It changes
the entire gameplay strategy around, which counteracts the perk setup you had from the standard mode.
Not exact matches
As a sort of hybrid approach between Civilization's historical culture - focused premise and Warcraft's fast - paced real - time
strategy gameplay, Age of Empires broken new ground for the
entire genre.
I mention this only because Duelyst, a free - to - play
strategy deck - building game from the team at Counterplay Games, seems to have copied its
entire business model and much of its
gameplay from Blizzard's towering example of pro-consumer, pro-player design rather shamelessly.
The Shining Force series had a very tactical /
strategy element to
gameplay, with the player taking command of
entire armies of class based characters.