Sentences with phrase «entertainment marketing company»

Not exact matches

BKEG was acquired in 2003 by New Wave Entertainment, a producer of marketing solutions and trailers for the movie industry that's owned by Paul Apel, who started as an editor at the company and worked his way up to owner and CEO, a spot he's had for 23 years.
Nielsen, the company whose name is synonymous with network and cable TV ratings, has been trying for a few years to expand its measurement capabilities to cover the rapidly - growing streaming entertainment market.
He had already started three companies, including Travidia, an Internet marketing firm in which he still owns a minority stake, and PRC Gaming, which he founded in 1993 and sold to Harrah's Entertainment (NYSE: HET) in 1997 for an undisclosed amount.
As intended, the entertainment properties — TV shows built around some of the company's toy brands — allowed Spin Master not only to make inroads in new international markets, but also attract the attention of toy inventors, who would pitch ideas and prototypes to the company's R&D team.
At the same time, the company also decided to make a much more concerted foray into the global children's entertainment market, setting up a stand - alone division in Los Angeles with a mandate to create TV and digital content to work alongside the company's portfolio of toy brands.
Entertainment Weekly posed this very question to Marc Weinstock, head of domestic marketing at 20th Century Fox, the primary production company behind the film.
The eSports market is continuing to open up to a broader audience with companies such as Super Evil Megacorp and Blizzard Entertainment who have introduced eSports to mobile gamers through Vainglory and Hearthstone.
Cineplex's recent partnership with sports entertainment company Topgolf will also see dining complexes centred around digital golf games using micro-chipped balls make their way to the Canadian market after success in the U.S.
CEO Kotick said in a statement, «We should emerge even stronger — an independent company with a best - in - class franchise portfolio and the focus and flexibility to drive long - term shareholder value and expand our leadership position as one of the world's most important entertainment companies... The transactions announced today will allow us to take advantage of attractive financing markets while still retaining more than US$ 3 billion cash on hand to preserve financial stability.»
Previously, Apple has experimented with unscripted original series, including James Corden's Carpool Karaoke and the reality show Planet of the Apps, though the company is clearly looking to quickly expand its original programming offerings as it enters a market already stacked with competition from traditional entertainment studios as well as growing streaming players like Netflix, Amazon, and Hulu.
Crowfunder accepts companies in marketing and advertising, finance, healthcare, technology, arts, entertainment and more.
24 Seven is a full - service talent recruitment company that specializes in the fashion, retail, action sports, home, beauty, marketing, advertising, and entertainment industries, offering a wide range of employment opportunities with some of the biggest brands in their respective industries.
To help support and guide startups to market entry, JOLT has attracted more than 70 experienced entrepreneurs and executives from many of Canada's leading startups, and venture capital, technology and entertainment companies, including: Polar Mobile, Spark59, Virgin Gaming, Google, Zynga, Kobo, and more.
As a content marketing consultant, he's worked with or spoken at the United Nations, the Weather Company, Wix, Entertainment Weekly and others.
FinancialBuzz.com, a heading financial news informational web portal designed to yield the latest trends in Market News, Investing News, Personal Finance, Politics, Entertainment, in - depth broadcasts on Stock News, Market Analysis and Company Interviews.
The media and entertainment company will report its first quarter financial results before the market opens on Tuesday.
The media and entertainment industry accounted for 34 % of the US debt - restructuring market last year, led by the Tribune Company's $ 13 billion deal.
About Legends Hospitality Legends, owned by the New York Yankees, the Dallas Cowboys and the Checketts Partners Investor Fund, is an industry leading sports entertainment company with disciplines focused on sales and marketing, hospitality, and feasibility market analysis and includes: Legends Hospitality, a premier provider of general concessions, premium food & beverage, catering, and retail merchandise; Legends Global Sales, which offers team owners, facility operators and athletic departments premium tickets sales and service, PSL sales execution, CRM, sponsorship and naming rights capabilities and sales training; Legends Global Planning, which provides project feasibility, economic impact studies, funding plans and business operational reviews.; and Legends Attractions, which combines its best - in - class design, sales and marketing, hospitality and merchandise services to create memorable Guest experiences in the Observatory and Stadium Tour industries.
Clear Channel Media and Entertainment serves 150 markets through 840 owned radio stations, and the company's radio stations and content can be heard on AM / FM, HD digital radio, satellite radio, on the Internet at iHeartRadio.com and on the company's radio station websites, on the iHeartRadio mobile app, in enhanced auto dashes, on iPads and smartphones, and used via navigation systems.
About Live Nation Entertainment: Live Nation Entertainment (NYSE: LYV) is the world's leading live entertainment company comprised of global market leaders: Ticketmaster, Live Nation Concerts, Live Nation Media & Sponsorship and Artist NatioEntertainment: Live Nation Entertainment (NYSE: LYV) is the world's leading live entertainment company comprised of global market leaders: Ticketmaster, Live Nation Concerts, Live Nation Media & Sponsorship and Artist NatioEntertainment (NYSE: LYV) is the world's leading live entertainment company comprised of global market leaders: Ticketmaster, Live Nation Concerts, Live Nation Media & Sponsorship and Artist Natioentertainment company comprised of global market leaders: Ticketmaster, Live Nation Concerts, Live Nation Media & Sponsorship and Artist Nation Management.
That list caught the eye of Hunter Lochmann, the senior vice president of marketing and brand strategy at Monumental Sports and Entertainment (the parent company that owns the Wizards and Capitals).
Scott: First, now they have four PR firms working on promoting this film for the next couple of weeks, but the initial marketer is Motive Entertainment, which is the same marketing company that promoted Passion of the Christ and Chronicles of Narnia; and the kind of pioneering approach that they instituted with Passion of the Christ was this viral marketing as they were doing with Expelled.
Instead of being a technology in search of a purpose, «we knew early on that LTE was about more than handsets,» West says, which is why his company has grown the ng Connect Program to include 26 member companies, including Atlantic Records, Hewlett — Packard and Samsung Telecommunications America, LLC, to serve a variety of different industries, including health care, entertainment and marketing, in addition to automotive.
He has been a copywriter and marketing attorney for Fortune 500 entertainment and advertising companies.
Name: Jennifer Graham Location: New York City Current Title / Company: Director of Field Marketing, 20th Century Fox Filmed Entertainment Educational Background: Bachelor of Arts, Political Science and Humanities, Providence College
The Company, a chief content creator in the U.S., includes Univision Network, one of the top networks in the U.S. regardless of language and the most - watched Spanish - language broadcast television network in the country, available in approximately 90 % of U.S. Hispanic television households; UniMás, a leading Spanish - language broadcast television network available in approximately 84 % of U.S. Hispanic television households; Univision Cable Networks, including Galavisión, the most - watched U.S. Spanish - language entertainment cable network, as well as UDN (Univision Deportes Network), the most - watched U.S. Spanish - language sports cable network, Univision tlnovelas, a 24 - hour Spanish - language cable network dedicated to telenovelas, ForoTV, a 24 - hour Spanish - language cable network dedicated to international news, and an additional suite of cable offerings - De Película, De Película Clásico, Bandamax, Ritmoson and Telehit; as well as an investment in El Rey Network, a general entertainment English - language cable network; Univision Local Media, which owns and / or operates 61 television stations and 58 radio stations in major U.S. Hispanic markets and Puerto Rico; Univision Now, a direct - to - consumer, on demand and live streaming subscription service; Univision.com, the most - visited Spanish - language website among U.S. Hispanics; and Uforia, a music application featuring multimedia music content.
The company also combines the strengths of Yahoo! search and communications capabilities and its global internet network, with Seven's rich media and entertainment content and marketing capabilities.
OPW — Mar 30 — Mobestar, a UK company that launched in 2004, was known for developing white label technology and content for the mobile entertainment market, including social networking and online dating.
PlanetOut Inc. is the leading global media and entertainment company exclusively serving the LGBT; Gay.com, PlanetOut.com, Kleptomaniac.com, OUT&ABOUT Travel, The Advocate, Out, The Out Traveler, HIVPlus, Alyson Publications, SpecPub, Triangle Marketing Services.
Patricia Röckenwagner has been upped to Chief Brand Officer of STX Entertainment, a newly created role that will oversee all aspects of communications and marketing for the global STX brand, its strategic positioning and the company culture.
OddLot Entertainment is a Los Angeles - based film and television production company that develops, produces, finances and arranges distribution for quality, commercial properties for both the domestic and international markets.
In Pokémon Super Mystery Dungeon, players will battle alongside Legendary and Mythical Pokémon to save the world in a sweeping tale of adventure and mystery.About Pokémon The Pokémon Company International, a subsidiary of The Pokémon Company in Japan, manages the property outside of Asia and is responsible for brand management, licensing, marketing, the Pokémon Trading Card Game, the animated TV series, home entertainment, and the official Pokémon website.
He began his entertainment career in marketing; he was an executive with the Walt Disney Company in the mid-90s, responsible for writing and producing campaigns for studio films.
Sony and the RoboCop remake marketing team have torn a leaf from that book with this new viral vid, a mock Consumer Entertainment Show keynote address by OmniCorp in 2027 about the company's new technological breakthrough.
The deal came together at the American Film Market this week, and Meyers will produce with Scott Rudin; Worldview Entertainment is financing, and Universal, The Weinstein Company and Warner Bros are reportedly circling to distribute.
NBCUniversal is one of the world's leading media and entertainment companies in the development, production and marketing of entertainment, news and information to a global audience.
ABOUT TWENTIETH CENTURY FOX HOME ENTERTAINMENT Twentieth Century Fox Home Entertainment is the industry leading worldwide marketing, sales and distribution company for all Fox produced, acquired and third party partner film and television programing.
Buena Vista Worldwide Home Entertainment, a recognized leader in the home entertainment industry, is the marketing, sales and distribution company for Walt Disney, Touchstone, Hollywood Pictures, Miramax and Buena Vista product, which includes DVD, Blu - ray Disc ® and electronic Entertainment, a recognized leader in the home entertainment industry, is the marketing, sales and distribution company for Walt Disney, Touchstone, Hollywood Pictures, Miramax and Buena Vista product, which includes DVD, Blu - ray Disc ® and electronic entertainment industry, is the marketing, sales and distribution company for Walt Disney, Touchstone, Hollywood Pictures, Miramax and Buena Vista product, which includes DVD, Blu - ray Disc ® and electronic distribution.
Buena Vista Home Entertainment, Inc. is the marketing, sales and distribution company for Walt Disney, Touchstone, Miramax, Dimension and Buena Vista videocassettes and DVDs.
In choosing which films to release, Cohen and company must take into account the painstaking film restoration process (100 hours and three months were spent on «Intolerance,» Lanza said) as well as such marketing considerations as what Cohen called «a strong entertainment quotient.»
In Source Interlink's own words «Source Interlink Companies is a leading marketing, merchandising, content and fulfillment company of entertainment products, including DVDs, music CDs, magazines and books.
The company does not intend to market passenger versions of the Metris commercial vehicle as minivans — it doesn't offer the usual types of family friendly features such as rear seat entertainment systems — but it's not such a stretch of the imagination to look at one of these and imagine doing the school run in it.
The company also offers comprehensive sponsorship, business networking, and experiential marketing programs including race hospitality, VIP / client entertainment, track days, corporate events, and employee team building.
The Company is aggressively striving to develop, deliver and market the most cutting - edge innovations in order to leverage the worldwide demand for entertainment, education, ease of use, speed, and cost - effectiveness, with a larger belief of empowering knowledge to consumers.
Headquartered in Tokyo, Japan, SCEI, along with its affiliated companies, Sony Computer Entertainment America LLC., and Sony Computer Entertainment Europe Ltd., and its division companies, Sony Computer Entertainment Japan and Sony Computer Entertainment Asia develops, publishes, markets and distributes hardware and software, and manages the third party licensing programs for these platforms in the respective markets worldwide.
Recognized as the global leader and company responsible for the progression of consumer - based computer entertainment, Sony Computer Entertainment Inc. (SCEI) manufactures, distributes, develop and markets the PlayStation ® 2 (PS2 ®) computer entertainment system, the PSP ® (PlayStation ® Portable) handheld entertainment system, the PlayStation ® 3 (PS3 ®) computer entertainment system and the PlayStation ® Vita (PS Vita) portable entertaientertainment, Sony Computer Entertainment Inc. (SCEI) manufactures, distributes, develop and markets the PlayStation ® 2 (PS2 ®) computer entertainment system, the PSP ® (PlayStation ® Portable) handheld entertainment system, the PlayStation ® 3 (PS3 ®) computer entertainment system and the PlayStation ® Vita (PS Vita) portable entertaiEntertainment Inc. (SCEI) manufactures, distributes, develop and markets the PlayStation ® 2 (PS2 ®) computer entertainment system, the PSP ® (PlayStation ® Portable) handheld entertainment system, the PlayStation ® 3 (PS3 ®) computer entertainment system and the PlayStation ® Vita (PS Vita) portable entertaientertainment system, the PSP ® (PlayStation ® Portable) handheld entertainment system, the PlayStation ® 3 (PS3 ®) computer entertainment system and the PlayStation ® Vita (PS Vita) portable entertaientertainment system, the PlayStation ® 3 (PS3 ®) computer entertainment system and the PlayStation ® Vita (PS Vita) portable entertaientertainment system and the PlayStation ® Vita (PS Vita) portable entertainmententertainment system.
The company offers an integrated product line including magazines such as SHONEN JUMP and SHOJO BEAT, graphic novels, and DVDs, and develops, markets, licenses, and distributes animated entertainment for audiences and consumers of all ages.
Sony tends to do zero marketing for their professional devices, instead they rely on highly niche trade shows where they sell it directly to law firms and entertainment companies.
For the past 12 years, she has been advising media and entertainment companies on international expansion, launch, and marketing strategies in the United States, Europe, Asia, and the Middle East.
That jibes with Lenovo's marketing plans; company reps described the Yoga Tab 3 Pro as the «ultimate entertainment tablet.»
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