Sentences with phrase «entertainment than video games»

When it comes to sequels, trilogies, and sagas, no one does them better in the world of entertainment than video games.

Not exact matches

Local gamers also face tougher regulation than peers in the United States, South Korea or Japan, with a recent government push to emphasize «core socialist values» in entertainment products including songs, online streaming and video games.
ABOUT WESTGATE LAS VEGAS RESORT & CASINO Westgate Las Vegas Resort & Casino, a legendary world - class destination, offers a unique blend of amenities and excitement with all your favorite table games, hottest slots on the market, incredible restaurants, endless entertainment, more than 225,000 square feet of meeting space and the world's largest Race & Sports SuperBook ®, which is home to Nevada's largest wagering system and more than 4,488 square feet of state - of - the - art HD video screens, in a comfortable, smoke - free environment.
We need look no further than the entertainment industry — TV, movies, animation and video games — to see how lifelike a synthetic creature can be.
However, a video game offers a different type of entertainment than a movie.
With more than 279 million video games sold worldwide, 21.5 billion TCG cards shipped to 74 countries, and an animated series spanning 19 seasons, Pokémon is one of the most successful entertainment brands in the world.
Adam Steiner (@steineredtech) notes that the video game industry has seen the value in «adjusting existing games to add educational value rather than developing educational games that consider entertainment as an afterthought.»
Of UCF's 65 departments, just six, including three small programs run through the dean's office and the Florida Interactive Entertainment Academy, a graduate video game design program, gave out a higher percentage of As in their classes than the School of Teaching, Learning, and Leadership.
Toshiba AT200 tablet also pr loaded with several multimedia and entertainment features, includes two Stereo speakers with Sound Masking Equalizer provide high quality sound playback even under high ambient noise levels, Toshiba Media Player supporting a wide selection of video, picture and audio formats, Adobe Flash Player support to enhanced web browsing experience, Toshiba Places and full access to Android market for download more than 250,000 apps, widget, games.
For the first time, the Jurassic Park franchise comes to LEGO video games, spanning more than two decades of epic films from Universal Pictures and Amblin Entertainment, including Jurassic Park, The Lost World: Jurassic Park, Jurassic Park III, as well as the highly anticipated Jurassic World, opening today.
Video games have much more potential than the simple entertainment factor.
Boilerplate Goon Studios runs on a passion for making video games and the desire to break new ground within the realm of entertainment, ensuring we never compromise anything less than the height of creativity and expression, and developing awesome immersive entertainment.
I had played video games growing up - mostly SNES classics such as Donkey Kong Country and Super Mario World, and I absolutely KILLED at Yoshi's Island — but had never viewed them as anything other than pure brain - melting entertainment.
Goon Studios runs on a passion for making video games and the desire to break new ground within the realm of entertainment, ensuring we never compromise anything less than the height of creativity and expression, and developing awesome immersive entertainment.
With more than 300 downloadable games, and more than 2,700 movies and 17,000 TV episodes available on the PlayStation Network (video download service available to U.S. residents only), PSPgo is the ultimate handheld entertainment system designed for the digital lifestyle.
Each year, the Entertainment Software Association (ESA) Foundation brings together more than 600 members of the video game industry to raise funds for scholarships and other critical education and digital learning programs at Nite to Unite (NTU).
The US video game industry has a long history of partnering with parents and more than 20 years of rating video games through the Entertainment Software Rating Board.
For the first time, the Jurassic Park franchise comes to LEGO video games, spanning more than two decades of epic films from Universal Pictures and Amblin Entertainment,...
As part of a statement, the ESA added, «Video games are plainly not the issue: entertainment is distributed and consumed globally, but the US has an exponentially higher level of gun violence than any other nation.»
Video games are plainly not the issue: entertainment is distributed and consumed globally, but the US has an exponentially higher level of gun violence than any other nation.
The Entertainment Software Rating Board (ESRB) rates GTA V as «Mature» which is «suitable for ages 17 and up,» and credit is due to video game retailers for maintaining high compliance with the ESRB, higher than any other media retailers.
With that in mind, I hereby get to the fucking point: no video games bank more on story to deliver entertainment than those by Quantic Dream and few have lower standards.
With the breadth and depth of services and content available for the PS3 system, including its impressive BD software line - up and the expansive portfolio of more than 60,000 games and video content * 1 available on PlayStation ® Network, the new price will make the platform more accessible than ever and will appeal to a wider audience looking to buy the best entertainment system for their home.
Usage is higher among developers that develop games (13 % of all games developers) and higher than average among developers working on comms & social networking apps (9 %), entertainment apps (10 %) and music & video apps (10 %).
Declan is a skilled tennis player (for real) and is interested in the ways video game technologies may be applied to purposes other than entertainment value.
Since 1983, when it launched the Nintendo Entertainment System ™, Nintendo has sold more than 4.4 billion video games and more than 703 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy ™, Game Boy Advance, Nintendo DS ™ family of systems, Super NES ™, Nintendo 64 ™, Nintendo GameCube ™, Wii ™ and Wii U ™ systems.
In celebration of the company's 40th anniversary, Konami will showcase more than 10 titles for all platforms - including the Wii ™, PlayStation ® 2 computer entertainment system, PLAYSTATION ® 3 computer entertainment system, Xbox 360 ® video game and entertainment system from Microsoft, Windows PC, Nintendo DS ™, and PSP ® (PlayStation ® Portable)- at this year's event, as it reinforces its position as an industry leader and trend - setter.
Innovative developer in the gaming industry, EnjoyUp Games born with a team with more than 15 years of experience on the entertainment sector and the idea of revolutionize the concept of video game, a young company with strong principle of contribute with new and fun game forms.
In an industry that continues to evolve at a rapid pace, there is no bigger show out there for video games than the Electronic Entertainment Expo.
With more than 275 million video games sold worldwide, 21.5 billion TCG cards shipped to 74 countries, and an animated series spanning 18 seasons, Pokémon is one of the most successful entertainment brands in the world.
With more than $ 16 billion in U.S. revenue last year, video games are one of the biggest entertainment industries in the world.
Majesco Expands Best - Selling Fitness Franchise With Flagship Next Gen Console Releases and First Mobile Tablet Experience EDISON, NJ --(Marketwired)-- 05/28/13 — Majesco Entertainment Company (NASDAQ: COOL), publisher of the Zumba ® Fitness video game franchise that has now sold more than nine million copies worldwide, announced today that Zumba ® Fitness World Party is expected to launch this October on Kinect ™ for Xbox -LSB-...]
Speaking on stage during a press briefing in Cologne, on the eve of the Gamescom video game conference, Sony Computer Entertainment Europe CEO Jim Ryan added that the number refers to units sold to individual end users, rather than stock provided to stores.
Video games are supposed to be art — or entertainment, at least — for everyone, but some of the most popular, multimillion - dollar franchises on the planet communicate, full stop, that women are worth less than men.
Game Demo, Trailer and Fun Nerdy Nummies Segment Mark Launch of Latest Game in the Best - Selling Franchise EDISON, NJ --(Marketwired)-- 09/17/14 — Majesco Entertainment Company (NASDAQ: COOL), publisher of the award - winning Cooking Mama video game franchise that has sold more than 13 million copies worldwide, announced today that Cooking Mama 5: Bon AppéGame Demo, Trailer and Fun Nerdy Nummies Segment Mark Launch of Latest Game in the Best - Selling Franchise EDISON, NJ --(Marketwired)-- 09/17/14 — Majesco Entertainment Company (NASDAQ: COOL), publisher of the award - winning Cooking Mama video game franchise that has sold more than 13 million copies worldwide, announced today that Cooking Mama 5: Bon AppéGame in the Best - Selling Franchise EDISON, NJ --(Marketwired)-- 09/17/14 — Majesco Entertainment Company (NASDAQ: COOL), publisher of the award - winning Cooking Mama video game franchise that has sold more than 13 million copies worldwide, announced today that Cooking Mama 5: Bon Appégame franchise that has sold more than 13 million copies worldwide, announced today that Cooking Mama 5: Bon Appétit!
April 14, 2015 — Washington, D.C. — More than 150 million Americans play video games, according to new research released today by the Entertainment Software Association (ESA).
Nurture Fresh Plants and Lasting Friendships in the Sequel to the Best - Selling Gardening Game EDISON, NJ --(Marketwired)-- 04/22/14 — Majesco Entertainment Company (NASDAQ: COOL), publisher of the award - winning Cooking Mama video game franchise that has sold more than 13 million copies worldwide, announced today that Gardening Mama 2: Forest Friends on Nintendo 3DS ™ has shipped to North American retail -LSB-Game EDISON, NJ --(Marketwired)-- 04/22/14 — Majesco Entertainment Company (NASDAQ: COOL), publisher of the award - winning Cooking Mama video game franchise that has sold more than 13 million copies worldwide, announced today that Gardening Mama 2: Forest Friends on Nintendo 3DS ™ has shipped to North American retail -LSB-game franchise that has sold more than 13 million copies worldwide, announced today that Gardening Mama 2: Forest Friends on Nintendo 3DS ™ has shipped to North American retail -LSB-...]
EDISON, NJ --(Marketwired)-- 04/22/14 — Majesco Entertainment Company (NASDAQ: COOL), publisher of the award - winning Cooking Mama video game franchise that has sold more than 13 million copies worldwide, announced today that Gardening Mama 2: Forest Friends on Nintendo 3DS ™ has shipped to North American retail stores.
Launched on September 17 for the PlayStation ® 3 computer entertainment system and the Xbox 360 ® video game and entertainment system from Microsoft, the title has already received widespread critical acclaim and achieved first day sell - through of more than $ 800 million worldwide, excluding the upcoming launch in Japan and Brazil, according to Company estimates.
At first glance, this might sound like the dullest idea for a video game ever since I Am Mayo, but not long after beating the first level you'll realize there's a bit more of sadism and entertainment in this game than you would expect.
An early standout of home console entertainment and one of the first sports video games, Punch Out was successful for targeting arcade - style fun rather than attempting to emulate the sport it's based upon.
«Accelerated uptake» takes into account the success of VR / AR in industries other than just video games and entertainment, as well as vast improvements in mobility and battery life.
Some of our notable entertainment and media attorneys are: John Quinn, General Counsel of the Academy of Motion Picture Arts and Sciences, who has also represented entertainment and media clients in a number of high profile cases; Kathleen Sullivan, the former Dean of Stanford Law School, First Amendment scholar, and nationally renowned appellate advocate, who heads the firm's appellate practice group; Bob Raskopf, an expert in the sports, entertainment and media bars in New York, who is perhaps best known for his work on behalf of professional sports leagues and teams, newspapers and publishers; Claude Stern, who has represented a broad array of leading software developers, videogame manufacturers, online publishers and other media clients in all forms of intellectual property litigation, including copyright, patent, trade secret, trademark, and licensing disputes; Bruce Van Dalsem, who has tried and resolved disputes for studios, producers and performing artists in the film, television, music and finance businesses, securing a top five verdict in California based on the misappropriation of a film library; Gary Gans, an expert litigator in motion picture financing, production and distribution disputes, as well as copyright and idea theft cases, who has been named in 2012 by The Hollywood Reporter as one of America's «Top Entertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commerciaentertainment and media attorneys are: John Quinn, General Counsel of the Academy of Motion Picture Arts and Sciences, who has also represented entertainment and media clients in a number of high profile cases; Kathleen Sullivan, the former Dean of Stanford Law School, First Amendment scholar, and nationally renowned appellate advocate, who heads the firm's appellate practice group; Bob Raskopf, an expert in the sports, entertainment and media bars in New York, who is perhaps best known for his work on behalf of professional sports leagues and teams, newspapers and publishers; Claude Stern, who has represented a broad array of leading software developers, videogame manufacturers, online publishers and other media clients in all forms of intellectual property litigation, including copyright, patent, trade secret, trademark, and licensing disputes; Bruce Van Dalsem, who has tried and resolved disputes for studios, producers and performing artists in the film, television, music and finance businesses, securing a top five verdict in California based on the misappropriation of a film library; Gary Gans, an expert litigator in motion picture financing, production and distribution disputes, as well as copyright and idea theft cases, who has been named in 2012 by The Hollywood Reporter as one of America's «Top Entertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commerciaentertainment and media clients in a number of high profile cases; Kathleen Sullivan, the former Dean of Stanford Law School, First Amendment scholar, and nationally renowned appellate advocate, who heads the firm's appellate practice group; Bob Raskopf, an expert in the sports, entertainment and media bars in New York, who is perhaps best known for his work on behalf of professional sports leagues and teams, newspapers and publishers; Claude Stern, who has represented a broad array of leading software developers, videogame manufacturers, online publishers and other media clients in all forms of intellectual property litigation, including copyright, patent, trade secret, trademark, and licensing disputes; Bruce Van Dalsem, who has tried and resolved disputes for studios, producers and performing artists in the film, television, music and finance businesses, securing a top five verdict in California based on the misappropriation of a film library; Gary Gans, an expert litigator in motion picture financing, production and distribution disputes, as well as copyright and idea theft cases, who has been named in 2012 by The Hollywood Reporter as one of America's «Top Entertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commerciaentertainment and media bars in New York, who is perhaps best known for his work on behalf of professional sports leagues and teams, newspapers and publishers; Claude Stern, who has represented a broad array of leading software developers, videogame manufacturers, online publishers and other media clients in all forms of intellectual property litigation, including copyright, patent, trade secret, trademark, and licensing disputes; Bruce Van Dalsem, who has tried and resolved disputes for studios, producers and performing artists in the film, television, music and finance businesses, securing a top five verdict in California based on the misappropriation of a film library; Gary Gans, an expert litigator in motion picture financing, production and distribution disputes, as well as copyright and idea theft cases, who has been named in 2012 by The Hollywood Reporter as one of America's «Top Entertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commerciaEntertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commerciaentertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commercial litigation.
When you being your search for insurance, you will discover that it is much more affordable to pay a monthly or annual premium on a policy rather than having to replace all of your valuables such as; televisions, computers, furniture, video games, and home entertainment systems.
Video games are plainly not the issue: entertainment is distributed and consumed globally, but the US has an exponentially higher level of gun violence than any other nation.
Each year, the Entertainment Software Association (ESA) Foundation brings together more than 600 members of the video game community to raise funds for scholarships and other critical education and digital learning programs at Nite to Unite (NTU).
This growth is currently underway in China, where Entertainment, Social Networking, Books and Photo & Video applications were the top - grossing categories beyond games, and have seen their revenues more than triple year - over-year.
Since 1983, when it launched the Nintendo Entertainment System ™, Nintendo has sold more than 4.4 billion video games and more than 703 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy ™, Game Boy Advance, Nintendo DS ™ family of systems, Super NES ™, Nintendo 64 ™, Nintendo GameCube ™, Wii ™ and Wii U ™ systems.
All in all, it's important to remember that video games are more than just an amazing form of entertainment.
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