Sentences with phrase «enough interesting items»

There's nothing too exciting in this month's crate, but there are enough interesting items to make it worthwhile.

Not exact matches

The babies are grown enough to not choke themselves and now they show keen interest in our food items.
For children 3 - 8 pack a backpack with a water bottle, special snacks and items that they are interested in, including a media device (if you feel they are old enough), headphones, sticker or activity books, and other activities.
but the items aren't particularly interesting, and the poor inventory management ends up leaving you unable to craft what you want as there isn't enough inventory space, and this ends up turning DoD into a bit of a «inventory management game.»
Not all of them are required to get through the main story, but for those interested in simply building up the game world and collecting items, there is enough content here to keep you going for many hours.
The game has an interesting soundtrack that probably doesn't quite fit the game too well and it literally has not audio dialogue so there's very little in the way of sound to review, you get the generic 2D crafting sound effects which are amusing however and do contribute to the game's humour a little, the gameplay itself is immersive enough that you can sink hours into the game without realising it, though the menus can be a little tiresome to navigate as you have to open a close them to remove a misplaced item or constantly scroll through all the many different items and topics you can choose from.
Project Gutenberg PrePrints was launched in January 2006 to collect items submitted to Project Gutenberg which were interesting enough to be available online, but not ready yet to be added to the main Project Gutenberg collection, because of missing data, low - quality files, formats which were not handy, etc. 379 ebooks were available in December 2006, and 2,020 ebooks in February 2009.
However, DeRonne notes that items can rotate out of the collection, either being withdrawn if there is not enough interest or being added to the library's regular collection if circulation justifies it.
There's always that little thrill I feel whenever a convention rolls around, and a news item pops up on Twitter or Anime News Network or somewhere that «Publisher A has licensed this, this and this,» and there's something in that list that sounds interesting enough for me to give it a shot when it finally shows up.
Equipment cards have enough interesting effects and work with items to mix up the gameplay, and between campaign quests you can visit a settlement to do things like increase the amount of gear you can equip, pick up new equipment cards and improve one basic action to its advanced version, which obviously provides some handy benefits over its weaker predecessor.
The crafting system has enough depth that it remains interesting for a good while, especially on the survival or hardcore difficulties, as you can't just focus on rushing items: you'll need food and safety to keep yourself alive as well.
The game has an interesting soundtrack that probably doesn't quite fit the game too well and it literally has not audio dialogue so there's very little in the way of sound to review, you get the generic 2D crafting sound effects which are amusing however and do contribute to the game's humour a little, the gameplay itself is immersive enough that you can sink hours into the game without realising it, though the menus can be a little tiresome to navigate as you have to open a close them to remove a misplaced item or constantly scroll through all the many different items and topics you can choose from.
Items are large enough to see, but a few well hidden.Varied games manage to keep it interesting.
Soon enough you learn to enter every new area and stab the analogue stick in order to instantly highlight items of interest — ammo crates, relics, rope - slides, climbable branches, frolicking animals who can be hunted and turned into resources.
It will be interesting to see what items and features are brought in that will still attract players enough to open their wallets.
Of my writings published online on this blog and The Huffington Post since last April 2010, the ones that have in any small way gone viral, very relatively speaking, were those in which I wrote fast enough about current hot news items or ones relating or engaging with artworld celebrities: as one example, «My Whole Street is A Mosque,» written within 24 hours of the news cycle surrounding the proposal for a Islamic cultural center near Ground Zero, was picked up by various web aggregators; «Looking for Art to Love, MoMA: A Tale of Two Egos» also did very well because of my speculation about how or whether Marina Abramovic peed during her performance «The Artist is Present» at MoMA, a subject of much prurient curiosity (interesting speculation was illustrated online at New York Magazine and resolution of the mystery came in the Wall Street Journal's blog, «Speakeasy»); «Anselm Kiefer@Larry Gagosian: Last Century in Berlin,» where I tucked a critical response to Kiefer's recent show into a bit of reporting about how Gagosian Gallery was using the NYPD as its private police force, also created a spike on my Google analytics; more recently I could perceive a noticeable uptick in my readership as well as in the number and enthusiasm of my Facebook friends» comments for «Should we trust anyone under 30?
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