Sentences with phrase «enter bullet time»

Michael's special ability allows him to enter a bullet time like state in gunfights, which slows down his enemies and allows the user to pick them off easier.
If Max receives a fatal shot while carrying painkillers, he will automatically enter Bullet Time and will have an opportunity to kill an enemy before he dies.

Not exact matches

Played by Michael B. Jordan with a juvenile ardor, rage boiling under his skin, Killmonger is a beautiful fictional creation, the embodiment of this passage from German philosopher Peter Sloterdijk's Rage and Time: «The person who is en - raged in the highest form enters the world like a bullet enters the battle... Wherever rage flames up we are dealing with the complete warrior.»
The first time I entered Lofa in 2012 on a work assignment, it was a sharp contrast of wartime relics, the bullet pockmarked buildings that stood across the street from the new Reconstruction Era landmarks, like the Total gas station and rebuilt cement homes with metal roofs that shined in the brilliant sun.
Additionally, if you're using audio narration in your eLearning course, try adding entrance animations to your bullet points and time them to enter when they're mentioned in the audio.
The actors are the visual assets (photos, illustrations, bullet points, on - screen text, etc.) that will enter and exit the stage timed with audio as you specify.
Additionally, if you're using audio narration in your e-learning course, try adding entrance animations to your bullet points and time them to enter when they're mentioned in the audio.
I definitely recommend sticking to the long - range or stealth options, as looking through the scope of the sniper rifle, lining up the perfect shot, watching the bullet enter into a «bullet time» effect, and seeing the enemy fall from so far away was by far the most satisfying thing in Sniper: Ghost Warrior 3.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
However, at times it enters the realms of «bullet hell».
After entering a new room, players must kill all enemies to continue forward but with most opponents firing a barrage of bullets in your direction in mere seconds, getting out of the way in time is easier said than done.
RISING STAR GAMES AND GROUND SHATTER ENTER INTO PUBLISHING PARTNERSHIP TO BRING EXPLOSIVE CO-OP SHOOTER RICO TO ALL MAJOR GAMING FORMATS IN 2018 Publisher and developer play good - cop / bad - cop to digitally publish the stylish blood - soaked bullet - time first - person shooter in autumn 2018
Michael can enter a bullet - time mode in combat, Franklin does the same but with vehicles, and Trevor becomes nearly invulnerable whilst being able to deal incredible damage.
At a time when Sega has released its own titles such as Sonic The Hedgehog, Kid Chameleon and Phantasy Star II onto mobile platforms, it feels like we're a step closer to Nintendo finally biting the bullet and deciding to enter the mobile gaming market with its older titles.
«It does enter bullet hell territory at times but it always seemed like there was just enough room for me to squeeze through, no matter how heavy the fire.
You can also parry enemy bullets, climb walls, destroy scenery, perform stealth one - hit kills and enter a slow motion «blade time» to instantly finish of enemies that are close to death.
You're not timed, but you must move quickl, because every room you enter requires mowing down enemies in a matter of seconds — lest the hail of bullets leaves you as the one splayed on the ground.
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