As a global company focused on
entertainment technology for trade shows, events and major broadcast endeavors, PRG's Automotive Services Division primarily focuses on auto shows, both in the United States and throughout Europe, establishing PRG as a leader in technology services for automotive events.
Not exact matches
What exact shape this venture will take, and which
entertainment or
technology companies might be along
for the ride as partners, is unknown.
• Lofelt, a Germany - based developer of haptic
technology for use in gaming, AR, VR, automobile, consumer electronics, toys, medical, and
entertainment, raised $ 5.4 million in Series A funding, according to TechCrunch.
The most recent round of funding
for fuboTV included Sky UK, a telecommunications company with 11 million United Kingdom customers as of 2015; Scripps Networks Interactive, the parent company of HGTV, Food Network, and Travel Channel; 21st Century Fox, whose stable of
entertainment properties includes the Big Ten Network, FOX Sports 1, FOX Sports Regional Networks, and the YES Network; and Northzone Ventures, a London - based venture capital firm that mainly invests in early stage software and
technology companies.
«The strides airlines are making to improve the flight experience — from varying fares that can fit any budget, in - flight
entertainment options, gourmet food offerings and advancements in
technology, both on the ground and in the air — are resonating with customers and leading to more Americans traveling more often by air,» said John Heimlich, vice president and chief economist at Airlines
for America.
Maybe some freelancers will get tossed a couple bucks
for a story or two, but E3 and video games in general are a far cry from being taken as seriously as other areas of
technology and
entertainment.
I have several personal passions — fashion,
entertainment,
technology and reading — and I make an effort to make them work
for me professionally as well.
In short, these guys know nearly everyone responsible
for making decisions about how disruptive new
technologies should reshape the business of
entertainment.
Sarah Whitten is a writer
for CNBC.com covering restaurants, food, retail, social media,
technology, and
entertainment.
«There are many historical cases where
entertainment drives
technologies that then become very practical
for other things.»
To position itself
for the launch of the Atari Token, the company has acquired a minority stake in Infinity Networks, which is developing a decentralized blockchain
technology for digital
entertainment platforms.
«We believe that these two markets, with a combined population of approximately 27 million people and strong economic bases in the
technology, media and
entertainment industries, serve as an excellent platform
for long - term growth,» Virgin America said in its SEC filing.
Leading Sectors
for Innovation from Fidelity Investments looks at innovations in health care / medical devices, media and
entertainment and information
technology.
Lofelt, a Berlin - based startup that is developing «next - generation» haptic
technology for use in a range of products — including gaming, AR, VR, automobile, consumer electronics, toys, medical, and
entertainment — has raised $ 5.4 million in Series A funding.
While initial applications focused on the financial services industry, the potential
for blockchain is so broad that many other industries present opportunities, including: cybersecurity, academia, government, transportation,
entertainment, real estate, insurance, healthcare, energy management, and information
technology.
The managing partner and founder of Scout Ventures, Brad is an entrepreneur and seasoned business builder with a passion
for technology, media, and
entertainment startups.
Toronto, October 27, 2011 — Faced with unprecedented demand
for space from web and mobile startups, the Information
technology, Communications and
Entertainment (ICE) practice at MaRS announces a new home
for the most promising emerging companies, the MaRS Commons.
Companies seeking to participate in the IDEABOOST community and programs should be growth - oriented Canadian startups that are building
technology platforms, products and brands
for the media and
entertainment industry.
Faced with unprecedented demand
for space from web and mobile startups, the Information
technology, Communications and
Entertainment (ICE) practice at MaRS announces a new home
for the most promising emerging companies, the MaRS Commons.
Michal is based in Silicon Valley, where she covers the
technology and
entertainment industries
for the magazine and website.
Interactive
entertainment and flight simulators may be the «traditional» hotbed of activity
for the modeling, simulation and training (MS&T) industry, but the many institutions working within this sector of the Florida High Tech Corridor are diligently working to expand the applications of MS&T
technologies.
The ideal candidate
for this position will be extremely detail - oriented with experience in managing and activating large, complex campaigns
for Fortune 500 brands in industries spanning across fashion, lifestyle, automotive,
entertainment,
technology, and consumer packaged goods.
The ideal candidate
for this position will be extremely detail - oriented with experience in managing large, complex campaigns
for Fortune 500 brands in industries spanning across fashion, lifestyle, automotive,
entertainment,
technology, and consumer packaged goods.
For sale is an established
entertainment news source concentrating on music,
technology, art and other popular niches.
TED — which stands
for technology,
entertainment, and design — brings together the world's leading innovators and thinkers.
IDEABOOST is a business accelerator with a difference — a bootcamp
for technology companies that want to achieve success and scale in the media and
entertainment ecosystem.
Such long - term trends as the development of
technology, the increase of living standards, the growth of leisure, the elaboration of the mass media
for entertainment and communication - all these create new and perplexing problems.
CREATE18 refers to the Christian conference CREATE that incorporates arts of all kinds, media,
technology and
entertainment, so people can use their individual gifts
for the Church.
Anecdotes like this fill the book and provide
entertainment for longtime travelers,
technology nerds, pilots and other airline professionals, and especially food lovers...
To help fund continued commercialization of the PlantBottle
technology and make it more economically viable
for all, Coke has collaborated with a number of suppliers - as well as consumer packaged goods (CPG) partners, including Heinz and SeaWorld Parks &
Entertainment.
About Ground Control Led by
technology entrepreneur Mike Macadaan in partnership with Creative Artists Agency (CAA), Ground Control develops voice - activated
entertainment experiences
for the emerging medium of interactive audio, engaging well - known personalities across
entertainment, sports, politics and beyond.
NEW YORK, September 22, 2015 — Latitude 360 (OTCBB: LATX), an award - winning developer and operator of upscale, multi-dimensional dining and
entertainment venues, today announced it is partnering with MyCheck, a leading mobile payment
technology platform, to provide new robust avenues
for extended customer engagement via its own branded ordering and payment app.
If we're going to treat sport as anything more than
entertainment, we have to get to a model where
technology and sponsors are working
for sport, and not the other way around.
At NAB Show — a convention
for the media,
entertainment and
technology industry — Wanger said Fox plans to go in a different direction
for Thursday Night Football and steer away from «gimmicks» to get fans to watch.
Dallas - Fort Worth Dad... Grateful Hubby... University Director... Blogger with a passion
for Family Travel, Education,
Technology,
Entertainment & great Coffee!
Powered by its own proprietary
technology, Mashable is the go - to source
for tech, digital culture and
entertainment content
for its dedicated and influential audience around the globe.
The inventor, composer and MIT professor created the
technology behind the popular video game series, but
for Machover, music is not just
entertainment: It's a tool with potential health applications ranging from diagnosing early Parkinson's disease to retraining stroke victims to speak.
To pursue
entertainment uses
for the vest
technology, Ombrellaro set up the TN Games division within TouchNetworks and delivered a prototype version of the vest last December.
Musk first got our attention in February at a conference in Monterey, California, called TED,
for technology,
entertainment, and design.
But the project's limitations underscore the fact that computer
technology is not quite ready
for widespread digital
entertainment.
About Site - Engadget is the original home
for technology news and reviews.Engadget is a web magazine with obsessive daily coverage of everything new in gadgets, gaming,
technology,
entertainment and consumer electronics.
OPW — Mar 30 — Mobestar, a UK company that launched in 2004, was known
for developing white label
technology and content
for the mobile
entertainment market, including social networking and online dating.
Powered by its own proprietary
technology, Mashable is the go - to source
for tech, digital culture and
entertainment content
for its dedicated and influential audience around the globe.
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«It's interesting to note the high percentage of people who say they would have reported the abuse had they known how to, or if the process was simpler,» Lee Langford, research director
for telecoms, media,
technology and
entertainment at Harris Interactive, said.
Powered by its own proprietary
technology, Mashable is the go - to source online dating world statistics
for tech, digital culture and
entertainment content
for its dedicated and influential audience around the globe.
The latest
technology news and reviews, covering computing, home
entertainment systems, gadgets and more The largest network of nude patches and nude mods
for all popular games.
Director John Greyson («Patient Zero») arrested in Cairo; novelist John Niven writes about his brother's suicide; David Kalat and David Ehrenstein reconsider Disney's SONG OF THE SOUTH; top 10 movies about
technology; how soon is too soon
for artist's to re-create real - life political violence in
entertainment?
PlayStation's Jim Ryan, Sony Interactive
Entertainment Europe and SIE global sales and marketing president, added that he doesn't think the two are binary and that both
technologies bring with them potential
for surprise.
This is the ultimate event
for media,
entertainment and
technology professionals looking
for new and innovative ways to create, manage, deliver and monetize content on any platform.