Sentences with phrase «entertainment technology for»

As a global company focused on entertainment technology for trade shows, events and major broadcast endeavors, PRG's Automotive Services Division primarily focuses on auto shows, both in the United States and throughout Europe, establishing PRG as a leader in technology services for automotive events.

Not exact matches

What exact shape this venture will take, and which entertainment or technology companies might be along for the ride as partners, is unknown.
• Lofelt, a Germany - based developer of haptic technology for use in gaming, AR, VR, automobile, consumer electronics, toys, medical, and entertainment, raised $ 5.4 million in Series A funding, according to TechCrunch.
The most recent round of funding for fuboTV included Sky UK, a telecommunications company with 11 million United Kingdom customers as of 2015; Scripps Networks Interactive, the parent company of HGTV, Food Network, and Travel Channel; 21st Century Fox, whose stable of entertainment properties includes the Big Ten Network, FOX Sports 1, FOX Sports Regional Networks, and the YES Network; and Northzone Ventures, a London - based venture capital firm that mainly invests in early stage software and technology companies.
«The strides airlines are making to improve the flight experience — from varying fares that can fit any budget, in - flight entertainment options, gourmet food offerings and advancements in technology, both on the ground and in the air — are resonating with customers and leading to more Americans traveling more often by air,» said John Heimlich, vice president and chief economist at Airlines for America.
Maybe some freelancers will get tossed a couple bucks for a story or two, but E3 and video games in general are a far cry from being taken as seriously as other areas of technology and entertainment.
I have several personal passions — fashion, entertainment, technology and reading — and I make an effort to make them work for me professionally as well.
In short, these guys know nearly everyone responsible for making decisions about how disruptive new technologies should reshape the business of entertainment.
Sarah Whitten is a writer for CNBC.com covering restaurants, food, retail, social media, technology, and entertainment.
«There are many historical cases where entertainment drives technologies that then become very practical for other things.»
To position itself for the launch of the Atari Token, the company has acquired a minority stake in Infinity Networks, which is developing a decentralized blockchain technology for digital entertainment platforms.
«We believe that these two markets, with a combined population of approximately 27 million people and strong economic bases in the technology, media and entertainment industries, serve as an excellent platform for long - term growth,» Virgin America said in its SEC filing.
Leading Sectors for Innovation from Fidelity Investments looks at innovations in health care / medical devices, media and entertainment and information technology.
Lofelt, a Berlin - based startup that is developing «next - generation» haptic technology for use in a range of products — including gaming, AR, VR, automobile, consumer electronics, toys, medical, and entertainment — has raised $ 5.4 million in Series A funding.
While initial applications focused on the financial services industry, the potential for blockchain is so broad that many other industries present opportunities, including: cybersecurity, academia, government, transportation, entertainment, real estate, insurance, healthcare, energy management, and information technology.
The managing partner and founder of Scout Ventures, Brad is an entrepreneur and seasoned business builder with a passion for technology, media, and entertainment startups.
Toronto, October 27, 2011 — Faced with unprecedented demand for space from web and mobile startups, the Information technology, Communications and Entertainment (ICE) practice at MaRS announces a new home for the most promising emerging companies, the MaRS Commons.
Companies seeking to participate in the IDEABOOST community and programs should be growth - oriented Canadian startups that are building technology platforms, products and brands for the media and entertainment industry.
Faced with unprecedented demand for space from web and mobile startups, the Information technology, Communications and Entertainment (ICE) practice at MaRS announces a new home for the most promising emerging companies, the MaRS Commons.
Michal is based in Silicon Valley, where she covers the technology and entertainment industries for the magazine and website.
Interactive entertainment and flight simulators may be the «traditional» hotbed of activity for the modeling, simulation and training (MS&T) industry, but the many institutions working within this sector of the Florida High Tech Corridor are diligently working to expand the applications of MS&T technologies.
The ideal candidate for this position will be extremely detail - oriented with experience in managing and activating large, complex campaigns for Fortune 500 brands in industries spanning across fashion, lifestyle, automotive, entertainment, technology, and consumer packaged goods.
The ideal candidate for this position will be extremely detail - oriented with experience in managing large, complex campaigns for Fortune 500 brands in industries spanning across fashion, lifestyle, automotive, entertainment, technology, and consumer packaged goods.
For sale is an established entertainment news source concentrating on music, technology, art and other popular niches.
TED — which stands for technology, entertainment, and design — brings together the world's leading innovators and thinkers.
IDEABOOST is a business accelerator with a difference — a bootcamp for technology companies that want to achieve success and scale in the media and entertainment ecosystem.
Such long - term trends as the development of technology, the increase of living standards, the growth of leisure, the elaboration of the mass media for entertainment and communication - all these create new and perplexing problems.
CREATE18 refers to the Christian conference CREATE that incorporates arts of all kinds, media, technology and entertainment, so people can use their individual gifts for the Church.
Anecdotes like this fill the book and provide entertainment for longtime travelers, technology nerds, pilots and other airline professionals, and especially food lovers...
To help fund continued commercialization of the PlantBottle technology and make it more economically viable for all, Coke has collaborated with a number of suppliers - as well as consumer packaged goods (CPG) partners, including Heinz and SeaWorld Parks & Entertainment.
About Ground Control Led by technology entrepreneur Mike Macadaan in partnership with Creative Artists Agency (CAA), Ground Control develops voice - activated entertainment experiences for the emerging medium of interactive audio, engaging well - known personalities across entertainment, sports, politics and beyond.
NEW YORK, September 22, 2015 — Latitude 360 (OTCBB: LATX), an award - winning developer and operator of upscale, multi-dimensional dining and entertainment venues, today announced it is partnering with MyCheck, a leading mobile payment technology platform, to provide new robust avenues for extended customer engagement via its own branded ordering and payment app.
If we're going to treat sport as anything more than entertainment, we have to get to a model where technology and sponsors are working for sport, and not the other way around.
At NAB Show — a convention for the media, entertainment and technology industry — Wanger said Fox plans to go in a different direction for Thursday Night Football and steer away from «gimmicks» to get fans to watch.
Dallas - Fort Worth Dad... Grateful Hubby... University Director... Blogger with a passion for Family Travel, Education, Technology, Entertainment & great Coffee!
Powered by its own proprietary technology, Mashable is the go - to source for tech, digital culture and entertainment content for its dedicated and influential audience around the globe.
The inventor, composer and MIT professor created the technology behind the popular video game series, but for Machover, music is not just entertainment: It's a tool with potential health applications ranging from diagnosing early Parkinson's disease to retraining stroke victims to speak.
To pursue entertainment uses for the vest technology, Ombrellaro set up the TN Games division within TouchNetworks and delivered a prototype version of the vest last December.
Musk first got our attention in February at a conference in Monterey, California, called TED, for technology, entertainment, and design.
But the project's limitations underscore the fact that computer technology is not quite ready for widespread digital entertainment.
About Site - Engadget is the original home for technology news and reviews.Engadget is a web magazine with obsessive daily coverage of everything new in gadgets, gaming, technology, entertainment and consumer electronics.
OPW — Mar 30 — Mobestar, a UK company that launched in 2004, was known for developing white label technology and content for the mobile entertainment market, including social networking and online dating.
Powered by its own proprietary technology, Mashable is the go - to source for tech, digital culture and entertainment content for its dedicated and influential audience around the globe.
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«It's interesting to note the high percentage of people who say they would have reported the abuse had they known how to, or if the process was simpler,» Lee Langford, research director for telecoms, media, technology and entertainment at Harris Interactive, said.
Powered by its own proprietary technology, Mashable is the go - to source online dating world statistics for tech, digital culture and entertainment content for its dedicated and influential audience around the globe.
The latest technology news and reviews, covering computing, home entertainment systems, gadgets and more The largest network of nude patches and nude mods for all popular games.
Director John Greyson («Patient Zero») arrested in Cairo; novelist John Niven writes about his brother's suicide; David Kalat and David Ehrenstein reconsider Disney's SONG OF THE SOUTH; top 10 movies about technology; how soon is too soon for artist's to re-create real - life political violence in entertainment?
PlayStation's Jim Ryan, Sony Interactive Entertainment Europe and SIE global sales and marketing president, added that he doesn't think the two are binary and that both technologies bring with them potential for surprise.
This is the ultimate event for media, entertainment and technology professionals looking for new and innovative ways to create, manage, deliver and monetize content on any platform.
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