Sentences with phrase «entertainment content in»

The new service allows users to store their entertainment content in a cloud - storage service including Dropbox, Google Drive, and OneDrive (personal).
Square Enix Ltd., a part of the Square Enix Europe business unit, develops, publishes, distributes and licenses SQUARE ENIX, EIDOS ® and TAITO ® branded entertainment content in Europe and other PAL territories as part of the Square Enix Group.
About Square Enix Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX ®, EIDOS ® and TAITO ® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies.
Currently there are more than 130 highly - anticipated games and other entertainment content in development for PS VR, launching by the end of 2018.
MMA is a sport for sure but UFC is here to produce entertainment content in the form of combat fighting, they try to «regulate» it and «administer» it as much as possible so it appears like a sport (e.g. fake rankings that no one know how it works), reebok deal etc. but at the end of the day it is a entertainment show similar to WWE, the only difference being that as long as fighters to rig the fights, the UFC can not determine the outcome...

Not exact matches

The Walt Disney Co. and Twitter say they will create live content and advertisements in sports, news and entertainment from the entire Disney portfolio.
Though it has no experience in the entertainment business, the firm said it «remains committed to providing premier content with a diverse workforce in a safe environment founded on a culture of respect and creativity.»
«Lantern Entertainment remains committed to providing premier content with a diverse workforce in a safe environment founded on a culture of respect and creativity.»
With the average American spending two to two - and - a-half hours a day in a car, that's a lot of space to fill with entertainment content.
We will see a lot more innovation around consumption for content, consumption for knowledge, and consumption for entertainment happening much more quickly than we will see in the U.S.
In addition to sales, the New York office will host the company's branded entertainment division, which brokers deals between content creators and major brands.
This democratization of content creation has resulted in an explosion of creative voices producing entertainment.
Famed short seller Jim Chanos is putting Netflix and other entertainment content providers in his crosshairs.
«Sexy» brands in fashion, entertainment and tech created swathes of content linked directly to their products.
Is Corus Entertainment destined to become the second act in Shaw Communication's recent content play?
Sirius has focused on original content as a way to draw in more subscribers, which is right out of the playbook of Netflix and other entertainment streaming services.
With 40 million streaming subscribers in more than 40 countries so far — the Netherlands was just added in September — the service is growing in clout and exerting more influence on every aspect of the visual entertainment medium, from production and distribution to content and viewing patterns.
«Men today consume content on a variety of platforms and it is essential that we follow our viewers,» Adam Stotsky, president of Esquire and NBCU's E! Entertainment channel, said in a statement.
My guess: A major acquisition in the entertainment and / or original content spaces.
Virtual Reality has always been overhyped, but much of that was due to its relatively small market size, and therefore a lack of big, bankable entertainment brands willing to make the investment in original content.
Designs interactive digital platforms and content for customers in entertainment and education
In Tuesday's ruling, a three - judge appellate panel rejected Pauley's narrow definition of «repeat infringer» as only covering users who upload infringing content, rather than ones who downloaded songs for personal entertainment.
«It was actually back in our early original content days and the red envelope entertainment, it's all we did was produce original stand - up comedy and acquired documentaries and foreign language films.
In addition to pricing and control issues, some have criticized what they say is arrogance on Apple's part for making some content producers and entertainment outlets reluctant to deal with the company.
Here are three types of content that journalists rely on that don't cost much to produce but are still high in entertainment and engagement value.
With Mark Zuckerberg predicting Facebook content will be driven by video in five years, storytelling through film and photography is set to be expected by visitors to your site as a complement to the written word, especially as we're using mobile devices so much to access information and entertainment.
At the same time, the company also decided to make a much more concerted foray into the global children's entertainment market, setting up a stand - alone division in Los Angeles with a mandate to create TV and digital content to work alongside the company's portfolio of toy brands.
These latest generation investments in our WiFi and entertainment platforms allow us to provide the largest breadth of streamed content ever available at 35,000 feet.
Twitter says it wants to do more NFL - style deals — and it points out that it aired more than 800 hours of live - streaming content in the first quarter of this year, including sports, news and entertainment.
NEW YORK (AP)-- The Walt Disney Co. and Twitter say they will create live content and advertisements in sports, news and entertainment from the entire Disney portfolio.
Whereas print and broadcast journalism organizations could control the range of content that was packaged together in their products, and thereby provide their audience with a diversity of views and content - types (sports, entertainment, news, and accountability journalism), in the Facebook algorithm all information — including journalism — is atomized and distributed based on a set of hidden, unaccountable, rapidly iterating and individualized rules.
The site, launched in August 2013, aims to be the ultimate content site for women, covering everything from news to fashion to entertainment.
Last spring's federal budget, under the heading «Canada's Digital Future,» promised reviews of the key laws covering the entertainment and information industries — the Broadcasting Act, Telecommunications Act and Copyright Act — all with a focus on «the role of Canadian content in an increasingly digital world.»
As an industry content leader, Participant annually produces up to six narrative feature films, five documentary films, three episodic television series, and more than 40 hours of digital short form programming, through its digital subsidiary SoulPancake — all aimed at entertainment that inspires social awareness and engaging audiences to participate in positive social change.
Benefit of our strategy is evident in this quarter's results as our branded content led the healthy increases in operating income with our Parks and Resorts, Studio Entertainment and Consumer Products segment.
There's no love lost between Netflix (s NFLX) Chief Content Officer Ted Sarandos and Canada's big Internet providers: «It's almost a human rights violation what they're charging for internet access in Canada,» Sarandos said during the Merrill Lynch Media, Communications & Entertainment conference in Los Angeles Wednesday.
Lions Gate Entertainment Corporation Class A Voting Shares (NYSE: LGF.A), the entertainment and content maker behind «Orange Is the New Black,» is by the company's own admission «very interested in the consolidation space» — but the stock doesn't have Entertainment Corporation Class A Voting Shares (NYSE: LGF.A), the entertainment and content maker behind «Orange Is the New Black,» is by the company's own admission «very interested in the consolidation space» — but the stock doesn't have entertainment and content maker behind «Orange Is the New Black,» is by the company's own admission «very interested in the consolidation space» — but the stock doesn't have any upside...
In addition, regulations regarding sponsorship for online entertainment content will be reinforced.
It is hard to believe, for example, that Canada could not in the end find common ground with the US on some extension of patent protection for pharmaceuticals, since it was able to do so in the just - completed negotiations with the EU, or that an extension of the term of copyright protection from 50 to 70 years from the agreed baseline would have much if any real practical impact on Canada although it would be seen as a gain by the US given the heavy copyright portfolios of US entertainment companies, allowing them an additional period of time to exploit their copyrighted content.
And the aggressive pursuit of Time Warner Inc. (TWX)(which is currently experiencing heavy regulatory scrutiny) could serve to further reshape AT&T into a diversified entertainment conglomerate that would be vertically integrated (delivering content via its DirecTV business and also producing content), with a massive communications business thrown in.
Some speculate that the live streaming service will shift its e-sports focus (in Chinese) and use the new money to build a pan-entertainment platform encompassing entertainment programs, variety shows, e-sports and more, as the exorbitant costs related to purchases of e-sports tournament royalties, salaries of starring presenters (the signing bonus of a famous presenter can be as high as tens of millions of RMB) and content distribution network charges (can be as high as RMB 20 million every month) have made e-sports a cash - burning business.
At the very least, the Nielsen data makes a strong case for the theory that the time we allocate to consuming entertainment content is valuable in direct proportion to its finitude and therefore may be better spent by side - stepping the advertisements for all those things we've never had any interest in buying in the first place.
In fact, a straightforward new content syndication business, focused first on entertainment, could prove a viable business venture.
For if it is experiential or broadly empirical description one seeks, and if this is always of the character, structure, and content of experience as one must somehow speculatively entertain them, such imaginative entertainment can only ever occur in fully critical fashion on the basis of a rational analysis of the possibilities relevant thereto.
Clear Channel Media and Entertainment serves 150 markets through 840 owned radio stations, and the company's radio stations and content can be heard on AM / FM, HD digital radio, satellite radio, on the Internet at iHeartRadio.com and on the company's radio station websites, on the iHeartRadio mobile app, in enhanced auto dashes, on iPads and smartphones, and used via navigation systems.
The iHeartRadio app, which reached its first 20 million registered users faster than any digital service in Internet history, delivers everything listeners want in an all - in - one platform: Instant access to more than 1,500 radio stations from across the country, user - created Custom Stations inspired by a favorite artist or song, thousands of curated digital stations «Perfect For» any mood or activity, and the new Shows & Personalities feature giving users access to the best on - demand news, talk and entertainment content available today.
In 2009 Zero Point Zero began an expansion into other content platforms including interactive entertainment and publishing.
These new high - definition boards, which have split - screen capabilities, will display a variety of content, ranging from in - game action, highlights, stats, welcome messaging and entertainment video.
As the most engaged and viewed channel in the world, UNILAD is a leading original content producer, blending the best viral videos with exclusive content built for social as well as a provider of news, entertainment and sport.
Even if you insulate your child from exposure to sexual content online or in entertainment media, she will hear about from her peers.
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