Sentences with phrase «enough load screens»

I think that the only way to notice it is with games that have long enough load screens where differences are easily noticeable.

Not exact matches

The vast majority of those lucky enough to be at the secret screening have heaped loads of praise on the actors, the director and the whole movie itself giving rise to predictions of a large Oscar presence come awards season.
I swear that there's enough time spent on the loading screen to go make a cup of tea, drink it, and still come back with time to mentally prepare yourself for the experience you're about to have.
My eyes get fried when looking at an LCD screen for more than 5 minutes & a 13.3 ″ e-ink monitor / device would solve that issue... but I am waiting for one that has: A) Touchscreen for ease of scrolling & zooming, B) Bluetooth for attaching a keyboard & C) At least a Gig of RAM, as the browser (and loading graphics) will be really slow (and not be able to open several tabs) without enough memory.
The graphics are colourful and fun, the text is very easy to read on the screen, and the animations are just detailed enough to make the game enjoyable without seeming over the top (or making you wait for them to load or play through).
When it came out it was technically stunning (great graphics, no loading screens), had an amazing music by Jeremy Soule (if you're not planning to play the game, at least listen to the soundtrack, I can't recommend it enough) and the gameplay was simple but highly captivating.
It turns out it's one of the ladies from Fortnite's loading screen and she's obviously enough to get some people's imagination running, in a manner Epic most certainly didn't intend it to.
While things like long load screens and some glitchy interface responses might get you down at first, I feel like players can adjust well enough to make up for some of these shortcomings.
A diligent enough player can earn the bulk of each season's skins, backpacks, pickaxes, skydiving particle effects, dances, emoticons, XP boosts, and loading screen art through daily play.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Ninja Theory were nice enough to include some rather crazy combos during the loading screens, but you'll have tons of fun trying to defeat enemies in creative ways without that.
Some of the game's loading screens, such as when players load a save or when transferring regions or maps, take at least five minutes (enough to quickly eat a meal) and respawning takes about half a minute.
The load screens take forever and a day and sometimes things aren't explained good enough but other than that its a fun game
Even with the comparatively short loading screens, it's likely enough to turn off most gamers.
Besides, the loading screen was honest enough that saving would take a longer time, which is not seen in the PC version, but still, it won't hurt to improve this, if it's possible at all, since the game saves automatically every single day in game.
And sure enough, within ten seconds of loading the fourth iteration of Prime95 the FX540XT Blue Screen'd.
It's more than enough when you want to stream content, but load up a game and you're bound to hit a few snags and screen tears along the way.
The iPad was loaded with the app «Game for Cats» and soon enough, the penguins became extremely curious and started following the on - screen mouse around the screen.
The phone also comes loaded with 62 apps, enough to spill over into a fourth screen.
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