While it functions as intended — a
Clash of Clans type affair where you raid other player's FOBs — I found the
entire thing unnecessary, especially as it was able to affect my single player progress to a slight degree.
Clash of Clans developer Supercell reported an $ 810 million profit in 2017 earlier this week, having recorded it on a revenue
of $ 2 billion generated without launching a single game over the
entire year.