The entertainment technology company posted revenue of $ 85 million in the period, which also beat Street forecasts.
IMAX said it would work with a Stockholm - based
entertainment technology company, Starbreeze, on the project.
Not exact matches
What exact shape this venture will take, and which
entertainment or
technology companies might be along for the ride as partners, is unknown.
The
company's new investors have deep connections in the
technology and
entertainment landscape, and they are helping GoPro advance its relationships with media
companies.
The most recent round of funding for fuboTV included Sky UK, a telecommunications
company with 11 million United Kingdom customers as of 2015; Scripps Networks Interactive, the parent
company of HGTV, Food Network, and Travel Channel; 21st Century Fox, whose stable of
entertainment properties includes the Big Ten Network, FOX Sports 1, FOX Sports Regional Networks, and the YES Network; and Northzone Ventures, a London - based venture capital firm that mainly invests in early stage software and
technology companies.
To position itself for the launch of the Atari Token, the
company has acquired a minority stake in Infinity Networks, which is developing a decentralized blockchain
technology for digital
entertainment platforms.
University of Houston law professor Darren Bush says that when
companies offer a bundle of goods, like media,
technology, and
entertainment, antitrust enforcement can get complicated.
Sectors which we favour include healthcare, large
technology firms and
companies catering to tourism,
entertainment and other consumer experiences.
Odyssey has provided both strategic insights and tactical expertise to many of the world's largest media and
technology players, including telecommunications
companies, diversified
entertainment companies, hardware and software
companies, commercial and investment banks, online service
companies, and major advertisers.
Tencent Music
Entertainment Group, China's largest music - streaming
company, is preparing what would be one of the biggest
technology IPOs ever following the successful debut of its European counterpart, Spotify (SPOT), earlier this month.
Crowfunder accepts
companies in marketing and advertising, finance, healthcare,
technology, arts,
entertainment and more.
A partner in the firm and co-chair of Fox's Franchising, Licensing & Distribution Practice Group, Gerhards leads a team of more than 40 attorneys in 21 offices who represent franchise and distribution
companies in industrial, retail, food,
entertainment, service,
technology and home - based businesses.
Founded by
entertainment and
technology veterans, Ann Daly, Jeffrey Katzenberg, and Sujay Jaswa, WndrCo leverages its expertise and relationships to help
companies recruit talent, expand operations, and grow revenue.
He represented multinational corporates and emerging
companies in a wide range of sectors — including
technology,
entertainment & media, sports, financial services, consumer products, retail, and automotive.
To help support and guide startups to market entry, JOLT has attracted more than 70 experienced entrepreneurs and executives from many of Canada's leading startups, and venture capital,
technology and
entertainment companies, including: Polar Mobile, Spark59, Virgin Gaming, Google, Zynga, Kobo, and more.
Toronto, October 27, 2011 — Faced with unprecedented demand for space from web and mobile startups, the Information
technology, Communications and
Entertainment (ICE) practice at MaRS announces a new home for the most promising emerging
companies, the MaRS Commons.
Companies seeking to participate in the IDEABOOST community and programs should be growth - oriented Canadian startups that are building
technology platforms, products and brands for the media and
entertainment industry.
Faced with unprecedented demand for space from web and mobile startups, the Information
technology, Communications and
Entertainment (ICE) practice at MaRS announces a new home for the most promising emerging
companies, the MaRS Commons.
IDEABOOST is a business accelerator with a difference — a bootcamp for
technology companies that want to achieve success and scale in the media and
entertainment ecosystem.
JACK
Entertainment's GT Connect
technology and mobile app recently earned the
company honors during the 2017 Global Gaming Expo in Las Vegas.
During nearly three decades of practice, Jerry has represented a wide variety of clients, including publicly traded and privately held
companies, institutional investors, developers, lenders, borrowers, joint venture partners, pension funds, REITs, retailers, management
companies, private equity firms, media ventures, internet
companies,
entertainment companies, studio owners,
technology companies and sports franchises.
Instead of being a
technology in search of a purpose, «we knew early on that LTE was about more than handsets,» West says, which is why his
company has grown the ng Connect Program to include 26 member
companies, including Atlantic Records, Hewlett — Packard and Samsung Telecommunications America, LLC, to serve a variety of different industries, including health care,
entertainment and marketing, in addition to automotive.
OPW — Mar 30 — Mobestar, a UK
company that launched in 2004, was known for developing white label
technology and content for the mobile
entertainment market, including social networking and online dating.
«
Technology is such a pervasive element of our society, you have to find a way to integrate it into business models,» says Gaudreault, who is also co-owner of Pitbull Events, a premier gay
entertainment company.
Powered by its own proprietary
technology, Mashable is the go - to source Mashable is a global, multi-platform media and
entertainment company.
Film Details: Title: Freeheld Director: Peter Sollett Release Date: October 2, 2015 Running Time: 103 minutes Language: English Shooting Location (s): New York state, USA Principal Cast: Julianne Moore, Ellen Page, Michael Shannon, Steve Carell Screenwriter: Ron Nyswaner Production
Companies: Double Feature Films, Endgame
Entertainment, High Frequency
Entertainment, Head Gear Films, Metrol
Technology Distributor: Lionsgate Official Site Trailer
Spokesmen for the
company said the device — which was the focus of a great deal of attention this month at the
Technology,
Entertainment, and Design conference in Monterey, Calif. — is still in development and many years away from commercial availability.
Managing Director of Growth Engineering, an award - winning learning
technologies company whose mission is to make learning fun with gamification and engaging content, Juliette is an engagement strategist who has dedicated her life to waging war on dull online learning, always innovating in the direction that
entertainment will always beat education.
Although finding funding for new programs is likely to be challenging, partnerships between schools and the
entertainment industry or
technology companies could offer a way to leverage available resources, Hobbs suggests.
In my own films, and the work of my
companies, I have continued to develop
technology's ability to transform filmmaking and the
entertainment world, much as all of us have seen the benefits of
technology in health care, transportation, manufacturing, and many other fields.
As a global
company focused on
entertainment technology for trade shows, events and major broadcast endeavors, PRG's Automotive Services Division primarily focuses on auto shows, both in the United States and throughout Europe, establishing PRG as a leader in
technology services for automotive events.
Ruckus Media Group, an independent family
entertainment company, has received a grant from the United States National Science Foundation (NSF) to build Read Together While Apart ™ (RWTA)
Technology, a collaboration infrastructure that will run on networked mobile and non-mobile devices and supports a parent and their child reading Ruckus» eBooks together and playing interactive -LSB-...]
You may not be familiar with Mandalay Digital Group, but they boast being a
company equipped with «a mobile services platform that works with mobile operators and third - party publishers to provide portal management, user interface, content development and billing
technology that enables the responsible distribution of mobile
entertainment.»
Meanwhile, in May, Facebook launched Instant Articles, a trial project that allows media
companies to publish stories directly to the Facebook platform instead of linking to outside sites, and, in late June, Facebook started introducing its «Trending» sidebar to allow users to filter by topic and see only trending news about politics, science and
technology, sports or
entertainment.
The 48 - year - old Tsujihara, who has been with Warner Bros. since 1994, was named in 2005 as president of the Home
Entertainment Group, overseeing the
company's home video, digital distribution, video games, anti-piracy and emerging
technology operations.
Tags 3G advertising Amazon Apps audible Books
companies daily deals
Entertainment jay marine Kindle media & publishing moconews music PaidContent
technologies / formats
Conversely, towards the end of a boom cycle, when the Fed is moving in to raise rates — a nod to improved corporate profits — certain sectors often continue to do well, such as
technology stocks, growth stocks and
entertainment / recreational
company stocks.
Sony Computer
Entertainment UK has announced that this spring they will be starting a private beta trial of PlayStation Now (PS Now), the
company's pioneering game streaming service that leverages cloud - based
technology.
The
company describes itself as having designed a «revolutionary omnimedia platform of proprietary next generation interactive
entertainment technologies».
«I am really impressed with the
company's long - term vision for growing the market for interactive
entertainment globally and also with the incredible wealth of talent,
technology and resources the
company has available to succeed.»
The London - based game
technology company Improbable has partnered with Darewise
Entertainment to explore possibilities for development on Improbable's SpatialOS platform -LSB-...]
Microsoft plans to expand Kinect
technology beyond the home console and across a range of computing and
entertainment devices, a
company executive has suggested.
Sony Computer
Entertainment UK Limited has announced that PlayStation Now, the
company's pioneering game streaming service that leverages cloud - based
technology, has moved to an open beta.
One of the world's most renowned graphics
technology companies, Silicon Studio has been working in the digital
entertainment business from the beginning of 1999, developing a variety of middleware and game engine solutions for PC and mobile game titles.
«Sony Online
Entertainment, newly rebranded as Daybreak, is a great addition to our existing portfolio of technology, media and entertainment focus
Entertainment, newly rebranded as Daybreak, is a great addition to our existing portfolio of
technology, media and
entertainment focus
entertainment focused
companies.
ESA offers a wide range of services to interactive
entertainment software
companies, including conducting business and consumer research; providing legal and policy analysis and advocacy on First Amendment, intellectual property, and
technology / e-commerce issues; managing a global content protection program; owning and operating E3; and representing video game industry interests in federal and state government relations.
We're proud to be one of FORTUNE's «100 Best
Companies To Work For ®» and our 9,000 + employees are some of the best and brightest talents across
entertainment, media and
technology.
Sony Interactive
Entertainment has announced that PlayStation Now (PS Now), the
company's pioneering game streaming service that leverages cloud - based
technology is now available via PC.
Comprised of four offices in Warsaw, Wrocław, Ostrów Wielkopolski, and Vancouver, Canada, the
company is committed to delivering unforgettable experiences and using latest
technology for innovative
entertainment.»
Factors that could cause Blizzard
Entertainment's actual future results to differ materially from those expressed in the forward - looking statements set forth in this release include, but are not limited to, sales of Blizzard
Entertainment's titles, shifts in consumer spending trends, the seasonal and cyclical nature of the interactive game market, Blizzard
Entertainment's ability to predict consumer preferences among competing hardware platforms (including next - generation hardware), declines in software pricing, product returns and price protection, product delays, retail acceptance of Blizzard
Entertainment's products, adoption rate and availability of new hardware and related software, industry competition, rapid changes in
technology and industry standards, protection of proprietary rights, litigation against Blizzard
Entertainment, maintenance of relationships with key personnel, customers, vendors and third - party developers, domestic and international economic, financial and political conditions and policies, foreign exchange rates, integration of recent acquisitions and the identification of suitable future acquisition opportunities, Activision Blizzard's success in integrating the operations of Activision Publishing and Vivendi Games in a timely manner, or at all, and the combined
company's ability to realize the anticipated benefits and synergies of the transaction to the extent, or in the timeframe, anticipated.