Sentences with phrase «entire game feels»

The entire game feels like a community struggle against evil.
And by the way, the entire game feels like Ridley Scott's Blade Runner in first - person.
While overly dramatized in some parts, the entire game feels like this is how things really are in Japan and what's on screen is merely a microcosm of a real culture.
The entire game feels as if money has been well spent in the areas that matter most.
One of the first things I noted is that the entire game feels like it was intended for mobile platforms, but then the switch to make it a PC game was decided upon last minute - or, for some baffling reason, the devs wanted it to feel that way.
This mission creates the tension that the entire game feels like it's striving for, but rarely manages to reach.
Things soon satisfyingly ramp up and, compared to most mainstream releases, the initial training area still provides a healthy challenge to newcomers, but overall the entire game feels slightly more manageable than the original Dark Souls.
As soon as you turn it on to play, this entire game feels like homage and it works.
On the whole the entire game feels quite easy, because zombies don't do much damage to Frank or your vehicles.
The entire game feels scripted to death, and a lot of the time is spent just holding down the fire button and waving the mouse wildly.
really offered up an innovative approach, as the entire game felt fresh and provided a lot of value.
Half the game is 2D platformer; the other half is a rich simulation packed with secrets and interlocking pieces that make the entire game feel like a living organism designed with the express purpose of killing you.
But the smallness of the grid means we have to do one of two things to avoid making the entire game feel very solvable:
While Hotline Miami might be the soundtrack that I'll be pumping out of my speakers the most, it was Journey's that really changed the way the entire game felt.

Not exact matches

I love the fact that Arsenal is a family orientated club where no matter what happens everyone will get a fair chance to prove themselves, be it because of a loss of form or recovery from long term injury or even when trying to break into the 1st team from the youth setup However I feel that new high profile signings such as Cech, Reus, (you add who you like) would lift the moral of the entire team and give many players the confidence in their teammates that is needed when going into big games.
Even as a Michigan fan, it felt kind of painful to see the way the Wolverines played during the entire game.
When you can't produce 1 single shot on goal the entire game, I feel we could use as many goal scorers out there as possible.
I missed every tee shot left and I did not putt well, didn't feel very good on the greens and consequently never made a run,» Woods told reporters following an eight - bogey day on which his entire game was out of sync.
Though Tottenham has big chance of batter us but still I have some feeling that we will get something from game... We certainly need to Stop Dele, Kane and Most importantly Demebele from midfield because he is the one who produce base for Dele and Erikson and Xhaka need to on his toes for entire game..
Hopefully the weather holds up tomorrow because it felt like it was going to start raining at any moment the entire time (and did about 30 min after the game ended).
But after catching myself feeling like a child again while playing carnival games in the Ring Toss Room, diving into the Sprinkle Pool, and on a sugar high the entire time from all the yummy ice cream tastings, I realized that co-creators of the MOIC, 25 - year old Maryellis Bunn and 37 - year old Manish Vora, created an experiential space that clearly skyrocketed above and beyond my expectations.
The Pre-Sequel does feel more like a massive expansion pack than an entirely fresh experience, but the new playable characters are worth exploring and the tweaks to the formula have an impact across the entire breadth of the game.
the plot sometimes feels ridiculous because of all the twists and turns it takes throughout the entire game, but is still enjoyable and quite necessary to set the plot for future titles.
The entire game looks and feels like an unfinished tech - demo.
At some points in the game it feels like they threw it in there as an after thought just to extend the play time, with some entire chapters being room after room with the same enemy type just to slow you down.
The pacing is off, the story is unmemorable, there's a feeling of loneliness throughout the entire game created by Bungie's lack of desire for any social interaction, no matchmaking, no ranked multiplayer (multiplayer is lacking in so many features it feels more like a demo than an actual release), game - ruining bugs like inability to change key bindings.
The cel - shaded graphics really add to the game's world and the entire feel of what Afro Samurai should be, and all of the artistic choices in this game hit more times than they miss.
The game advertises as an open world game but feels on rails the entire time, The game is also very hard to find immersive, here i am fighting a giant combat robot that looks like a m1 abrams and i have to kill it by filling it up with arrows, it was pretty funny.
From its opening scene slowly falling down Violet's closet in a continuous panning shot that makes her hat boxes and skin - tight dresses seem more like a modern city than a wardrobe, Bound quickly proves itself as a tightly constructed (and unexpectedly funny) lesbian noir with incredible camerawork, solid acting by the entire cast and tight pacing that'll keep you feeling empathizing with Violet, Corky and Caesar as their high - stakes game take several reversals of fortune.
Even playing through an entire game, you can't possibly capture the its entire essence, and most importantly, how it will feel to play when you're not having to frantically fly through its story.
Problem is, the entire game has a disjointed «been there, done that» feel to it.
Even if you don't count missed opportunities as a strike against the game, the entire premise just feels off - balance.
The inventive paint mechanics seep through the entire game: battles require item cards — called Battle Cards — to be powered up by colors, and completionists will feel compelled to fill in every colorless spot throughout the levels.
The fighting in the game really is much too simple and the controls during these sections of the game feel extremely sluggish and just don't handle that entire well.
Retro City Rampage packed an entire GTA - sized world to explore inside a game that feels like it belongs on an NES cart.
This involves «scaling an entire dam» and feels so large it «would serve as a standalone level in any other stealth game
Kojima concluded that if he had to redo the original Metal Gear games, he feels that he would have to rewrite their entire stories.
Far Cry 5 has probably the best mission structure and objectives in the entire series and you really feel like you can breathe a little removed from the massively overblown objective lists of other similar games; not every side - quest hits the mark (Fishing, anyone?)
Nevertheless, melee combat feels visceral and satisfying throughout the entire game.
Now set up as a series of missions that stretch the entire game, each now feels much more like a tower defense game, with lanes of travel glowing along the floor, and a master map showing where enemies will appear each round.
As a result, the entire game ends up feeling all too brief and unvaried.
Unfortunately, there are only two bosses in the entire game, and after a while, Killing Floor 2 does begin to feel redundant.
Simply amassing a fortune and then bribing the Senate members proves to be a slightly more useful tactic as that way you can throw money at them just before you ask for a vote, but going through the entire game this way feels almost like cheating.
The entire game is seen through lens of a camcorder, albeit a cheap one, that seems to be held by a third person giving the game a documentary style feeling.
The objectives themselves are pretty simply and it does feel like more could have been done with the concept, but it forces you and your to actually move around the map and go on the offensive rather than just stay hunkered down in a single spot for the entire game, which is a problem horde - style modes in other games suffers from.
This system brings a solid sense of progression to the game, and hunting down some of the bigger vials which grant you extra experience provides some of the most challenging moments in the entire game, making them more than worth hunting down for anyone feeling that the is a bit too easy, though even at its most difficult Trine 2 is not a very taxing game on the old brain.
Sure, there's less moments to make decisions in Mass Effect 3, but when you do get to make a call you really do feel like you're making a major impact on the universe, mostly because twice in the game you get to hold the fates of entire species as well as beloved characters in your sweaty palms.
This ever - present feeling of progress means the game feels rewarding whether you jump on for an entire evening or just for 15 - minutes.
The final few hours are the best of the entire game, and feels like what the previous 10 or so hours should have been.
It's also disappointing that Bioware seem to have missed a beat, because while you're building up these forces feels like you're going to be the one that decides what to do with all these assets when the times comes, able to effect the games outcome by careful use of the fleets and troops that you've acquired through missions, planet scanning and more, yet there's only one moment in the entire game you even get to see your assets, and you certainly never get to exert any control over them.
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