The new service allows users to store
their entertainment content in a cloud - storage service including Dropbox, Google Drive, and OneDrive (personal).
Square Enix Ltd., a part of the Square Enix Europe business unit, develops, publishes, distributes and licenses SQUARE ENIX, EIDOS ® and TAITO ® branded
entertainment content in Europe and other PAL territories as part of the Square Enix Group.
About Square Enix Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX ®, EIDOS ® and TAITO ® branded
entertainment content in Europe and other PAL territories as part of the Square Enix group of companies.
Currently there are more than 130 highly - anticipated games and other
entertainment content in development for PS VR, launching by the end of 2018.
MMA is a sport for sure but UFC is here to produce
entertainment content in the form of combat fighting, they try to «regulate» it and «administer» it as much as possible so it appears like a sport (e.g. fake rankings that no one know how it works), reebok deal etc. but at the end of the day it is a entertainment show similar to WWE, the only difference being that as long as fighters to rig the fights, the UFC can not determine the outcome...
Not exact matches
The Walt Disney Co. and Twitter say they will create live
content and advertisements
in sports, news and
entertainment from the entire Disney portfolio.
Though it has no experience
in the
entertainment business, the firm said it «remains committed to providing premier
content with a diverse workforce
in a safe environment founded on a culture of respect and creativity.»
«Lantern
Entertainment remains committed to providing premier
content with a diverse workforce
in a safe environment founded on a culture of respect and creativity.»
With the average American spending two to two - and - a-half hours a day
in a car, that's a lot of space to fill with
entertainment content.
We will see a lot more innovation around consumption for
content, consumption for knowledge, and consumption for
entertainment happening much more quickly than we will see
in the U.S.
In addition to sales, the New York office will host the company's branded
entertainment division, which brokers deals between
content creators and major brands.
This democratization of
content creation has resulted
in an explosion of creative voices producing
entertainment.
Famed short seller Jim Chanos is putting Netflix and other
entertainment content providers
in his crosshairs.
«Sexy» brands
in fashion,
entertainment and tech created swathes of
content linked directly to their products.
Is Corus
Entertainment destined to become the second act
in Shaw Communication's recent
content play?
Sirius has focused on original
content as a way to draw
in more subscribers, which is right out of the playbook of Netflix and other
entertainment streaming services.
With 40 million streaming subscribers
in more than 40 countries so far — the Netherlands was just added
in September — the service is growing
in clout and exerting more influence on every aspect of the visual
entertainment medium, from production and distribution to
content and viewing patterns.
«Men today consume
content on a variety of platforms and it is essential that we follow our viewers,» Adam Stotsky, president of Esquire and NBCU's E!
Entertainment channel, said
in a statement.
My guess: A major acquisition
in the
entertainment and / or original
content spaces.
Virtual Reality has always been overhyped, but much of that was due to its relatively small market size, and therefore a lack of big, bankable
entertainment brands willing to make the investment
in original
content.
Designs interactive digital platforms and
content for customers
in entertainment and education
In Tuesday's ruling, a three - judge appellate panel rejected Pauley's narrow definition of «repeat infringer» as only covering users who upload infringing
content, rather than ones who downloaded songs for personal
entertainment.
«It was actually back
in our early original
content days and the red envelope
entertainment, it's all we did was produce original stand - up comedy and acquired documentaries and foreign language films.
In addition to pricing and control issues, some have criticized what they say is arrogance on Apple's part for making some
content producers and
entertainment outlets reluctant to deal with the company.
Here are three types of
content that journalists rely on that don't cost much to produce but are still high
in entertainment and engagement value.
With Mark Zuckerberg predicting Facebook
content will be driven by video
in five years, storytelling through film and photography is set to be expected by visitors to your site as a complement to the written word, especially as we're using mobile devices so much to access information and
entertainment.
At the same time, the company also decided to make a much more concerted foray into the global children's
entertainment market, setting up a stand - alone division
in Los Angeles with a mandate to create TV and digital
content to work alongside the company's portfolio of toy brands.
These latest generation investments
in our WiFi and
entertainment platforms allow us to provide the largest breadth of streamed
content ever available at 35,000 feet.
Twitter says it wants to do more NFL - style deals — and it points out that it aired more than 800 hours of live - streaming
content in the first quarter of this year, including sports, news and
entertainment.
NEW YORK (AP)-- The Walt Disney Co. and Twitter say they will create live
content and advertisements
in sports, news and
entertainment from the entire Disney portfolio.
Whereas print and broadcast journalism organizations could control the range of
content that was packaged together
in their products, and thereby provide their audience with a diversity of views and
content - types (sports,
entertainment, news, and accountability journalism),
in the Facebook algorithm all information — including journalism — is atomized and distributed based on a set of hidden, unaccountable, rapidly iterating and individualized rules.
The site, launched
in August 2013, aims to be the ultimate
content site for women, covering everything from news to fashion to
entertainment.
Last spring's federal budget, under the heading «Canada's Digital Future,» promised reviews of the key laws covering the
entertainment and information industries — the Broadcasting Act, Telecommunications Act and Copyright Act — all with a focus on «the role of Canadian
content in an increasingly digital world.»
As an industry
content leader, Participant annually produces up to six narrative feature films, five documentary films, three episodic television series, and more than 40 hours of digital short form programming, through its digital subsidiary SoulPancake — all aimed at
entertainment that inspires social awareness and engaging audiences to participate
in positive social change.
Benefit of our strategy is evident
in this quarter's results as our branded
content led the healthy increases
in operating income with our Parks and Resorts, Studio
Entertainment and Consumer Products segment.
There's no love lost between Netflix (s NFLX) Chief
Content Officer Ted Sarandos and Canada's big Internet providers: «It's almost a human rights violation what they're charging for internet access
in Canada,» Sarandos said during the Merrill Lynch Media, Communications &
Entertainment conference
in Los Angeles Wednesday.
Lions Gate
Entertainment Corporation Class A Voting Shares (NYSE: LGF.A), the entertainment and content maker behind «Orange Is the New Black,» is by the company's own admission «very interested in the consolidation space» — but the stock doesn't have
Entertainment Corporation Class A Voting Shares (NYSE: LGF.A), the
entertainment and content maker behind «Orange Is the New Black,» is by the company's own admission «very interested in the consolidation space» — but the stock doesn't have
entertainment and
content maker behind «Orange Is the New Black,» is by the company's own admission «very interested
in the consolidation space» — but the stock doesn't have any upside...
In addition, regulations regarding sponsorship for online
entertainment content will be reinforced.
It is hard to believe, for example, that Canada could not
in the end find common ground with the US on some extension of patent protection for pharmaceuticals, since it was able to do so
in the just - completed negotiations with the EU, or that an extension of the term of copyright protection from 50 to 70 years from the agreed baseline would have much if any real practical impact on Canada although it would be seen as a gain by the US given the heavy copyright portfolios of US
entertainment companies, allowing them an additional period of time to exploit their copyrighted
content.
And the aggressive pursuit of Time Warner Inc. (TWX)(which is currently experiencing heavy regulatory scrutiny) could serve to further reshape AT&T into a diversified
entertainment conglomerate that would be vertically integrated (delivering
content via its DirecTV business and also producing
content), with a massive communications business thrown
in.
Some speculate that the live streaming service will shift its e-sports focus (
in Chinese) and use the new money to build a pan-
entertainment platform encompassing
entertainment programs, variety shows, e-sports and more, as the exorbitant costs related to purchases of e-sports tournament royalties, salaries of starring presenters (the signing bonus of a famous presenter can be as high as tens of millions of RMB) and
content distribution network charges (can be as high as RMB 20 million every month) have made e-sports a cash - burning business.
At the very least, the Nielsen data makes a strong case for the theory that the time we allocate to consuming
entertainment content is valuable
in direct proportion to its finitude and therefore may be better spent by side - stepping the advertisements for all those things we've never had any interest
in buying
in the first place.
In fact, a straightforward new
content syndication business, focused first on
entertainment, could prove a viable business venture.
For if it is experiential or broadly empirical description one seeks, and if this is always of the character, structure, and
content of experience as one must somehow speculatively entertain them, such imaginative
entertainment can only ever occur
in fully critical fashion on the basis of a rational analysis of the possibilities relevant thereto.
Clear Channel Media and
Entertainment serves 150 markets through 840 owned radio stations, and the company's radio stations and
content can be heard on AM / FM, HD digital radio, satellite radio, on the Internet at iHeartRadio.com and on the company's radio station websites, on the iHeartRadio mobile app,
in enhanced auto dashes, on iPads and smartphones, and used via navigation systems.
The iHeartRadio app, which reached its first 20 million registered users faster than any digital service
in Internet history, delivers everything listeners want
in an all -
in - one platform: Instant access to more than 1,500 radio stations from across the country, user - created Custom Stations inspired by a favorite artist or song, thousands of curated digital stations «Perfect For» any mood or activity, and the new Shows & Personalities feature giving users access to the best on - demand news, talk and
entertainment content available today.
In 2009 Zero Point Zero began an expansion into other
content platforms including interactive
entertainment and publishing.
These new high - definition boards, which have split - screen capabilities, will display a variety of
content, ranging from
in - game action, highlights, stats, welcome messaging and
entertainment video.
As the most engaged and viewed channel
in the world, UNILAD is a leading original
content producer, blending the best viral videos with exclusive
content built for social as well as a provider of news,
entertainment and sport.
Even if you insulate your child from exposure to sexual
content online or
in entertainment media, she will hear about from her peers.