By the end of the game's 15 - 20 hour main campaign you do get resolution to many of the introduced plot threads, but due to the confusing nature of the opening Act, and the odd choice to make Aiden the world's most caring Uncle, Watch Dogs never manages to fully suck you into its world like the recent Grand Theft Auto with its fantastic lead characters and
entertaining main campaign.
After the highly
entertaining main campaign is done, players can still venture forth and try to topple other's scores in Arcade Mode, or return to battling foes one - on - one in Duel Mode.
Not exact matches
It was about halfway through this gate closing escapade that I abandoned the
main campaign yet again to return to my from life of crime, assassinations, looting, wizardly and general badassery, because it was far more
entertaining.
The
main campaign has a bit of a lull in its second quarter or so, but the numerous side quests are more than
entertaining enough to see you through to when Aloy's story takes off.
The
main campaign of the game is very enjoyable, as getting to the bottom of the mystery of who's the mysterious author and what his relationship to baddie Magusar is pretty
entertaining.
This simple yet
entertaining story makes up the 12 story chapters of the
main campaign, complete with stellar voice - acting marred somewhat by stereotypical fantasy drama.
Each of these three
main campaigns supports co-op and lasts a good seven or so hours a piece, and each give you enough of the core gameplay to be
entertaining.
The
main campaign suffers from very linear and repetitive stages that fail to
entertain on every front.
Given how easy the
main campaign is, this mode is by far the most challenging and most
entertaining bit the game has to offer, and it'll make you spend hours in it.