Sentences with phrase «enough intriguing story»

At least you're realizing that there's not enough intriguing story elements to stretch out a script past its breaking point.

Not exact matches

I was still slightly skeptical, but their story intrigued me enough to dive in.
It has a very fun story, great acting and characters, and enough early oddball cgi to keep anyone entertained and intrigued.
The acting is decent enough to keep you interested and the story is intriguing, but it misses a little something to make it a much better, more developed plot for the film.
Standard but pleasant love story containing enough intriguing elements to make you wish it was better.
When the game is through, highlights in the script, acting and charm behind slightly intriguing subject matter are enough to bring the final product to the brink of decency, but this effort is far from that threshold, as underdeveloped, unlikable characters, aimlessly unfocused dragging and a cold directorial atmosphere behind a paper - thin story concept leave «Zero Charisma» to slip into mediocrity as a forgettable, under - inspired misfire.
As if it's not enough that the characters are kind of unlikable in certain areas, this narrative that does little outside of simply meditate upon the questionable leads is pretty thin, and that really undercuts much momentum, to where natural shortcomings play an instrumental role in bringing the final product to mediocrity, and yet, I won't go so far as to say that this film's story concept is completely juiceless, as its portrayal of a nerdy manchild's lifestyle is pretty realistic, if not genuine, and therefore kind of intriguing.
It succeeds more greatly at doing the latter but even the story provides enough intrigue to merit seeing the brief game through to the end, as ultimately off - the - mark as it becomes.
It's big enough that you can tell different kinds of stories, it's intriguing enough that people want to hear about those...
Dark Void offers only a single - player campaign, and the story has enough intrigue to keep you mildly interested throughout.
DVD Review by Kam Williams Headline: Disney Releases Finale of Depp Trilogy on DVD Who cares that this might be an incoherent, overplotted mess, when it comes stocked with an intriguing love triangle, plus enough swashbuckling action and spooky special effects to make you forget the fact that the story is almost impossible to keep straight?
While I felt as if it was more of a training grounds for multiplayer, the story Ubisoft has crafted is intriguing and interesting enough to finish.
That's enough to keep this episode moving in intriguing directions, even if some of the story lines are overly familiar.
This is the closest the movie gets to finding something deeper than simply going through the motions of the story, although the relationship that develops between Bob (and Kathy) and Roberto (and his wife) isn't convincing enough of a conflict for it to really hit home (More intriguing is a moment of solidarity between Bob and Kathy after a close call — an embrace that goes on for a beat too long).
While the surprises were largely kept in check, there's just enough flavor and intrigue to offer a glance at what's to come thanks to various story details and playable character reveals.
It starts as an intriguing enough mystery, evolves into a suitable second - act quest; however, some third - act «twists» just derail whatever narrative momentum the story manages to build, and muddles both the mythology and character relationships developed up to that point, leaving us with an awkward ending that doesn't feel much like an ending so much as a chapter break.
Even with an intriguing premise, interesting characters and a clear direction, FlashForward wasn't able to draw a big enough audience to continue on to an obviously bigger story than 22 episodes could allow.
Granted, Michael's background as a cop separates somewhat him from the usual «ordinary man» favored by Hitchcock, but as depicted, the character seems «average» enough suit that concept, and the story boasts ample intrigue and mystery.
portentous imagery and lighting to set the mood, hints of story and plot to intrigue but not oversell, enough snatches of script and what appears to be fine performances to want to see more... seriously, this is how you do trailers (Sony, don't release another, just leave it at this!).
It's an intriguing premise for the character and enough to keep the familiar procedural points early on in the story involving.
Tucked within the 175 pages of this story are enough ideas hinted at for several seasons of episodic television, perhaps even a century - spanning epic, rooted in the realm of Upstairs - Downstairs - style domestic intrigue.
If your book is to be successful, it is essential that your opening chapter be interesting and intriguing enough that your readers feel compelled to turn the page and continue the story.
It doesn't need to tell the whole story, but create enough intrigue to catch the readers» eye.
In other words, you need to make sure that your cover is intriguing enough to spark interest, while remaining true to your story.
The story line has intrigue and maturity — and the performances may be enough to get you to the end of the six month term, just be sure to curb your expectations when it comes to sending out your daily shifts.
I have expressed how Pankapu provides intrigue with story structure and game design, but it just wasn't enough for me to get over the frustrations of the gameplay.
It's an intriguing little story with a reasonable enough premise, yet it does suffer from never being given enough space to breathe since Sherlock's cases make up the majority of the runtime.
The game comprises of multiple cases, each of which tells its own interesting short story that has enough mystery and intrigue to keep you engaged as you find clues and interrogate suspects until the truth is uncovered.
Of course, the story was intriguing enough that I didn't stop playing, but the game didn't feel interactive enough to keep me properly entertained.
The story is an intriguing one and has some good plot twists along the way, but for me the game is just not scary enough and certainly could have done with a gorier outlook.
The early Disney levels are fun enough if a little uneventful, almost all the games story and narrative intrigue is tucked in at the end of the game.
The story is intriguing enough and rarely interrupts the game for too long, although it does come across as a little confusing at times.
Since it does lean heavily on its story beats, at least the story is intriguing enough.
In my short time with the current build the initial setup for the story is intriguing enough on it's own to keep you playing and invested in the game's characters and narrative, don't worry though we won't spoil any major plot points (we're not allowed to anyway).
It has great music, fun stages, multiple playable characters, an interesting gameplay style, and while not a great story I felt it had enough intrigue for the kind of game it was.
While the story itself is fairly generic, it is intriguing enough, and there's not much about it I can really complain about.
This game is excellent, and I would say that the series hallmarks of negotiation and fusion, coupled with the always intriguing settings and stories, are definitely prevalent enough to differentiate this from a «vanilla» JRPG.
The story carries enough intrigue, and the level designs offer enough variation to compensate for the lack of innovation in gameplay and imagination in technique that had accompanied the series» previous standalone installments.
While it's not a particularly plot - focused series, Legend of Zelda stories are usually interesting enough, and Breath of the Wild shows the potential for some intriguing lore.
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