as over-the-top as some expected, Ubisoft has still succeeded in making Far Cry 5 a fun, immersive open world experience ripe with satisfying gameplay mechanics, great co-op campaign options and more than enough content to keep you busy for a very long time.
Obviously, because of that the story and gameplay took a hard hit and was not fleshed out enough.
Astute players may find this theme reminiscent of the 2013 indie title, The Inner World, but there are enough story, tonal and gameplay differences between them.
The story also introduces some new mechanics and provides enough of a break to keep the gameplay feeling fresh.
It would have been enough to maintain the unique and compulsive Nemesis system — which dynamically generates long - term rivalries and story threads with Orc bad guys based on emergent gameplay interactions such as deaths and kills — while tuning up and filling out the first game's rather sparse open - world.
Despite effortlessly weaving together gameplay and story so that there is never a dull moment in its lengthy campaign, NieR: Automata still has the tact to give enough breathing room for the player to fully appreciate the beautifully desolate ruins of Earth.
It has great music, fun stages, multiple playable characters, an interesting gameplay style, and while not a great story I felt it had enough intrigue for the kind of game it was.
Bungie: Senior Server Programmer «Bungie was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and then sell enough of those games to achieve our real goal of total world domination.
If atmosphere and story are enough to keep you pushing through lacklustre gameplay, this is a must - have.
While the story is solid enough for action aficionados, it will be the gameplay that will have other players salivating at the chance to dive into slow motion and slay the countless gang thugs that you will come across.
The story is enough to make any X-Files fanatic excited, and the gameplay does a nice job of holding up its own.
The art style evokes the atmosphere of its source material well; the story is simple comic - book fun with some entertaining dialog; and the gameplay itself is straightforward to understand while offering enough depth and challenge to attract more hardcore players.
The story carries enough intrigue, and the level designs offer enough variation to compensate for the lack of innovation in gameplay and imagination in technique that had accompanied the series» previous standalone installments.
There are enough side missions and challenges built around it though and that can give quite a bit of gameplay value, well worth the 10 bucks, but if you only play for the story, stay away.
The story unfolds in small bursts that are too spread out to feel fully immersive, and the primary gameplay mechanic doesn't evolve enough by the end to justify its initial creativity.
The story loops, twists and contorts, and these shifting narrative perspectives also affect the gameplay, to the point where entirely new mechanics strong enough to carry an entire game are added 20, 30 or 40 hours in.
Naughty Dog crafted a tremendous story and built very satisfying gameplay to complement it, but it's not enough to sustain the roughly 15 - hour completion time.
a b c d e f g h i j k l m n o p q r s t u v w x y z