Sentences with phrase «entire game a visual»

Not exact matches

The effort of Visual Concepts continues to surpass year after year is evident in this release to recreate the entire NBA perfectly, with The Neighborhood as a great novelty and a lot of content and game modes with which you will have endless hours of entertainment.
I played the entire game and besides the visuals the game was extremely boring and void of anything interesting.
The real showstopper here is the game's incredible visual direction, with a stunning use of color, shape and animation bringing the entire experience to life.
Well, 343 did just start looking for a graphics lead for the next Halo in mid-April: «343 Industries, the studio developing Halo games, is looking for a Lead Graphics Engineer to join our team working on the next big Halo shooter experience... As the Graphics Lead, you will be leading, managing, and contributing directly on the award - winning graphics team, collaborating closely with the art teams and pushing the visual bar to inconceivable levels on future FPS Halo titles... You will drive graphical innovation and produce amazing systems and visuals for our entire future FPS Halo experiences.
Designed exclusively for Wii, Cursed Mountain features rich visuals and breathtaking views — set on the roof of the world in the life threatening death zone, the entire game world is visible from every level.
They have some great screenshots on their kickstarter page (very reminiscent of the Secret of Mana series) although I'm a little worried that they don't have any gameplay footage yet since creating an entire game with that calibur of visuals is going to be quite the endeavor.
This 3DS compilation crams the entire acclaimed series onto a single Game Pak, along with gorgeous 3D visuals and excellent new control schemes.
That in turn helped create the entire story behind the game, as well as the visuals.
The game was paced amazingly well, intertwining the entire package of visuals, action and story to create a game that many developers strive to achieve today.
Platypus is a fairly standard sidescrolling space shooter with an unusual visual style — the entire game is done with claymation.
The effort of Visual Concepts continues to surpass year after year is evident in this release to recreate the entire NBA perfectly, with The Neighborhood as a great novelty and a lot of content and game modes with which you will have endless hours of entertainment.
«Since the first game was released in 2008, the Ultimate Ninja STORM franchise has kept anime fans enthralled with the intense combat, deep gameplay, and visual spectacle that developer CyberConnect2 delivered to each title,» said Eric Hartness, Vice President of Marketing at BANDAI NAMCO Entertainment America Inc. «The legacy collection provides loyal fans an opportunity to rediscover the magic of the entire series with cool collectible items.
When it comes to the visual aspect of the game, however, I have to point out that the framerate is always high and consistent, which helps to maintain a great sensation of speed throughout the entire game.
As many of you know from our past posts, we have been revamping the entire game (art and code) to bring the visual quality up to where we expect today's games to be, and to add in some cool gameplay ideas and features.
Hard core Halo fans will notice that the entire game has a very different visual feel than previous Halo titles.
As I mentioned before, not only you can choose the level and the game theme, you can also add sound effects (accompanied by minor visual flair), save your course (up to 120 courses can be created and saved), erase elements, undo your last change, or reset the entire level.
According to the game's director Hajime Tabata, Final Fantasy XV Windows Edition is an entire «generation ahead» of the previously released console version, with a plethora of PC - centric features and additional visual goodies added specifically for the PC version.
The trend today is for games to have ever more impressive visuals, sound, and movies... lest the entire industry be homogenized in this way, perhaps it is our role at HAL to make games that are different.
With the entire game being based in Mexican culture, the music and visuals complement it beautifully.
The game has received a complete visual overhaul that changes the entire aesthetic of the game while improving on the arcade version's graphics and sound.
The entire game has been redone with polygons, but the whole makeover looks rather cheap, with jaggy visuals and low resolution textures.
It contains all the charm of the original and more — while it is possible to play the entire game in a classic mode with the pixelated graphics and synthesized sounds of the original, you can toggle back and forth between the original version and the new version redone with high resolution visuals, voice acting, and a symphonic score.
The games industry is obsessed with visual flair, but an entire genre of visual - free creations exists: most recently in iOS horror titles Papa Sangre 2 and Vanished, through to experimental game artworks like 4 Minutes and 33 Seconds of Uniqueness.
So yes, I agree the entire visuals of the restaurant need to be redone, but that's a lot less than the entire game (but this is more a point about game design than the law).
Gorgeous visuals and a luscious soundtrack keep you going when the infinite road upward gets long, and entice you to earn everything from regular achievements that you can post to friends to entirely new skins which dramatically shift the entire aesthetic of the game itself with a single click.
We saw a virtuoso demonstration of 3D modeling in VR, game engines reapplied to purposes like architectural rendering where entire forests could be pasted into a giant, open field with no lag or loss of visual detail.
• Eye of Obsidian adds a brand new chapter in the ReCore story • T8 - NK Corebot • 2 New Overworlds • 10 New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readable
Provide innovative assistance and supervision to art team through entire progress of game development, producing character rigged models, animating visual game loops, and producing 2D character sprite sheets.
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