We are continuing to research how procedurally generated content can be applied throughout
the entire game design process to create new kind of games, and already have other games studios knocking on our door to learn from our best practices.
Not exact matches
That's a vehicle for the
game, but I'm also creating a diary of the
entire process, the
game design, the ideas I'm coming up with, the challenges I'm running through day to day as I'm working on building this
game, and also focusing on the self publishing experiment side of it.
You got to ask yourselves, though, how this
game could have been
designed, programmed, published and sold, without the
entire staff suddenly sobering up in the
process and moving to South America under assumed names.