Sentences with phrase «entertainment content across»

Not exact matches

The wide content spectrum ranges from movies, TV shows, etc. aggregated from across producers including Shemaroo Entertainment, ENCORE International, EROS International, etc..
The iHeartRadio app, which reached its first 20 million registered users faster than any digital service in Internet history, delivers everything listeners want in an all - in - one platform: Instant access to more than 1,500 radio stations from across the country, user - created Custom Stations inspired by a favorite artist or song, thousands of curated digital stations «Perfect For» any mood or activity, and the new Shows & Personalities feature giving users access to the best on - demand news, talk and entertainment content available today.
Across the Nordic region, Discovery owns and operates SBS Discovery Media, a top - three portfolio of 20 television brands that feature leading nonfiction content, as well as locally produced entertainment programs, sports and the best scripted series and movies from major studios.
«E is committed to bringing audiences across the continent more original, local content and we are proud to showcase some of Africa's biggest names in music and entertainment in this new series.»
DC Entertainment, home to iconic brands DC Comics (Superman, Batman, Green Lantern, Wonder Woman, The Flash, etc.), Vertigo (Sandman, Fables, etc.) and MAD, is the creative division charged with strategically integrating its content across Warner Bros. and Time Warner.
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strives to be the leading, global, cross-media entertainment company that develops and repurposes content libraries across multiple Tamim Khaja was once known for trying to be a gangster around the northern Sydney suburb of Macquarie Park.
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«Konami will continue to embrace the challenge of creating entertainment content via different platforms; across not only mobile platforms, but for home consoles, arcade units, and cards, to meet the changing needs of the times,» Konami said in a letter provided to Polygon.
Relativity Media, LLC («RML») is a media and entertainment company which focuses on creating, financing, and distributing first class studio quality entertainment content and intellectual property across multiple platforms.
About Disney Interactive Disney Interactive, one of the world's largest creators of high - quality interactive entertainment across all platforms, is the part of The Walt Disney Company responsible for the global creation and delivery of interactive entertainment, multi-platform video games, and family - focused content across all current and emerging digital media platforms.
Disney Interactive Disney Interactive, one of the world's largest creators of high - quality interactive entertainment across all platforms, is the part of The Walt Disney Company responsible for the global creation and delivery of interactive entertainment, multi-platform video games, and family - focused content across all current and emerging digital media platforms.
Angus MacKenzie, Motor Trend's most recent Editor - in - Chief, has been promoted to Chief Content Officer, Source Interlink Media, responsible for developing editorial, entertainment and advertising content strategy across all SIM Content Officer, Source Interlink Media, responsible for developing editorial, entertainment and advertising content strategy across all SIM content strategy across all SIM brands.
About Graphicly Graphicly is a cutting - edge entertainment and digital content publishing platform designed to deliver what authors and publishers need to share their work with audiences across all digital channels, including the Apple iPhone and iPad (plus Newsstand); eBook stores including Amazon Kindle, Kobo and Apple iBooks; Android devices including the Barnes & Noble NOOK Tablet and Color and the Amazon Kindle Fire; websites and blogs through an industry leading HTML5 web app; and the only way to read, share and sell books on Facebook.
The NOOK digital business offers award - winning NOOK ® products and an expansive collection of digital reading and entertainment content through the NOOK Store ™ (www.nook.com), while Barnes & Noble College Booksellers, LLC operates 678 bookstores serving over 4.6 million students and faculty members at colleges and universities across the United States.
Viacom (NASDAQ: VIA, VIAB) is home to the world's premier entertainment brands that connect with audiences through compelling content across television, motion picture, online and mobile platforms in approximately 160 countries and territories.
The NOOK digital business offers award - winning NOOK ® products and an expansive collection of digital reading and entertainment content through the NOOK Store ® (www.nook.com), while Barnes & Noble College Booksellers, LLC operates 724 bookstores serving over five million students and faculty members at colleges and universities across the United States.
Verizon's go90 is a free social entertainment platform that makes it easy to discover, view and share content from the most beloved networks, distributors and brands in digital entertainment across every screen.
Rather it is a symptom of an ongoing, radical and endless disruption of the creative content industry in all its guises (and one which is replicated across most industries that have an information / content / data / entertainment component which is to say, them all).
WAYN has formed a talent deal with CONTENTed digital media to carry sports and entertainment programming across its network.
Prior to founding Digital Monk, she served as senior vice president of Marvel Entertainment's gaming and digital business, overseeing licensing, business development, production, marketing and digital distribution efforts across most content, media and platforms.
Home Entertainment, Inc., is a premier worldwide publisher, developer, licencor, and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC - based gaming for both internal and third - partyEntertainment, Inc., is a premier worldwide publisher, developer, licencor, and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC - based gaming for both internal and third - partyentertainment content for the interactive space across all platforms, including console, handheld, mobile and PC - based gaming for both internal and third - party game titles.
Home Entertainment, Inc., is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC - based gaming for both internal and third partyEntertainment, Inc., is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC - based gaming for both internal and third partyentertainment content for the interactive space across all platforms, including console, handheld, mobile and PC - based gaming for both internal and third party game titles.
SBS Managing Director Michael Ebeid said: «SBS's partnership with Sony Computer Entertainment Australia builds on our commitment to expanding the reach of our content across a range of platforms.»
Today Codemasters ® announced that a special edition of GRID Autosport featuring additional content, GRID Autosport Black Edition, is available to pre-order from leading games retailers across Australia & New Zealand for the Xbox 360 games and entertainment system from Microsoft, Windows PC and for the PLAYSTATION ® 3 computer entertainment system.
Digital Entertainment content is offered to meet customer lifestyles across a variety of usage environments such as consumer game consoles (including handheld game machines), personal computers and smart devices.
«Arcade - like installations and experiences are skyrocketing across the globe as VR has proven to be a consistent traffic generator in entertainment venues,» said Joel Breton, HTC VIVE VP Global Content.
About Disney Interactive Media Group Disney Interactive, one of the world's largest creators of high - quality interactive entertainment across all platforms, is the part of The Walt Disney Company responsible for the global creation and delivery of interactive entertainment, multi-platform video games, and family - focused content across all current and emerging digital media platforms.
Home Entertainment Group, is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all current and future platforms, including console, handheld and PC - based gaming for both internal and third partyEntertainment Group, is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all current and future platforms, including console, handheld and PC - based gaming for both internal and third partyentertainment content for the interactive space across all current and future platforms, including console, handheld and PC - based gaming for both internal and third party game titles.
Square Enix Ltd., publishers of SQUARE ENIX ® interactive entertainment products across Australia & New Zealand, today announces that downloadable content for LIGHTNING RETURNS ™: FINAL FANTASY ® XIII will be available across PAL territories to anyone purchasing a first print run version of FINAL FANTASY X / X -2 HD Remaster on the PlayStation ® 3 computer entertainment system.
Square Enix Ltd., publishers of SQUARE ENIX ® interactive entertainment products across Australia & New Zealand, today announces a very special Lara Croft downloadable content (DLC) set for LIGHTNING RETURNS ™: FINAL FANTASY ® XIII, available to download from launch (13th February 2014) via the in - game stores, PlayStation ® Store and the Xbox Games Store.
With two offices in Southern California, and lawyers across the globe who provide services to numerous clients on media and entertainment - related projects, Sidley has a dynamic and growing media and entertainment practice and is involved in virtually all phases of content creation, protection, production, financing and distribution.
Our highly - skilled transactional lawyers have multiple decades of experience across all forms of entertainment — TV, film, music, radio and digital content.
By highlighting content on their homepages and by using ads on individual story pages (however much the flashing distractions drive me barmy) from across their navigation, they hope to provide a strong scent for all the different sections of news they cover — sport, entertainment, national and world news.
With our many years of experience in entertainment content development, we could not but notice a technology that removes all key shortcomings that gamers across the world have to face today.
«A new paradigm for demand content is about to disrupt the entertainment ecosystem, given the combination of Dish's robust video entertainment experience across TV shows, live TV and movies, coupled with Netflix's vast library and household penetration in the U.S.,» she told the E-Commerce...
Our client is a premium male - focused publisher, devoted to producing 100 % original content across areas including sport, politics, entertainment and culture.
I have also developed multi-platform promotional content across a variety of categories, with specific expertise in Sports, Reality and Entertainment programming.
Partnered with SVP of Marketing to source and recruit a VP of Marketing and Executive Director of Public Relations Organized low - cost, high - impact experiences and team - building programs including pop - up ice cream carts, mixology classes, and holiday toy drives to encourage and foster a collaborative and inviting work environment Directly managed communications coordinator Acted as the studio lead on multi-platform publicity campaigns for television series on Netflix, ABC, and Disney XD Crafted communication strategy with studio and production executives to increase series awareness and affinity Coordinated press set visits, recording session observations, screening events, and marketing photo shoots Actively pitched content to entertainment, trade, and consumer media across print, online, radio, and electronic platforms.
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