-- Instructed to act for one of the largest entities in the world creating and producing
entertainment brands in a dispute concerning a professional sports body.
Fremantle Media is a truly global TV company and one of the largest international creators and producers of
entertainment brands in the world.
Elaine was also the Legal & Business Affairs Vice President at Fremantle Media - one of the largest international creators and producers of
entertainment brands in the world.
The EA SPORTS ™ brand is one of the leading sports
entertainment brands in the world, with top - selling videogame franchises, award - winning interactive technology, fan programs and cross-platform digital experiences.
With more than 275 million video games sold worldwide, 21.5 billion TCG cards shipped to 74 countries, and an animated series spanning 18 seasons, Pokémon is one of the most successful
entertainment brands in the world.
ABOUT FREMANTLEMEDIA ENTERPRISES & FREMANTLEMEDIA FremantleMedia is one of the leading creators and producers of
entertainment brands in the world.
EA SPORTS ™ is one of the leading sports
entertainment brands in the world, with top - selling videogame franchises, award - winning interactive technology, global videogame competitions and breakthrough digital experiences.
EA SPORTS is one of the leading sports
entertainment brands in the world, with top - selling videogame franchises, award - winning interactive technology, fan programs and cross-platform digital experiences.
Sony Pictures Entertainment is one of the most powerful
entertainment brands in the world and we look forward to bringing our fans curated content that they'll love.
With more than 279 million video games sold worldwide, 21.5 billion TCG cards shipped to 74 countries, and an animated series spanning 19 seasons, Pokémon is one of the most successful
entertainment brands in the world.
The EA SPORTS ™ brand is one of the leading sports
entertainment brands in the world, with top - selling videogame franchises, award - winning interactive technology, fan programs and cross-platform digital experiences.
«We are excited to be combining our substantial internet presence with one of the most recognized adult
entertainment brands in the world,» said Lars Mapstead, VP of Marketing for Various, Inc. «Together we will expand in many areas, both online and offline, to solidify our position as the world leader in adult entertainment.»
Not exact matches
The group of inspirational judges includes Aaron Firestein and Raaja Nemani, co-founders of BucketFeet which produces shoes designed by artists from around the world; Lance Rios, founder of Hispanic communication platform Being Latino; Roberto Torres, Luis Montanez and Chris Findeisen, creators of made -
in - America apparel
brand Black & Denim; Sulaiman Sanni and Ben Lamson, creators of the crowd - funding website WeDidIt; and Marve Frazier, CEO of premier destination website for African American popular culture and
entertainment Bossip.com and Chief Creative Officer of Moguldom Media Group.
In addition to her entertainment career, Beyoncé founded ready - to - wear fashion line House of Deréon in 2004 in partnership with her mother, Tina Knowles; eight years later, she launched shop.beyonce.com, an online marketplace for branded apparel and accessorie
In addition to her
entertainment career, Beyoncé founded ready - to - wear fashion line House of Deréon
in 2004 in partnership with her mother, Tina Knowles; eight years later, she launched shop.beyonce.com, an online marketplace for branded apparel and accessorie
in 2004
in partnership with her mother, Tina Knowles; eight years later, she launched shop.beyonce.com, an online marketplace for branded apparel and accessorie
in partnership with her mother, Tina Knowles; eight years later, she launched shop.beyonce.com, an online marketplace for
branded apparel and accessories.
Part of the reason Dauman fell out of favor was that Viacom has badly trailed its peers
in the media and
entertainment space when it comes to both stock performance and the
brand value of its key properties.
Take, for example, a
brand like Disney, the leader
in family
entertainment.
The Mickey Mouse corporation became the biggest
brand in family
entertainment by taking years to develop new characters and properties, then stoking demand by limiting DVD releases and other access to «the Disney vault.»
What about companies like GE and Mitsubishi that have to not just handle multiples
brand in the same field, but also
brands in other areas, from light bulbs and
entertainment companies to cars and stereos?
As Variety notes, Disney CEO Bob Iger also addressed the potential for unifying disparate
brands in a call with investors on Thursday, saying, «Bringing Disney and Fox together will combine some of the world's most iconic
entertainment franchises.»
The
branded entertainment group therefore aims to pair creators and sponsors with matching values
in a way that Google Adsense simply doesn't.
In the case of Simone, it is what they call their Global Mindscape, which is a two - by - two matrix of the world of brands split into brands whose essence is based in recognition, progress, status and entertainmen
In the case of Simone, it is what they call their Global Mindscape, which is a two - by - two matrix of the world of
brands split into
brands whose essence is based
in recognition, progress, status and entertainmen
in recognition, progress, status and
entertainment.
As a founder of Benchmark
Entertainment in 1995, Taylor pioneered the business of creating radio shows as an extension of the magazines and
brands they represent.
In addition to sales, the New York office will host the company's
branded entertainment division, which brokers deals between content creators and major
brands.
The company's new TV division is also appealing to yesteryear; it's being
branded as Mainframe
Entertainment, the name the company scrapped
in 2006 when it was acquired by Rainmaker Income Fund.
The full store of
branded shops, a half - mile long aisle for customers to hang out, and a seasonal
entertainment area have the potential to change how people buy
in department stores.
«Sexy»
brands in fashion,
entertainment and tech created swathes of content linked directly to their products.
Virtual Reality has always been overhyped, but much of that was due to its relatively small market size, and therefore a lack of big, bankable
entertainment brands willing to make the investment
in original content.
Investments
in entertainment to ideally boost the retail presence of Bob the Builder, Polly Pocket, American Girl, and other Mattel - owned
brands.
Danish - based Lego has performed well
in the U.S. and markets abroad, while Hasbro has been busy building up its
entertainment licensed
brands to piggyback off Hollywood's biggest releases.
While golf is on the outs, Adidas sees a bright future
in merging lifestyle
brands and
entertainment to reach younger consumers, he said, highlighting its expanded collaboration with rapper - designer Kanye West.
In addition to the new first class suite, the 777's business and economy class cabins will also receive brand new seats and in - flight entertainment system
In addition to the new first class suite, the 777's business and economy class cabins will also receive
brand new seats and
in - flight entertainment system
in - flight
entertainment systems.
You're not building an app — you're building a
brand that defines
entertainment and dining
in your community.»
Or worse, companies and
brands that have not yet grasped the difference between an advertisement
in video form, and a video that provides some sort of real value — whether that be
entertainment, knowledge, etc..
Branded Entertainment Network, Sponsify, MediaSpike and Brandertainer are among the companies that facilitate native advertising
in online video.
In 2011, Burton and long - time
entertainment producer Mark Wolfe acquired the Rainbow license — which paved the way for the two to relaunch the Reading Rainbow
brand under the RRKidz name and into the digital age.
As intended, the
entertainment properties — TV shows built around some of the company's toy
brands — allowed Spin Master not only to make inroads
in new international markets, but also attract the attention of toy inventors, who would pitch ideas and prototypes to the company's R&D team.
At the same time, the company also decided to make a much more concerted foray into the global children's
entertainment market, setting up a stand - alone division
in Los Angeles with a mandate to create TV and digital content to work alongside the company's portfolio of toy
brands.
World Wrestling
Entertainment (WWE) will host the Middle East's biggest ever pay - per - view event in Saudi Arabia on Friday, as it looks to capitalize on the kingdom's more open stance to foreign entertai
Entertainment (WWE) will host the Middle East's biggest ever pay - per - view event
in Saudi Arabia on Friday, as it looks to capitalize on the kingdom's more open stance to foreign
entertainmententertainment brands.
Dan thought he had a solution
in 2008 when Key
Brand Entertainment, a U.S. company, bought Toronto's Canon and Panasonic theatres from a Canadian promoter.
Time's Up is a
brand new alliance of over 300 women who work
in the
entertainment industry, who have joined forces to address sexual abuse and correct the widespread imbalance of power for women
in entertainment and beyond.
Cue the eye - rolling among film buffs and beer lovers alike, but this is just the latest example of how
brand involvement
in entertainment, from product placement to original properties, has become the new frontier for marketers.
If you pulled any one of those pieces apart, it really took away from what the campaign was all about,» former TBA Global
branded entertainment executive vice president Brian J. Murphy told Billboard
in 2009.
«The accelerating popularity of Peppa Pig
in China is testament to the
brand's universal appeal and shows us what incredible growth is possible when the Chinese market gets behind a
brand,» said Andrew Carley, executive vice-president of global licensing, family and
brands at
Entertainment One.
Join Bourbon enthusiasts from all over the world, along with master distillers and
brand ambassadors, to enjoy Bluegrass - inspired culinary creations, live music and
entertainment — including a headline performance by Sundy Best on Saturday, September 16 — and, of course, the very best of Bourbon
in the Bourbon Capital of the World ®, Bardstown, Kentucky.
24 Seven is a full - service talent recruitment company that specializes
in the fashion, retail, action sports, home, beauty, marketing, advertising, and
entertainment industries, offering a wide range of employment opportunities with some of the biggest
brands in their respective industries.
«I have been
in entertainment and
branding for 25 years now, but this is a whole other language that most people don't know, and to be able to teach this to kids that don't have the Harvard education is a beautiful thing because it's not just about owning your life, it's not about owning property,» Lopez said.
Companies seeking to participate
in the IDEABOOST community and programs should be growth - oriented Canadian startups that are building technology platforms, products and
brands for the media and
entertainment industry.
Rebel Ventures invests
in and / or advises startups at any stage aiming to transform the worlds of sports and
entertainment through innovative products or services that focus on fan engagement, media + technology and enhancing consumer
brand experiences.
He specializes
in digital
branding and creative development for lifestyle, fashion, food, and
entertainment.
Benefit of our strategy is evident
in this quarter's results as our
branded content led the healthy increases
in operating income with our Parks and Resorts, Studio
Entertainment and Consumer Products segment.