As the technological era permeates cultures worldwide, the mass media are increasingly employed as a tool of the production -
consumption cycle
rather than as a resource for the education, information, and
entertainment required for the well - being of all people, an element essential to the development of citizens in any democracy.
Kinect 2.0's undoing would ultimately prove, however, to be Microsoft's vision for
entertainment consumption across the board,
rather than any particular issue with recognition.