Not exact matches
Up front we have a few world - class players surrounded by some serious pretenders... Sanchez is by far the most accomplished player in our attack but the controversy surrounding his contractual mishandling could see him go before the window closes or most definitely by season's end... obviously a mistake by both parties involved, as Sanchez's exploits have never been more
on display than in North London, but the club's irresponsible wage structure and lack of real intent have been the real undoing in this mess... Lacazette, who I think has some world - class skills as a front man, will only be as good as the players and
system around him, which is troubling due to our current roster and Wenger's love of sideways passing... Walcott should have been sold years ago,
enough said, and Welbeck should never have been brought in from the get - go... both of these players have suffered numerous injuries over their respective careers and neither are good
enough to overcome such difficulties: not to mention, they both are below average first - touch players, which should be the baseline test for any player coming to a Wenger - led Arsenal team... Perez should have been played wide left or never purchased at all; what a huge waste of time and money, which is ridiculous considering our penny pinching ways and the fact that fans had been clamoring for a real striker for years... finally Giroud, the fact that he stills wears the jersey is a direct indictment of this club's failure to get things right... this isn't necessarily an attack
on Giroud because I think he has some highly valued skills, but not for a team that has struggled to take their sideways soccer to the next level, as his presence slows their
game even more, combined with our average, at best, finishing skills... far too often those in charge have either settled or chosen half - measures and ultimately it is us that suffer because no matter what happens Wenger, Gazidis and Kroenke will always make more money whereas we will always be the ones paying for their mistakes... so every time someone suggests we should just shut - up and support the team just think of all the sacrifices you've made along the way and simply reply... f *** off
On one hand, Pogba can be criticised for not developing his
game and showcasing
enough versatility to fit into Man Utd's
system and style of play and do the job being asked of him by Mourinho in an effective way with both attacking and defensive responsibilities.
i can see wot you mean ice, there all like minded and all the same type player, evenin how easily they get injured, its mad... but im not sure where we would put def minded players in a
system that has served us wel thus far, i just think the players we hav did nt work hard
enough to getbehind the ball yesterday and alot of it was left to song whod been
on intern duty and had travelled halfway round the world to get home, like i said i was hugely dissapointed with nasri, ros and ramsey who i felt did nt put in a shift worthy of beating such a resolute opponent, even AW was exasperated after the
game and offered no excuse just that you cant expect to win
games / leagues
on this performance... when we go down i these
games its always the same, with a whimper... there were 15 mins left when we conceded and you could be sure utd and chelsea woulda got their equaliser but we simply cant re-raise our
game when wer only going through the motions in these
games
Nintendo has but to much time and effort into porting
games from the PS3 and 360, and not
enough time
on creating
system exclusive
games that will show
gamers why the Wii U is special / unique and create an experience that is worth their time.
the
game is cool but its not showing what the wii u can do go fuck your self why do nt you give us the division the crew show people the
system is capable nobody wants a crappy looking
game do nt get me wrong the
game is good but should of increase graphics
on it you did nt show
enough to make people want it i got the
game because i will support what about the hard headed??
Bennet's allies are Dr. Julian Bailes (Alec Baldwin), a retired team doctor who feels guilty about putting his patients back out
on the field but not guilty
enough to stop loving the
game, and Dr. Cyril Wecht (Albert Brooks), the county coroner who encourages Bennet to fight a
system that owns a day of the week that once belonged to churches.
And while there's been a smattering of
games on the
system — including the Untold remakes and the Mystery Dungeon and Persona spinoffs — there's more than
enough room for one more.
As a kid, I was lucky
enough to be exposed to a large number of different gaming
systems and platforms, cutting my teeth
on the
Game Boy Color and Nintendo 64 before moving
on to newer options like the PlayStation 2 and Xbox as I got older.
Ironically
enough as haters and trolls say «Nintendo consoles are not for 3rd bleh party
games bleh bleh bleh» «Third party
games don't sell
on Nintendo
systems» «no wonder devs don't make
games on Nintendo
systems because they don't sell» «Nintendodrones only buy Nintendo
games», «R.I.P. PEEU», «NINTENDO IS DOOMED» and more of that nonsense, yet a third party
game becomes available and it more then doubles the
system sales.
Every Zelda fan should know there are more than
enough characters in the Zelda universe for a Hyrule Warriors 2, but we can't decide if this final port is an attempt to get this
game on the same
system as its second installment or if the demand really was just that high.
Interesting how people complain about the Wii U not having
enough mature hardcore
games, but then I see people complain about how bad (hard) one of the most mature hardcore
games on the
system is.
And it was a good thing to do, but unfortunately people
gamed the
system in a number of ways, one of which is that some hospitals kept patients in queues of ambulances out
on the street until they had
enough room that they were confident that they could get them through in four hours.
However, both
games are almost equally playable
on either
system, though the SLI - equipped Talon will scale better to larger monitors, and multimedia scores are close
enough that the two
systems are in a dead heat.
Oddly
enough, it wouldn't even be the first remake or first time the franchise appeared
on a Nintendo
system... there was actually a remake (or demake) of the first two
games for the DS that was only released in Japan.
Even though the
game will no doubt be a
system seller
on its own, I guess Wada is worried it won't sell as many copies as he would like if Sony keeps botching up the PS3's marketing and doesn't get
enough units out the door.
The disguise
system lies at the very core of the
game, which is why the decision to disable it entirely
on the hardest setting seems insane, especially as level layouts almost make it look like an impossible challenge, but trust me it indeed doable for those foolish
enough to attempt it.
However, if you choose to play the
game on the easiest difficulty level you won't have access to the upgrade
system, which is a rather odd choice by Avalanche, but ramp it up to the highest difficulty and you'll be getting those upgrades much quicker, if you can survive long
enough.
At firs glance things are promising: enemies hit hard and there appears to be room for a simple combat
system with
enough nuance to allow for some tactical play, but as you go through the
game you realise that despite the various buff's and stances the brain never needs to be engaged in order to achieve victory, even
on the hardest difficulty.
For instance, the monetary
system — based
on military grade ammunition — is of little concern for the majority of the
game, as ammo and weapons are easy
enough to discover.
(and Etrian Odissey ^ ^) It definitely has the potential to hold your attention
enough so that you can finish one last
game on that
system.
If anything, I'm overly - attentive towards the attitudes displayed by the supposed «fans»
on rival consoles, who claim Nintendo's
games aren't interesting
enough to be
system sellers while hypocritically port - begging at the same time.
I can understand they don't have the resources or talent to work across 3 platforms, thats fair
enough its their choice to make the
games on whatever
systems they want to but to take a swipe at the Playstation community is just pretty low.
I like the idea of a combination of all regions, but I think it should be
on both DS and 3DS, because I have a DS and am not a big
enough fan to get a new gaming
system simply for one
game.
Using the touch mode for the calculator proves to be alot easier to type
on the side of the Switch opposed to the
game's button mode that makes for holding a button down and manually entering each amount you wish using the Switch's D - Pad and choosing which enemy / trap you wish to buy out.To amass more money to your cause, there's even a «break»
system amongst the enemies that allows you to touch or rotate the right stick to literally shake extra cash out of the enemies ala «Warioware: Shake It» once their HP is lowered
enough.
It's the incredibly streamlined appeal of this
system that makes it a perfect party
game, and the screen zooms in
on the action close
enough to make playing handheld with friends a viable option (if you don't mind crowding around).
While the demo was early
enough in the
game that I didn't really have to rely to heavily
on the depth of the battle
system too much — I actually dragged out one battle about six turns longer than I needed just to see how high I could boost my damage with the Style
system and a well - timed buff — the potential for exciting encounters down the line is clear.
the developers say the console needs to sell first soo they can put the
game on that
system, but what if the console sells a lot and it is not powerfull
enough to run the
game?
In a developer video DOOM was confirmed to be releasing
on Nintendo Switch in early November, and it looks like Bethesda are delighted with how the
game performs
on the
system which is good
enough for us.
None of these
games look the best
on the Switch, but Nintendo has made a
system that is thriving due to
games and ports that look good
enough, but no better.
Enjoy the
game's in - depth crafting
system, complex yet simple base building, surviving against other players as well as the dangerous wield life found
on the planet, and soon
enough engage in completing quests.
When you begin the
game you are awarded a learner's permit, completing a challenge awards you with a point
on your license, complete
enough of the challenges to reach the required total wins for your current grade and your license will be upgraded to the next level, with each upgrade you will be required to achieve more wins before your license can be upgraded again, this
system works quite well and gives you something to aim towards, which is always nice as it stops the
game from getting a bit tedious.
Most of the
games I want to rag
on here a little bit hold
enough notoriety in the
system's history that they should be in here, like the launch title F - Zero.
Tournament purists might be turned off by the
system's shallow analog stick and small screen, but the
game outshines these shortcomings by offering smooth combat, solid online play and
enough unlockables to keep you playing for hours
on end.
However, with the similar technology and features that all next - gen
systems will have it's doubtful that the Wii U will get left behind in the graphics race since the difference will not be noticeable
enough to warrant actually purchasing another console based
on the sole reason of the Wii U not being able to run a certain
game like what happened with the original Wii.»
EA ended the fiscal year in March with a loss of about $ 1 billion, after suffering a weak holiday season, and failing to score
enough big sellers
on the most popular
game console
system, Nintendo Co Ltd's Wii.
It's like knowing the
system of a
game well
enough, because you've played
on multiple difficulty settings and can tell that the AIs are behaving differently, that your health doesn't regenerate as fast, or whatever!
Nintendo has but to much time and effort into porting
games from the PS3 and 360, and not
enough time
on creating
system exclusive
games that will show
gamers why the Wii U is special / unique and create an experience that is worth their time.
If the three
systems were all
on the relative same page, they all would have most likely started with the same quality of 3rd party
game, so it would come down (mostly) to «Do I like Nintendo's exclusives
enough to choose this over PS4 / Xbox One?»
I would assume that if there are
enough people playing the
game you would likely see someone at the «center of the galaxy» or maybe even at
on of its neighboring solar
systems.
A version of the
game's code was released as the open source The Ur - Quan Masters and as a result you can play it
on a whole host of
systems, although I haven't been brave
enough to try it
on my PSP yet.
Sure, there are other great exclusives to be found
on the
system (2014's Sunset Overdrive being one of the best), but there's simply not
enough to justify splashing hundreds for a couple of
games.
Gamers who have watched the gameplay videos of Mario + Rabbids Kingdom Battle know how much the
game borrows liberally from XCOM, but Eurogamer openly states that Kingdom Battle includes
enough twists
on the base combat
system to set the
game apart from XCOM.
It took them long
enough, but Virtual Console
games from the Super Nintendo Entertainment
System library are finally available
on the Nintendo 3DS.
What's more, Hacker had a very long history — long
enough to result in 16 Famicom
games, 22 Famicom Disk
System titles (more than most legitimate FDS licensees), 13 PC Engine
games (seven
on CD - ROM), 15 licensed PlayStation releases under the name Map Japan, and even a handful of Windows titles.
sales don't really mean much though when it comes to nintendo
systems, Wii made huge profits with only a handful of
games (which is why it died pretty soon after, people still bought the
system but after playing Mario Kart, Super Smash and Mario Brother's Wii edition so many times that
system got old fast) The Wii - U was a MUCH better
system but didn't sell because people didn't want an upgrade to the Wii, they wanted something new and nintendo did a HORRIBLE job promoting the Wii - U, not to mention they gave up
on the Wii - U so fast they didn't even give it a chance, a
system won't sell if it doesn't have
enough games.
Part of the equation has been the lack of
games that really excite people
enough to make them want to drop $ 300
on a new
system.
In fact, it's one of the better
games on the
system, but that just isn't
enough to contend with the rest of the franchise.
Super Mario Advance (along with that bastardized GBC version of Crystalis from a few years ago) is
enough to turn me against the idea of remaking older
games on new
systems.
It would have been
enough to maintain the unique and compulsive Nemesis
system — which dynamically generates long - term rivalries and story threads with Orc bad guys based
on emergent gameplay interactions such as deaths and kills — while tuning up and filling out the first
game's rather sparse open - world.
It came away with a headshot in Tuesday's Soul Calibur V review, and if you're thinking of joining the fight you'll need to do some catching up to the rest of the world, especially as my main criticism was of how the
game doesn't do quite
enough to get you up to speed
on its new
systems and massive move list.