Not exact matches
With a solid foundation of a
game system, an
entire island's worth of little juicy details to discover and draw out, and a distribution of these elements that follow a sound train of
logic when you think about it, I believe Bastard Bonds ranks up there with Dark Souls in terms of cohesive
game design.
He was the programmer behind the
entire physics engine in Nitronic Rush, as well as implementing the car controls, obstacle
logic, many of the Challenge levels, and tons of other
game logic.
Across the
entire game you spend a good portion of your time with your feet off the ground, grinding on rails, bouncing off objects (some of which defy
logic), and whatever other aerodynamic abilities you can think of, run along wall, check, float through the air, to some other degree check.