And, based on the premiere, V has
enough narrative drive and character definition to pull viewers into the creepy suspense of its dystopian world.
Not exact matches
Music, fuzzy friends and beautiful effects
drive this gentle
narrative, and remind us that it's not
enough to simply say you «don't see color.»
If Dems can turn the national
narrative around even by a small amount, margins will be close
enough that their data -
driven campaigning can swing some tight races.
And like the old «Secret Life of Walter Mitty,» starring Danny Kaye (I haven't seen the remake yet), it offers a
narrative that's at least one - fourth occupied by fantasy segments — yet there isn't
enough variety in those segments or
enough revelation of character beyond the «I wan na be famous» impulse that
drives Pupkin to make them interesting.
The philosophical vignettes might not have the
narrative weight to be anything other than beguiling curios tossed out and then forgotten about but there are
enough of them, delivered sharply
enough by delightful movie stars at the top of their game, to make Age of Ultron one of the most thoughtfully
driven monster vehicles you are likely to see in a summer rammed with powerful, glossy, mechanised beasts.
Vaas may not have been physically present often, but he appeared
enough and with such brutality to
drive the
narrative, whereas Pagan simply isn't present during most of the game, nor does he have the same level of commanding savagery to make his few moments impactful.
Games with a strong
narrative drive that only require a feature set large
enough to move the
narrative forward.