Sentences with phrase «entertainment gaming product»

America's Army: Proving Grounds was David's first design credit on an entertainment gaming product.

Not exact matches

Electronic Entertainment Expo (E3) is an annual demonstration in June that showcases the top names in electronic gaming and their outlook for future products.
Lofelt, a Berlin - based startup that is developing «next - generation» haptic technology for use in a range of products — including gaming, AR, VR, automobile, consumer electronics, toys, medical, and entertainment — has raised $ 5.4 million in Series A funding.
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«The new Acer Iconia Tab A510 will exceed the expectations of customers who are ready to embrace using their tablets for more fun, entertainment and a first - rate mobile gaming experience,» said Paul Tayar, director of product marketing for connected devices, Acer America.
The publication writes that the updated iteration of the company's popular mobile gaming console will be released on January 27th; the company will also «outline a strategy to use its networked entertainment services to share games, movies and music among handheld products, TVs and other devices.»
Whether it's watching the latest episode of your favourite show or beating your gaming high score, we are always looking for game changers that connect our customers to more of the things that matter to them, when they want, wherever they are,» says Raj Doshi, Vice President, Mobile Product Management, Rogers Communications Inc. «Together with Sony Ericsson, and backed by the amazing power of Android, we believe the Xperia PLAY and Xperia arc are going to revolutionize mobile gaming and entertainment experiences for Canadians and we're excited our customers will have exclusive access to them.»
In addition to his role as Trustee of RMT Trust and Director of Dover Motorsports and Dover Downs Gaming & Entertainment, Mr. Rollins was the Chairman of the Board of Rollins, Inc. (NYSE: ROL), Marine Products Corp. (NYSE: MPX), and RPC, Inc. (NYSE: RES) and maintained shared voting control of each of these public companies with his younger brother, Gary Rollins.
Leucadia National Corporation is engaged in the business of manufacturing, telecommunications, property management and services, gaming entertainment, real estate activities, medical product development and winery operations.
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
Grand Theft Auto V was recently crowned the most lucrative entertainment product in history so it's no surprise that it also had the biggest launch in gaming history.
At its media briefing in advance of the E3 Expo, the video game industry's premier trade show, Nintendo announced products for social entertainment that stretch far beyond the current notion of what a video game can be, all while continuing to provide avid gaming fans with the challenges and thrills they desire.
Nyko Technologies, the premier gaming peripherals manufacturer, is unveiling their latest products at the Electronic Entertainment Expo.
The video gaming industry is one of the largest sectors of the entertainment industry, and game developers are constantly trying to give their customers access to the latest and greatest experiences through new product developments with innovative features.
Our mission is to create a fun, action - packed, unforgettable broadcast event tailored to all of the things we geeks love: entertainment, gaming, products and art — delivered via the latest digital technologies.
Big gaming providers selling their products online are some of the world's largest entertainment companies.
Game and entertainment translations including: race and sports games, RTS, shooters, online gaming, family and kids games, puzzles, mobile apps, educational products, and much more.
Subtopia is a marvelous product by online gaming developer Net Entertainment.
QV Software, the leading interactive entertainment specialist across Australia and New Zealand and the exclusive distributor of Turtle Beach products in the region, is partnering with EGSN, Australia's largest eSports and gaming network for its upcoming competitive season.
Mad Catz Interactive, Inc. (AMEX / TSX: MCZ) is a global provider of innovative interactive entertainment products marketed primarily under its Mad Catz ® (casual gaming), CyborgTM (pro gaming), Tritton ® (gaming audio), Saitek ® (simulation), and EclipseTM (home and office) brands.
GameFocus is an interactive entertainment website that focuses on the gaming industry, and is a top resource for both industry news and product reviews.
345 Games, the video gaming arm of COMEDY CENTRAL and Spike TV, develops products based on the MTV Networks Entertainment Group's franchises and brands.
Touching each service or product developed from the creativity that can be used to generate new jobs and incomes, this idea spans many new sectors: the entertainment industry, gaming, the Internet — but also from the pedagogical artistic proposals that have been used to make our productivity an increasingly ecological and sustainable design.
He has handled intellectual property matters involving a wide range of industries and technologies, including aerospace, biotechnology, computers and software, consumer goods, electronics, entertainment, gaming, lighting, medical devices, pharmaceuticals, semiconductors, sports products, and telecommunications.
Main areas of work Practices: Corporate and business, gaming, intellectual property, energy and natural resources, government relations, litigation, real estate Industries: Banking, investment, finance and money management; energy and mining; gaming; health care; life sciences; real estate; water; consumer products; entertainment; government, regulation and public policy; hospitality; professional service; and science and technology Firm profile Brownstein Hyatt Farber Schreck has developed a reputation as a high - powered law firm with unparalleled community and business connections.
At one extreme you have the entertainment - first products, like Oculus Rift and HTC VIVE, which focus on gaming and immersive experiences.
Peter Chang, Regional Head — South Asia & Country Manager — System Business Group — ASUS India commented, «The product is aimed at the young professionals who enjoy regular - through - heavy gaming sessions and premium entertainment when on the go, and in their spare time.
SUMMARY General Management and Business Unit Executive Product Marketing and Sales Business Development Consumer Devices and Services Digital Media Connected Fitness, Health, Wellness Gaming Entertainment Business builder, innovator, and entrepreneurial leader specializing in directing new, transforming, and high growth ventures by pioneering new products and practices, developing new markets, and cultivating st...
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