Sentences with phrase «enough time during each game»

It also has a very slick gameplay loop that gives you just enough time during each game day to do about three quarters of the things you wanted to do.

Not exact matches

Captain Nyada «down on the block» Baldeh looked like a man among boys a certain times during the game — he had 15 points in the W. However, leading the scoring charge for these guys, was Ross «shoots better than Terrence» Koehn who had 21 on the night — good enough for the second highest point total in the entire Madison League on Monday Night.
Cazorla might be the one who gets less game time, playing more as cover for Ozil to save his legs and give them both enough of a break at times during the long season?
Ainsley Maitland - Niles + Age — 19 Contract — «long - term deal» signed in November 2014 Not enough game time during his loan spell at Ipswich Town last year according to his mother who offered out Mick McCarthy.
i beleive that the lad has been long enough in the AW's system to understand and to cope marvelousely with the Arsenal way.He used to be the only guy who has always tried to give us spark of the Arsenal game during those times of crisis early this season.I still would love to have him strong in the squad next season.
Now that I've had some time to relax (the final act of this game will stress out the stealthiest of players) and digest everything that transpired during my 22 - hour romp through Deus Ex: Mankind Divided, my mind and nerves are clear enough to tell you that Eidos Montreal has managed to outdo their previous entry in the Deus Ex series in just about every way imaginable.
Whether or not they'll make a big difference during your playthrough will come down to if you're patient enough to play through the game's hour and a half story time and time again to obtain them.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
My time during the Paladins open beta showed a game that has enough unique ideas to make it stand side - by - side with Blizzard's behemoth.
Interestingly enough, while instances like this aren't uncommon (aspiring The Division players had it out for «Mike» when the game first launched in March), this is the first time this has happened to Destiny during the launch of a major expansion.
However, the developers showed the game to press for the very first time during GDC this month, and we were lucky enough to get a look.
But, as was shown during my time with the game, fighting is only an option, as there will be chances to use the world to your advantage, such as causing enough noise in a location to bring in a horde to sweep out any armed thugs causing you problems.
During their Kickstarter, a troll with a stolen credit card pledged enough money to fund the game, but by the time the fraud was discovered and the pledge was revoked, the funding window had ended.
And the fact that once you have maxed out your stats, there simply is not much to do for you anymore during week - days, even though the game does go on for a long time after that... I mean, my memory might be misleading there, but I am pretty certain that studying does not work in the way of you reading a few books at the beginning of the semester, until you are officially smart enough, at which point you just go walk the dog until finally holiday season arrives.)
During combat you are given a set number of points, each gundam takes up either 1000, 2000 or 3000 points, the more powerful the gundam the higher the points, meaning you can't die as many times as the stronger gundams, this is a way of balancing the game so everyone has an even chance, even the Guncannon can hold it's own again Wing Zero if you are skilled enough.
I was lucky enough to get some hands - on time with the game at a private Xbox 101 event held after hours during the kick off of E3 week, and I must say that it's definitely shaping up to be a great launch title for the One.
Puzzles start out simple enough but are likely to get increasingly more challenging, so if you value games that aren't too easy but also not mind - numbingly hard, this should fit the bill for a nice game during downtime moments or for larger chunks of free time.
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