At least you're realizing that there's not
enough intriguing story elements to stretch out a script past its breaking point.
Not exact matches
I was still slightly skeptical, but their
story intrigued me
enough to dive in.
It has a very fun
story, great acting and characters, and
enough early oddball cgi to keep anyone entertained and
intrigued.
The acting is decent
enough to keep you interested and the
story is
intriguing, but it misses a little something to make it a much better, more developed plot for the film.
Standard but pleasant love
story containing
enough intriguing elements to make you wish it was better.
When the game is through, highlights in the script, acting and charm behind slightly
intriguing subject matter are
enough to bring the final product to the brink of decency, but this effort is far from that threshold, as underdeveloped, unlikable characters, aimlessly unfocused dragging and a cold directorial atmosphere behind a paper - thin
story concept leave «Zero Charisma» to slip into mediocrity as a forgettable, under - inspired misfire.
As if it's not
enough that the characters are kind of unlikable in certain areas, this narrative that does little outside of simply meditate upon the questionable leads is pretty thin, and that really undercuts much momentum, to where natural shortcomings play an instrumental role in bringing the final product to mediocrity, and yet, I won't go so far as to say that this film's
story concept is completely juiceless, as its portrayal of a nerdy manchild's lifestyle is pretty realistic, if not genuine, and therefore kind of
intriguing.
It succeeds more greatly at doing the latter but even the
story provides
enough intrigue to merit seeing the brief game through to the end, as ultimately off - the - mark as it becomes.
It's big
enough that you can tell different kinds of
stories, it's
intriguing enough that people want to hear about those...
Dark Void offers only a single - player campaign, and the
story has
enough intrigue to keep you mildly interested throughout.
DVD Review by Kam Williams Headline: Disney Releases Finale of Depp Trilogy on DVD Who cares that this might be an incoherent, overplotted mess, when it comes stocked with an
intriguing love triangle, plus
enough swashbuckling action and spooky special effects to make you forget the fact that the
story is almost impossible to keep straight?
While I felt as if it was more of a training grounds for multiplayer, the
story Ubisoft has crafted is
intriguing and interesting
enough to finish.
That's
enough to keep this episode moving in
intriguing directions, even if some of the
story lines are overly familiar.
This is the closest the movie gets to finding something deeper than simply going through the motions of the
story, although the relationship that develops between Bob (and Kathy) and Roberto (and his wife) isn't convincing
enough of a conflict for it to really hit home (More
intriguing is a moment of solidarity between Bob and Kathy after a close call — an embrace that goes on for a beat too long).
While the surprises were largely kept in check, there's just
enough flavor and
intrigue to offer a glance at what's to come thanks to various
story details and playable character reveals.
It starts as an
intriguing enough mystery, evolves into a suitable second - act quest; however, some third - act «twists» just derail whatever narrative momentum the
story manages to build, and muddles both the mythology and character relationships developed up to that point, leaving us with an awkward ending that doesn't feel much like an ending so much as a chapter break.
Even with an
intriguing premise, interesting characters and a clear direction, FlashForward wasn't able to draw a big
enough audience to continue on to an obviously bigger
story than 22 episodes could allow.
Granted, Michael's background as a cop separates somewhat him from the usual «ordinary man» favored by Hitchcock, but as depicted, the character seems «average»
enough suit that concept, and the
story boasts ample
intrigue and mystery.
portentous imagery and lighting to set the mood, hints of
story and plot to
intrigue but not oversell,
enough snatches of script and what appears to be fine performances to want to see more... seriously, this is how you do trailers (Sony, don't release another, just leave it at this!).
It's an
intriguing premise for the character and
enough to keep the familiar procedural points early on in the
story involving.
Tucked within the 175 pages of this
story are
enough ideas hinted at for several seasons of episodic television, perhaps even a century - spanning epic, rooted in the realm of Upstairs - Downstairs - style domestic
intrigue.
If your book is to be successful, it is essential that your opening chapter be interesting and
intriguing enough that your readers feel compelled to turn the page and continue the
story.
It doesn't need to tell the whole
story, but create
enough intrigue to catch the readers» eye.
In other words, you need to make sure that your cover is
intriguing enough to spark interest, while remaining true to your
story.
The
story line has
intrigue and maturity — and the performances may be
enough to get you to the end of the six month term, just be sure to curb your expectations when it comes to sending out your daily shifts.
I have expressed how Pankapu provides
intrigue with
story structure and game design, but it just wasn't
enough for me to get over the frustrations of the gameplay.
It's an
intriguing little
story with a reasonable
enough premise, yet it does suffer from never being given
enough space to breathe since Sherlock's cases make up the majority of the runtime.
The game comprises of multiple cases, each of which tells its own interesting short
story that has
enough mystery and
intrigue to keep you engaged as you find clues and interrogate suspects until the truth is uncovered.
Of course, the
story was
intriguing enough that I didn't stop playing, but the game didn't feel interactive
enough to keep me properly entertained.
The
story is an
intriguing one and has some good plot twists along the way, but for me the game is just not scary
enough and certainly could have done with a gorier outlook.
The early Disney levels are fun
enough if a little uneventful, almost all the games
story and narrative
intrigue is tucked in at the end of the game.
The
story is
intriguing enough and rarely interrupts the game for too long, although it does come across as a little confusing at times.
Since it does lean heavily on its
story beats, at least the
story is
intriguing enough.
In my short time with the current build the initial setup for the
story is
intriguing enough on it's own to keep you playing and invested in the game's characters and narrative, don't worry though we won't spoil any major plot points (we're not allowed to anyway).
It has great music, fun stages, multiple playable characters, an interesting gameplay style, and while not a great
story I felt it had
enough intrigue for the kind of game it was.
While the
story itself is fairly generic, it is
intriguing enough, and there's not much about it I can really complain about.
This game is excellent, and I would say that the series hallmarks of negotiation and fusion, coupled with the always
intriguing settings and
stories, are definitely prevalent
enough to differentiate this from a «vanilla» JRPG.
The
story carries
enough intrigue, and the level designs offer
enough variation to compensate for the lack of innovation in gameplay and imagination in technique that had accompanied the series» previous standalone installments.
While it's not a particularly plot - focused series, Legend of Zelda
stories are usually interesting
enough, and Breath of the Wild shows the potential for some
intriguing lore.