Sentences with phrase «enough stage experience»

Following graduation from Northwestern, Schwimmer gained enough stage experience in Chicago theater to co-found the Lookingglass Theatre Company with fellow actors.

Not exact matches

The student will remain in the Precision stage of another subject if he or she can not «experience» it enough to lift it beyond the rules it embodies.
And there's that sense of: wow, we are at a different stage, there's more skills... But if the mom is depressed, that can really be kind of tough and what I have experienced is mom start to feel awful about themselves - not good enough, I am not doing good enough.
In essence, Jarvis's political experience on the national stage made him stand out as the only credible contender — in fact as the only candidate that looked prepared and cared enough to put together a full manifesto for the mayoral post, whilst the others relied on notes scribbled on a piece of paper at best.
Not enough attention is paid to the experiences which people go through at different stages of life — the workplace treats this very unevenly.
The 4 stages of burn out are commonly experienced by men and women who are just too busy and who don't have enough down time.
At every stage of the process, it is important you learn from someone who has gone through the entire experience as it would give you enough content to learn from.
We have hundreds of millions of people around the world that are reaching the stage where they have enough rich life experience to write meaningful things.
They should've made a Subspace Emissary mode or something like it in Smash Bros Wii U. That's the main reason I don't play it, I don't have people to play with most of the time and there isn't enough singleplayer-wise to keep me engaged beyond the initial hype I had for it (more characters and stages doesn't really satisfy me, I need a new experience).
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Strangely enough, gameplay suffers from an identity crisis, as the core experience changes drastically during the later stages.
There is enough for a single player experience, with the main issue being the grind within the initial stages of the game.
Facing off against an endless onslaught of enemies across differing levels, individual stages do attempt to throw gameplay - altering rules into the mix, but in a direct comparison to the main experience, there just isn't enough variety or depth to this offering to see lasting interest.
A one - page resume that lists your experiences on your acting career such as Stage, Film, TV and Commercials is suitable enough to present your active performance.
The program includes (a) title screen and login, introduction, and consent to use the program; (b) assessment of demographics; (c) assessment and feedback on different types of bullying experienced and perpetrated in the past year, whether they happened in the past month, and whether they caused fear; (d) for participants experiencing or perpetrating physical bullying or multiple episodes of emotional bullying, or who are experiencing fear: assessment and feedback on help seeking; (e) for all participants: assessment and feedback on six healthy relationship skills, including step - by - step guidance on and videos demonstrating two skills the participant has been using the least; (f) assessment and feedback on stage of change for using healthy relationship skills; (g) assessment and feedback on up to five TTM stage - matched principles and processes of change for using healthy relationship skills; encouragement to increase use of stage - matched principles of change the participant is not using enough; (h) assessment and feedback on level of alcohol use and its relationship to bullying and peer violence; (i) assessment and feedback on readiness to offer help to others who are victims or perpetrators of bullying; and (j) assessment and feedback on readiness to seek help if a victim or perpetrator of bullying.
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