The
entire trailer was rendered using the in - game
graphics engine, and had to be edited to get past that pesky ratings board — the actual videogame will be much more gratuitous (i.e. — uncensored harpy nipples) and much more violent (i.e. — vividly rendered entrails).
On one occasion during No Man's Wharf the
entire area starting flashing incessantly at me until I died, so there are a few noticeable bugs with the
graphics engine but nothing too major, with most of these minor issues allayed by the intelligent and stunning design of the environments themselves and the mitigating factor of being designed for systems that are bordering on being nine years old in terms of architecture.