Sentences with phrase «entertainment franchise like»

Now days, it seems like arcades (apart from those at a restaurant / bar / entertainment franchise like Dave & Busters) are a perpetual ghost town compared to how they used to be.

Not exact matches

If you're like me and grew up playing Nintendo game consoles like the Nintendo Entertainment System, Super NES, Nintendo 64, and GameCube, you likely have fond memories of characters like Chun - Li and Ken from the «Street Fighter» franchise.
Durham University has had to apologise after students planned a Thatchers Government vs. We run on a franchise concept, so if youd like to make your living in the world of entertainment and dating options then wed love to hear.
Perhaps its unexpected box office success can be attributed in part to the popular reaction against an entertainment industry whose laser - like concentration is on big - budget franchise and sequel films.
If like me and the other adults contributing to the franchise's nearly $ 1 billion annual revenue ¹ (which ranks Pooh fifth among all entertainment brands, trailing only Disney Princess, Star Wars, Hello Kitty, and Cars), you find it difficult to suddenly stop seeing the appeal in Pooh, then good luck trying to maintain a typical grown - up fandom.
(Frances McDormand, Tilda Swinton and Bill Murray all Coen staples, were also the adult cast of Moonrise Kingdom) As the two filmmakers working today that do not operate in franchises or sequels, but still make popular entertainment on a significant scale, they feel like increasingly rare birds in the American movie landscape.
Those who like Abrams» Star Trek do not suddenly develop a love for the franchise's 43 preceding years of entertainment any more than enjoying The Avengers turns someone into a classic Marvel comic book collector.
«We've reached a point where the brand, a brand that can produce these — and when I say franchises, I don't just mean movie franchises, I mean global entertainment franchises whose value spreads across a transnational media and entertainment empire like Disney or Warner Bros.,» he says.
With LEGO's place as children's premier constructive entertainment icon unceremoniously usurped by Mojang's Minecraft in recent times, this would seem like a plausible way for the franchise to get back into the hearts, minds and wallets of kids and parents alike.
Universal City, California, June 13, 2017 — Delivering more rivalry, fierceness and cheer puns like never before, the Bring it On franchise goes global for the very first time in the high energy sixth installment, Bring It On: Worldwide #Cheersmack, debuting on Blu - ray ™, DVD, Digital HD and OnDemand on August 29, 2017 from Universal Pictures Home Entertainment and Beacon Pictures.
According to Disney's Chief Executive Officer, Bob Iger, children are turning to tablets for entertainment and education; and who understands children better than the creators of franchises like Frozen and Cars?
«With more than 200 games on notable platforms globally, and its proven success creating renowned franchises like Dead Island, Deep Silver is perfectly positioned to lead these brands into the next generation of interactive entertainment for fans around the world.»
Among these many classic games comes a title that seems like an off - the - wall love poem to all things ancient Greek and Blizzard Entertainment's Diablo franchise.
Activision Publishing is a leading worldwide developer, publisher and distributor of interactive entertainment for various consoles, handheld platforms and PC, including blockbuster franchises like Call of Duty ®, Skylanders ®, and Destiny ®.
Activision develops, distributes, and publishes deeply immersive interactive entertainment for gaming consoles, mobile and tablet platforms, and PCs, including blockbuster franchises like Call of Duty ®, Skylanders ® and Destiny ®.
Remedy Entertainment, the studio behind the hit Alan Wake franchise and more recent games like Quantum Break, is a studio that isn't afraid to take its time in order to ensure their game is exactly where they want it to be.
Created a number of major franchises that are easily recognizable around the world, received numerous awards, and has helmed Entertainment Analysis & Development (Nintendo's game development arm) for what seems like decades — meaning that he's been in a management position for a long time, lending to the legitimacy of his candidacy.
Sweeney has built his company into a powerhouse in the video game industry with franchises like Unreal Tournament (which has a new free - to - play game in development), Gears of War (which was sold to Microsoft in 2014) and Infinity Blade (from Chair Entertainment).
The various missions in the game provided hours of entertainment, while the new features and «evolution» paths added something new to the tried and test formula, givign fans like myself even more reason to once again become enthralled in the franchise.
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