Sentences with phrase «enough games on the system»

Not exact matches

Up front we have a few world - class players surrounded by some serious pretenders... Sanchez is by far the most accomplished player in our attack but the controversy surrounding his contractual mishandling could see him go before the window closes or most definitely by season's end... obviously a mistake by both parties involved, as Sanchez's exploits have never been more on display than in North London, but the club's irresponsible wage structure and lack of real intent have been the real undoing in this mess... Lacazette, who I think has some world - class skills as a front man, will only be as good as the players and system around him, which is troubling due to our current roster and Wenger's love of sideways passing... Walcott should have been sold years ago, enough said, and Welbeck should never have been brought in from the get - go... both of these players have suffered numerous injuries over their respective careers and neither are good enough to overcome such difficulties: not to mention, they both are below average first - touch players, which should be the baseline test for any player coming to a Wenger - led Arsenal team... Perez should have been played wide left or never purchased at all; what a huge waste of time and money, which is ridiculous considering our penny pinching ways and the fact that fans had been clamoring for a real striker for years... finally Giroud, the fact that he stills wears the jersey is a direct indictment of this club's failure to get things right... this isn't necessarily an attack on Giroud because I think he has some highly valued skills, but not for a team that has struggled to take their sideways soccer to the next level, as his presence slows their game even more, combined with our average, at best, finishing skills... far too often those in charge have either settled or chosen half - measures and ultimately it is us that suffer because no matter what happens Wenger, Gazidis and Kroenke will always make more money whereas we will always be the ones paying for their mistakes... so every time someone suggests we should just shut - up and support the team just think of all the sacrifices you've made along the way and simply reply... f *** off
On one hand, Pogba can be criticised for not developing his game and showcasing enough versatility to fit into Man Utd's system and style of play and do the job being asked of him by Mourinho in an effective way with both attacking and defensive responsibilities.
i can see wot you mean ice, there all like minded and all the same type player, evenin how easily they get injured, its mad... but im not sure where we would put def minded players in a system that has served us wel thus far, i just think the players we hav did nt work hard enough to getbehind the ball yesterday and alot of it was left to song whod been on intern duty and had travelled halfway round the world to get home, like i said i was hugely dissapointed with nasri, ros and ramsey who i felt did nt put in a shift worthy of beating such a resolute opponent, even AW was exasperated after the game and offered no excuse just that you cant expect to win games / leagues on this performance... when we go down i these games its always the same, with a whimper... there were 15 mins left when we conceded and you could be sure utd and chelsea woulda got their equaliser but we simply cant re-raise our game when wer only going through the motions in these games
Nintendo has but to much time and effort into porting games from the PS3 and 360, and not enough time on creating system exclusive games that will show gamers why the Wii U is special / unique and create an experience that is worth their time.
the game is cool but its not showing what the wii u can do go fuck your self why do nt you give us the division the crew show people the system is capable nobody wants a crappy looking game do nt get me wrong the game is good but should of increase graphics on it you did nt show enough to make people want it i got the game because i will support what about the hard headed??
Bennet's allies are Dr. Julian Bailes (Alec Baldwin), a retired team doctor who feels guilty about putting his patients back out on the field but not guilty enough to stop loving the game, and Dr. Cyril Wecht (Albert Brooks), the county coroner who encourages Bennet to fight a system that owns a day of the week that once belonged to churches.
And while there's been a smattering of games on the system — including the Untold remakes and the Mystery Dungeon and Persona spinoffs — there's more than enough room for one more.
As a kid, I was lucky enough to be exposed to a large number of different gaming systems and platforms, cutting my teeth on the Game Boy Color and Nintendo 64 before moving on to newer options like the PlayStation 2 and Xbox as I got older.
Ironically enough as haters and trolls say «Nintendo consoles are not for 3rd bleh party games bleh bleh bleh» «Third party games don't sell on Nintendo systems» «no wonder devs don't make games on Nintendo systems because they don't sell» «Nintendodrones only buy Nintendo games», «R.I.P. PEEU», «NINTENDO IS DOOMED» and more of that nonsense, yet a third party game becomes available and it more then doubles the system sales.
Every Zelda fan should know there are more than enough characters in the Zelda universe for a Hyrule Warriors 2, but we can't decide if this final port is an attempt to get this game on the same system as its second installment or if the demand really was just that high.
Interesting how people complain about the Wii U not having enough mature hardcore games, but then I see people complain about how bad (hard) one of the most mature hardcore games on the system is.
And it was a good thing to do, but unfortunately people gamed the system in a number of ways, one of which is that some hospitals kept patients in queues of ambulances out on the street until they had enough room that they were confident that they could get them through in four hours.
However, both games are almost equally playable on either system, though the SLI - equipped Talon will scale better to larger monitors, and multimedia scores are close enough that the two systems are in a dead heat.
Oddly enough, it wouldn't even be the first remake or first time the franchise appeared on a Nintendo system... there was actually a remake (or demake) of the first two games for the DS that was only released in Japan.
Even though the game will no doubt be a system seller on its own, I guess Wada is worried it won't sell as many copies as he would like if Sony keeps botching up the PS3's marketing and doesn't get enough units out the door.
The disguise system lies at the very core of the game, which is why the decision to disable it entirely on the hardest setting seems insane, especially as level layouts almost make it look like an impossible challenge, but trust me it indeed doable for those foolish enough to attempt it.
However, if you choose to play the game on the easiest difficulty level you won't have access to the upgrade system, which is a rather odd choice by Avalanche, but ramp it up to the highest difficulty and you'll be getting those upgrades much quicker, if you can survive long enough.
At firs glance things are promising: enemies hit hard and there appears to be room for a simple combat system with enough nuance to allow for some tactical play, but as you go through the game you realise that despite the various buff's and stances the brain never needs to be engaged in order to achieve victory, even on the hardest difficulty.
For instance, the monetary system — based on military grade ammunition — is of little concern for the majority of the game, as ammo and weapons are easy enough to discover.
(and Etrian Odissey ^ ^) It definitely has the potential to hold your attention enough so that you can finish one last game on that system.
If anything, I'm overly - attentive towards the attitudes displayed by the supposed «fans» on rival consoles, who claim Nintendo's games aren't interesting enough to be system sellers while hypocritically port - begging at the same time.
I can understand they don't have the resources or talent to work across 3 platforms, thats fair enough its their choice to make the games on whatever systems they want to but to take a swipe at the Playstation community is just pretty low.
I like the idea of a combination of all regions, but I think it should be on both DS and 3DS, because I have a DS and am not a big enough fan to get a new gaming system simply for one game.
Using the touch mode for the calculator proves to be alot easier to type on the side of the Switch opposed to the game's button mode that makes for holding a button down and manually entering each amount you wish using the Switch's D - Pad and choosing which enemy / trap you wish to buy out.To amass more money to your cause, there's even a «break» system amongst the enemies that allows you to touch or rotate the right stick to literally shake extra cash out of the enemies ala «Warioware: Shake It» once their HP is lowered enough.
It's the incredibly streamlined appeal of this system that makes it a perfect party game, and the screen zooms in on the action close enough to make playing handheld with friends a viable option (if you don't mind crowding around).
While the demo was early enough in the game that I didn't really have to rely to heavily on the depth of the battle system too much — I actually dragged out one battle about six turns longer than I needed just to see how high I could boost my damage with the Style system and a well - timed buff — the potential for exciting encounters down the line is clear.
the developers say the console needs to sell first soo they can put the game on that system, but what if the console sells a lot and it is not powerfull enough to run the game?
In a developer video DOOM was confirmed to be releasing on Nintendo Switch in early November, and it looks like Bethesda are delighted with how the game performs on the system which is good enough for us.
None of these games look the best on the Switch, but Nintendo has made a system that is thriving due to games and ports that look good enough, but no better.
Enjoy the game's in - depth crafting system, complex yet simple base building, surviving against other players as well as the dangerous wield life found on the planet, and soon enough engage in completing quests.
When you begin the game you are awarded a learner's permit, completing a challenge awards you with a point on your license, complete enough of the challenges to reach the required total wins for your current grade and your license will be upgraded to the next level, with each upgrade you will be required to achieve more wins before your license can be upgraded again, this system works quite well and gives you something to aim towards, which is always nice as it stops the game from getting a bit tedious.
Most of the games I want to rag on here a little bit hold enough notoriety in the system's history that they should be in here, like the launch title F - Zero.
Tournament purists might be turned off by the system's shallow analog stick and small screen, but the game outshines these shortcomings by offering smooth combat, solid online play and enough unlockables to keep you playing for hours on end.
However, with the similar technology and features that all next - gen systems will have it's doubtful that the Wii U will get left behind in the graphics race since the difference will not be noticeable enough to warrant actually purchasing another console based on the sole reason of the Wii U not being able to run a certain game like what happened with the original Wii.»
EA ended the fiscal year in March with a loss of about $ 1 billion, after suffering a weak holiday season, and failing to score enough big sellers on the most popular game console system, Nintendo Co Ltd's Wii.
It's like knowing the system of a game well enough, because you've played on multiple difficulty settings and can tell that the AIs are behaving differently, that your health doesn't regenerate as fast, or whatever!
Nintendo has but to much time and effort into porting games from the PS3 and 360, and not enough time on creating system exclusive games that will show gamers why the Wii U is special / unique and create an experience that is worth their time.
If the three systems were all on the relative same page, they all would have most likely started with the same quality of 3rd party game, so it would come down (mostly) to «Do I like Nintendo's exclusives enough to choose this over PS4 / Xbox One?»
I would assume that if there are enough people playing the game you would likely see someone at the «center of the galaxy» or maybe even at on of its neighboring solar systems.
A version of the game's code was released as the open source The Ur - Quan Masters and as a result you can play it on a whole host of systems, although I haven't been brave enough to try it on my PSP yet.
Sure, there are other great exclusives to be found on the system (2014's Sunset Overdrive being one of the best), but there's simply not enough to justify splashing hundreds for a couple of games.
Gamers who have watched the gameplay videos of Mario + Rabbids Kingdom Battle know how much the game borrows liberally from XCOM, but Eurogamer openly states that Kingdom Battle includes enough twists on the base combat system to set the game apart from XCOM.
It took them long enough, but Virtual Console games from the Super Nintendo Entertainment System library are finally available on the Nintendo 3DS.
What's more, Hacker had a very long history — long enough to result in 16 Famicom games, 22 Famicom Disk System titles (more than most legitimate FDS licensees), 13 PC Engine games (seven on CD - ROM), 15 licensed PlayStation releases under the name Map Japan, and even a handful of Windows titles.
sales don't really mean much though when it comes to nintendo systems, Wii made huge profits with only a handful of games (which is why it died pretty soon after, people still bought the system but after playing Mario Kart, Super Smash and Mario Brother's Wii edition so many times that system got old fast) The Wii - U was a MUCH better system but didn't sell because people didn't want an upgrade to the Wii, they wanted something new and nintendo did a HORRIBLE job promoting the Wii - U, not to mention they gave up on the Wii - U so fast they didn't even give it a chance, a system won't sell if it doesn't have enough games.
Part of the equation has been the lack of games that really excite people enough to make them want to drop $ 300 on a new system.
In fact, it's one of the better games on the system, but that just isn't enough to contend with the rest of the franchise.
Super Mario Advance (along with that bastardized GBC version of Crystalis from a few years ago) is enough to turn me against the idea of remaking older games on new systems.
It would have been enough to maintain the unique and compulsive Nemesis system — which dynamically generates long - term rivalries and story threads with Orc bad guys based on emergent gameplay interactions such as deaths and kills — while tuning up and filling out the first game's rather sparse open - world.
It came away with a headshot in Tuesday's Soul Calibur V review, and if you're thinking of joining the fight you'll need to do some catching up to the rest of the world, especially as my main criticism was of how the game doesn't do quite enough to get you up to speed on its new systems and massive move list.
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