Sentences with phrase «entertainment brands in»

-- Instructed to act for one of the largest entities in the world creating and producing entertainment brands in a dispute concerning a professional sports body.
Fremantle Media is a truly global TV company and one of the largest international creators and producers of entertainment brands in the world.
Elaine was also the Legal & Business Affairs Vice President at Fremantle Media - one of the largest international creators and producers of entertainment brands in the world.
The EA SPORTS ™ brand is one of the leading sports entertainment brands in the world, with top - selling videogame franchises, award - winning interactive technology, fan programs and cross-platform digital experiences.
With more than 275 million video games sold worldwide, 21.5 billion TCG cards shipped to 74 countries, and an animated series spanning 18 seasons, Pokémon is one of the most successful entertainment brands in the world.
ABOUT FREMANTLEMEDIA ENTERPRISES & FREMANTLEMEDIA FremantleMedia is one of the leading creators and producers of entertainment brands in the world.
EA SPORTS ™ is one of the leading sports entertainment brands in the world, with top - selling videogame franchises, award - winning interactive technology, global videogame competitions and breakthrough digital experiences.
EA SPORTS is one of the leading sports entertainment brands in the world, with top - selling videogame franchises, award - winning interactive technology, fan programs and cross-platform digital experiences.
Sony Pictures Entertainment is one of the most powerful entertainment brands in the world and we look forward to bringing our fans curated content that they'll love.
With more than 279 million video games sold worldwide, 21.5 billion TCG cards shipped to 74 countries, and an animated series spanning 19 seasons, Pokémon is one of the most successful entertainment brands in the world.
The EA SPORTS ™ brand is one of the leading sports entertainment brands in the world, with top - selling videogame franchises, award - winning interactive technology, fan programs and cross-platform digital experiences.
«We are excited to be combining our substantial internet presence with one of the most recognized adult entertainment brands in the world,» said Lars Mapstead, VP of Marketing for Various, Inc. «Together we will expand in many areas, both online and offline, to solidify our position as the world leader in adult entertainment.»

Not exact matches

The group of inspirational judges includes Aaron Firestein and Raaja Nemani, co-founders of BucketFeet which produces shoes designed by artists from around the world; Lance Rios, founder of Hispanic communication platform Being Latino; Roberto Torres, Luis Montanez and Chris Findeisen, creators of made - in - America apparel brand Black & Denim; Sulaiman Sanni and Ben Lamson, creators of the crowd - funding website WeDidIt; and Marve Frazier, CEO of premier destination website for African American popular culture and entertainment Bossip.com and Chief Creative Officer of Moguldom Media Group.
In addition to her entertainment career, Beyoncé founded ready - to - wear fashion line House of Deréon in 2004 in partnership with her mother, Tina Knowles; eight years later, she launched shop.beyonce.com, an online marketplace for branded apparel and accessorieIn addition to her entertainment career, Beyoncé founded ready - to - wear fashion line House of Deréon in 2004 in partnership with her mother, Tina Knowles; eight years later, she launched shop.beyonce.com, an online marketplace for branded apparel and accessoriein 2004 in partnership with her mother, Tina Knowles; eight years later, she launched shop.beyonce.com, an online marketplace for branded apparel and accessoriein partnership with her mother, Tina Knowles; eight years later, she launched shop.beyonce.com, an online marketplace for branded apparel and accessories.
Part of the reason Dauman fell out of favor was that Viacom has badly trailed its peers in the media and entertainment space when it comes to both stock performance and the brand value of its key properties.
Take, for example, a brand like Disney, the leader in family entertainment.
The Mickey Mouse corporation became the biggest brand in family entertainment by taking years to develop new characters and properties, then stoking demand by limiting DVD releases and other access to «the Disney vault.»
What about companies like GE and Mitsubishi that have to not just handle multiples brand in the same field, but also brands in other areas, from light bulbs and entertainment companies to cars and stereos?
As Variety notes, Disney CEO Bob Iger also addressed the potential for unifying disparate brands in a call with investors on Thursday, saying, «Bringing Disney and Fox together will combine some of the world's most iconic entertainment franchises.»
The branded entertainment group therefore aims to pair creators and sponsors with matching values in a way that Google Adsense simply doesn't.
In the case of Simone, it is what they call their Global Mindscape, which is a two - by - two matrix of the world of brands split into brands whose essence is based in recognition, progress, status and entertainmenIn the case of Simone, it is what they call their Global Mindscape, which is a two - by - two matrix of the world of brands split into brands whose essence is based in recognition, progress, status and entertainmenin recognition, progress, status and entertainment.
As a founder of Benchmark Entertainment in 1995, Taylor pioneered the business of creating radio shows as an extension of the magazines and brands they represent.
In addition to sales, the New York office will host the company's branded entertainment division, which brokers deals between content creators and major brands.
The company's new TV division is also appealing to yesteryear; it's being branded as Mainframe Entertainment, the name the company scrapped in 2006 when it was acquired by Rainmaker Income Fund.
The full store of branded shops, a half - mile long aisle for customers to hang out, and a seasonal entertainment area have the potential to change how people buy in department stores.
«Sexy» brands in fashion, entertainment and tech created swathes of content linked directly to their products.
Virtual Reality has always been overhyped, but much of that was due to its relatively small market size, and therefore a lack of big, bankable entertainment brands willing to make the investment in original content.
Investments in entertainment to ideally boost the retail presence of Bob the Builder, Polly Pocket, American Girl, and other Mattel - owned brands.
Danish - based Lego has performed well in the U.S. and markets abroad, while Hasbro has been busy building up its entertainment licensed brands to piggyback off Hollywood's biggest releases.
While golf is on the outs, Adidas sees a bright future in merging lifestyle brands and entertainment to reach younger consumers, he said, highlighting its expanded collaboration with rapper - designer Kanye West.
In addition to the new first class suite, the 777's business and economy class cabins will also receive brand new seats and in - flight entertainment systemIn addition to the new first class suite, the 777's business and economy class cabins will also receive brand new seats and in - flight entertainment systemin - flight entertainment systems.
You're not building an app — you're building a brand that defines entertainment and dining in your community.»
Or worse, companies and brands that have not yet grasped the difference between an advertisement in video form, and a video that provides some sort of real value — whether that be entertainment, knowledge, etc..
Branded Entertainment Network, Sponsify, MediaSpike and Brandertainer are among the companies that facilitate native advertising in online video.
In 2011, Burton and long - time entertainment producer Mark Wolfe acquired the Rainbow license — which paved the way for the two to relaunch the Reading Rainbow brand under the RRKidz name and into the digital age.
As intended, the entertainment properties — TV shows built around some of the company's toy brands — allowed Spin Master not only to make inroads in new international markets, but also attract the attention of toy inventors, who would pitch ideas and prototypes to the company's R&D team.
At the same time, the company also decided to make a much more concerted foray into the global children's entertainment market, setting up a stand - alone division in Los Angeles with a mandate to create TV and digital content to work alongside the company's portfolio of toy brands.
World Wrestling Entertainment (WWE) will host the Middle East's biggest ever pay - per - view event in Saudi Arabia on Friday, as it looks to capitalize on the kingdom's more open stance to foreign entertaiEntertainment (WWE) will host the Middle East's biggest ever pay - per - view event in Saudi Arabia on Friday, as it looks to capitalize on the kingdom's more open stance to foreign entertainmententertainment brands.
Dan thought he had a solution in 2008 when Key Brand Entertainment, a U.S. company, bought Toronto's Canon and Panasonic theatres from a Canadian promoter.
Time's Up is a brand new alliance of over 300 women who work in the entertainment industry, who have joined forces to address sexual abuse and correct the widespread imbalance of power for women in entertainment and beyond.
Cue the eye - rolling among film buffs and beer lovers alike, but this is just the latest example of how brand involvement in entertainment, from product placement to original properties, has become the new frontier for marketers.
If you pulled any one of those pieces apart, it really took away from what the campaign was all about,» former TBA Global branded entertainment executive vice president Brian J. Murphy told Billboard in 2009.
«The accelerating popularity of Peppa Pig in China is testament to the brand's universal appeal and shows us what incredible growth is possible when the Chinese market gets behind a brand,» said Andrew Carley, executive vice-president of global licensing, family and brands at Entertainment One.
Join Bourbon enthusiasts from all over the world, along with master distillers and brand ambassadors, to enjoy Bluegrass - inspired culinary creations, live music and entertainment — including a headline performance by Sundy Best on Saturday, September 16 — and, of course, the very best of Bourbon in the Bourbon Capital of the World ®, Bardstown, Kentucky.
24 Seven is a full - service talent recruitment company that specializes in the fashion, retail, action sports, home, beauty, marketing, advertising, and entertainment industries, offering a wide range of employment opportunities with some of the biggest brands in their respective industries.
«I have been in entertainment and branding for 25 years now, but this is a whole other language that most people don't know, and to be able to teach this to kids that don't have the Harvard education is a beautiful thing because it's not just about owning your life, it's not about owning property,» Lopez said.
Companies seeking to participate in the IDEABOOST community and programs should be growth - oriented Canadian startups that are building technology platforms, products and brands for the media and entertainment industry.
Rebel Ventures invests in and / or advises startups at any stage aiming to transform the worlds of sports and entertainment through innovative products or services that focus on fan engagement, media + technology and enhancing consumer brand experiences.
He specializes in digital branding and creative development for lifestyle, fashion, food, and entertainment.
Benefit of our strategy is evident in this quarter's results as our branded content led the healthy increases in operating income with our Parks and Resorts, Studio Entertainment and Consumer Products segment.
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