Not exact matches
The effort of
Visual Concepts continues to surpass year after year is evident in this release to recreate the
entire NBA perfectly, with The Neighborhood as a great novelty and a lot of content and
game modes with which you will have endless hours of entertainment.
I played the
entire game and besides the
visuals the
game was extremely boring and void of anything interesting.
The real showstopper here is the
game's incredible
visual direction, with a stunning use of color, shape and animation bringing the
entire experience to life.
Well, 343 did just start looking for a graphics lead for the next Halo in mid-April: «343 Industries, the studio developing Halo
games, is looking for a Lead Graphics Engineer to join our team working on the next big Halo shooter experience... As the Graphics Lead, you will be leading, managing, and contributing directly on the award - winning graphics team, collaborating closely with the art teams and pushing the
visual bar to inconceivable levels on future FPS Halo titles... You will drive graphical innovation and produce amazing systems and
visuals for our
entire future FPS Halo experiences.
Designed exclusively for Wii, Cursed Mountain features rich
visuals and breathtaking views — set on the roof of the world in the life threatening death zone, the
entire game world is visible from every level.
They have some great screenshots on their kickstarter page (very reminiscent of the Secret of Mana series) although I'm a little worried that they don't have any gameplay footage yet since creating an
entire game with that calibur of
visuals is going to be quite the endeavor.
This 3DS compilation crams the
entire acclaimed series onto a single
Game Pak, along with gorgeous 3D
visuals and excellent new control schemes.
That in turn helped create the
entire story behind the
game, as well as the
visuals.
The
game was paced amazingly well, intertwining the
entire package of
visuals, action and story to create a
game that many developers strive to achieve today.
Platypus is a fairly standard sidescrolling space shooter with an unusual
visual style — the
entire game is done with claymation.
The effort of
Visual Concepts continues to surpass year after year is evident in this release to recreate the
entire NBA perfectly, with The Neighborhood as a great novelty and a lot of content and
game modes with which you will have endless hours of entertainment.
«Since the first
game was released in 2008, the Ultimate Ninja STORM franchise has kept anime fans enthralled with the intense combat, deep gameplay, and
visual spectacle that developer CyberConnect2 delivered to each title,» said Eric Hartness, Vice President of Marketing at BANDAI NAMCO Entertainment America Inc. «The legacy collection provides loyal fans an opportunity to rediscover the magic of the
entire series with cool collectible items.
When it comes to the
visual aspect of the
game, however, I have to point out that the framerate is always high and consistent, which helps to maintain a great sensation of speed throughout the
entire game.
As many of you know from our past posts, we have been revamping the
entire game (art and code) to bring the
visual quality up to where we expect today's
games to be, and to add in some cool gameplay ideas and features.
Hard core Halo fans will notice that the
entire game has a very different
visual feel than previous Halo titles.
As I mentioned before, not only you can choose the level and the
game theme, you can also add sound effects (accompanied by minor
visual flair), save your course (up to 120 courses can be created and saved), erase elements, undo your last change, or reset the
entire level.
According to the
game's director Hajime Tabata, Final Fantasy XV Windows Edition is an
entire «generation ahead» of the previously released console version, with a plethora of PC - centric features and additional
visual goodies added specifically for the PC version.
The trend today is for
games to have ever more impressive
visuals, sound, and movies... lest the
entire industry be homogenized in this way, perhaps it is our role at HAL to make
games that are different.
With the
entire game being based in Mexican culture, the music and
visuals complement it beautifully.
The
game has received a complete
visual overhaul that changes the
entire aesthetic of the
game while improving on the arcade version's graphics and sound.
The
entire game has been redone with polygons, but the whole makeover looks rather cheap, with jaggy
visuals and low resolution textures.
It contains all the charm of the original and more — while it is possible to play the
entire game in a classic mode with the pixelated graphics and synthesized sounds of the original, you can toggle back and forth between the original version and the new version redone with high resolution
visuals, voice acting, and a symphonic score.
The
games industry is obsessed with
visual flair, but an
entire genre of
visual - free creations exists: most recently in iOS horror titles Papa Sangre 2 and Vanished, through to experimental
game artworks like 4 Minutes and 33 Seconds of Uniqueness.
So yes, I agree the
entire visuals of the restaurant need to be redone, but that's a lot less than the
entire game (but this is more a point about
game design than the law).
Gorgeous
visuals and a luscious soundtrack keep you going when the infinite road upward gets long, and entice you to earn everything from regular achievements that you can post to friends to entirely new skins which dramatically shift the
entire aesthetic of the
game itself with a single click.
We saw a virtuoso demonstration of 3D modeling in VR,
game engines reapplied to purposes like architectural rendering where
entire forests could be pasted into a giant, open field with no lag or loss of
visual detail.
• Eye of Obsidian adds a brand new chapter in the ReCore story • T8 - NK Corebot • 2 New Overworlds • 10 New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional
game play rewards • P - Core requirements fixed to a single value for the
entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all
visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced
visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readable
Provide innovative assistance and supervision to art team through
entire progress of
game development, producing character rigged models, animating
visual game loops, and producing 2D character sprite sheets.