Not exact matches
He
ensures both the
game on the field and the
balance in the books.
The stylistic side of the
game is in fact exceptional and contributes totally to
ensuring unparalleled immersiveness, undermined only by an ill -
balanced difficulty of some environmental enigmas that can
The stylistic side of the
game is in fact exceptional and contributes totally to
ensuring unparalleled immersiveness, undermined only by an ill -
balanced difficulty of some environmental enigmas that can undermine its rhythm.
Fast and responsive The fast quad - core processor consists of two high - performance 1.5 GHz cores and two 1.2 GHz cores running simultaneously for optimal load
balancing and power efficiency,
ensuring quick app launch times, smooth
games and videos, and great overall performance.
It also has a
game volume adjuster, voice - level adjuster and mute button on it, allowing you to quickly change everything on the fly to
ensure that the
balance of
game volume and party chat speech is just right for you.
Works with
game designers, engineers and artists to help make the design vision come to life; helps
balance and tune the
game play mechanics to suit the target audience and age Maintains the vision and ideals of Retro's software products Maintains constant communication about development status with the Design Supervisor, Creative Director, and other Design Staff Remains current with competitor's products to
ensure the best quality product from Retro's development team Develops concepts, writes treatments, flow charts and
game scripts Participates in developing prototypes Performs
game design revisions to achieve highest quality Helps bring the creative vision and technical specifications for assigned video
games
- the 18 returning classes were chosen by seeing which popular classes would fit with the
game - they also wanted to include classes to cover roles that the roster was lacked - the Pugilist class was added because the first group of classes selected did not include any with bashing and binding attacks - War Magus was added because the Medic was the only healer class in the roster at that point - they couldn't simply include all popular classes as that would have skewed the
balance of the
game - as for the Hero class, they with
balanced offensive and defensive capabilities, but this made things to similar to other classes - this was rectified by adding after - images and other skills with good synergy - when an after - image appears, it does the same skills as the Hero, except on the following turn - it becomes possible for skills that usually can not be used multiple times in a row to be activated multiple turns in a row - it also means skills that only have an effect for one turn can be extended to two - after - images use not only the Hero's own class skills, but also their subclass skills - if the subclass is an Imperial, the Drive skill can be used multiple times in a row - when using Hero as a subclass to Nightseeker, the character can cover the Nightseeker's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can be used to make up for weakness - Swordsman, a class that can learn speed and accuracy boosting skills, would be a good subclass for the Gunner - Reaper as a subclass for War Magus would allow that character to use the scythe's skills to inflict status ailments - the skill tree is slowly unlocked as a character grows - there are more skills that make jobs» individual styles stand out more, or expand the player's choices - the skill tree is also made so that there are less requirements to learn specific skills as compared to 5 - this makes it easier for players to get the skill they want without spending large numbers of skill points on lower skills - it's now easier to put points into skills, which makes re-specing easier - the team faced difficulty in
balancing classes that were never meant to be alongside each other - they are doing their best to
ensure that they keep the individual classes» identities intact
The
balance between providing value entertainment and
ensuring that people get paid for their creations feels entirely out of sorts at the moment and a serious, open, measured and realistic discussion between
gamers, shareholders and publishers needs to take place soon.
Overwatch's fluid approach to design, where the
balance of power can shift with a well orchestrated character change,
ensures a strong «just one more
game» mentality is in place.
They have been carefully
balanced to
ensure optimal
game play with previously released armies.
This could actually be great for Overwatch players as it
ensures that there is a better sense of diversity and
game balance among the many players that are in the
game.
SuperBot president Chan Park cited that the release was pushed back to
ensure that the
game comes out as
balanced and polished as possible.
The
game is one of the few that can communicate the incredible pressure that leaders are under as they try to
ensure survival for those they are in charge of and how hard it is to make even small decisions when lives hang in the
balance.
Knowing that PS Vita players will play directly with PlayStation TV players online, we've worked hard to
ensure the
game is
balanced for both parties, without either one having a competitive advantage.
Our goal from day one was to
ensure that we found the right
game play
balance.
The need to fulfil the other side of the developer / press bargain while maintaining a healthy, objective
balance and
ensuring our video
game journalism industry doesn't just turn into a series of toys being thrown out of player carriages just for journalists to throw them further away.
Later in the
game, you are able to upgrade the classes to gain access to more spells or equipment, but there is not multi classing real depth besides
ensuring you have a
balanced team.
Roper recalls the «daily» tests that company took part in to
ensure there was a «constant attention to detail and
balance» that would allow for the
game to work as smoothly as it could.
It's charm, never ending customization and a laundry list of unlockable weapons, outfits, modifiers all make the
game hard to put down and the
balance of the combat
ensures you will not forget this
game easily.
A careful
balance ensures you monster party members won't throw the
game out of
balance, though I'm sure there's a way to eventually break something.
Having said that, we're happy to report that Arc System Works has done a standup job in terms of
balancing the
game's sizable roster,
ensuring no characters feel overly cheap when going head - to - head in versus play.
WarFriends has been in early access on iOS since April last year, meaning the team has had some time to try and
balance the
game to
ensure the core multiplayer experience works.
• Follow the level design pipeline from «pen & paper»
game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to
ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting,
game balancing, pacing, and gameplay tuning • Contribute to general
game design, as well as cooperate with all other facets of
game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating
game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
Balancing the different aspects of defense, RPG, and simulation
games will be critical to
ensuring a smooth and enjoyable experience.
The best way to
ensure that the campaigns have
balanced scenarios with good A.I. is to gather play testing data from online players in head to head matches, and then polish the
game with that feedback.
We want to
ensure the
game is
balanced and fun both today and for years into the future.
This
ensures the
game never devolves into pure hack n» slash and generally achieves its desired
balance.
In addition, XSEED Games has revealed that today it will provide players with a free update to the
game including additional multiplayer
game modes and combat features (such as Puppet Walkers, the first rideable mech in the series), playable characters Rin and Daidoji, and various tweaks and
balances to
ensure fair play across the board.
«Agents can be trained to attempt to find exploits in
games, and to
ensure that
games are properly
balanced,» he says.