Sentences with phrase «enough gameplay depth»

This is the very definition of «niche» product, but one with enough gameplay depth (particularly betting on the outcome of races and creation of your own breed of champion horse) and visual splendor to make it worth a trip to the rental store.

Not exact matches

There's a ton of content to be enjoyed, and the gameplay offers enough depth even for the hardcore beat»em up fans.
I own DK Returns on the Wii and 3DS, never got too much into it... But this one goes above and beyond, console - purchasing worthy gameplay with in - depth levels, a beautiful colorful world, and difficult enough even for the most avid gamers looking for a new challenge.
Granted, the controls are simple enough and the depth of the story mode isn't too vast, but the gameplay as a DBZ game is amazing.
Rory McIlroy PGA Tour may not win any awards for visuals, but it's a solid experience in the gameplay department with flexible controls, entertaining modes and enough depth to keep you going for awhile.
Stormbound [Free], a game that has released globally this week after a few months in soft launch, brings to the table a fun combination of card collection and tactical gameplay that looks simple at first but has enough tactical depth and interesting ideas to scratch that itch.
Even if you're tired of the Dynasty Warriors style of hack and slash gameplay, the open world and massive amount of depth should be enough to keep you interested for the duration of the game.
The challenging gameplay and the musical score may be enough for some players, but those in search of more depth will need to look elsewhere.
As a casual fan of the long - running action RPG franchise, its addictive loop of hunting, scavenging and crafting has been enough to hook millions of other players in, let alone the tons of in - depth gameplay systems behind its strong foundation.
Its gameplay is simple enough to enjoy immediately, while the depth it lends to character mastery will keep you coming back.
Every successful trade is a moment of pride, the glow of a deal well done, and there's just enough depth to the gameplay to keep it entertaining.
Lethal League disguises itself as a simplistic party game; yet simultaneously has more than enough depth for players to have to grow into the gameplay to perform at their very best, while still retaining a pick up and play vibe due to exceptional gameplay design and balancing.
Stormbound [Free], a game that has released globally this week after a few months in soft launch, brings to the table a fun combination of card collection and tactical gameplay that looks simple at first but has enough tactical depth and interesting ideas to scratch that itch.
A game with such style and strategic depth would have been enough, but the story (and the decision - based gameplay that accompanies it) helps raise this title to the top of the crop.
This was playable at an event at the Nintendo World Store over the weekend and it was compared, favorably, to Splatoon in that it simplifies the fighting game genre enough to make it accessible, while still having a lot of depth and interesting gameplay.
The novelty of the gameplay alone is enough to intrigue you for a while, but after that the lack of depth or variety to that gameplay will begin to chip away at your interest in the game.
Sadly, it's not enough to keep the game's tutorials exciting, as they are somewhat long and it takes a while to actually access the real campaign levels — while some of the new features are covered within these initial stages, the game goes over all of the basic Worms gameplay to some depth which most fans will already feel comfortable with.
The strategic elements add a little bit of depth to the gameplay but it's nowhere near enough to save this poor attempt at a game.
Gameplay that is unique, fun to play and has a lot of depth, while also being clear enough to pick up and enjoy right away.
I own DK Returns on the Wii and 3DS, never got too much into it... But this one goes above and beyond, console - purchasing worthy gameplay with in - depth levels, a beautiful colorful world, and difficult enough even for the most avid gamers looking for a new challenge.
For some, the changes to Double Dragon might be enough to consider it anathema, but the updated gameplay, graphics and unlockable features adds a depth not available in the original while still remaining faithful to its roots.
What isn't immediately apparent is that this charming puzzler is built on a single, elegant gameplay mechanic that perhaps doesn't offer enough depth to support the weight of an entire game.
The art style evokes the atmosphere of its source material well; the story is simple comic - book fun with some entertaining dialog; and the gameplay itself is straightforward to understand while offering enough depth and challenge to attract more hardcore players.
Facing off against an endless onslaught of enemies across differing levels, individual stages do attempt to throw gameplay - altering rules into the mix, but in a direct comparison to the main experience, there just isn't enough variety or depth to this offering to see lasting interest.
The single player modes greatly suffer due to this AI problem, but Killer Instinct Gold does have enough depth in its combat to help elevate the gameplay higher than it otherwise would be.
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