From what we've seen of Alpha Protocol even one wrong sentence can have an effect on
the entire outcome of the game.
Not exact matches
But I'm sure I speak for the
entire brigade when I say that I was shocked and dismayed that a fine magazine such as yours would even suggest, as you did at the end
of your preview
of the U.S. Military Academy's football season (Sept. 9), that no one cares about the
outcome of our traditional
game.
It's also disappointing that Bioware seem to have missed a beat, because while you're building up these forces feels like you're going to be the one that decides what to do with all these assets when the times comes, able to effect the
games outcome by careful use
of the fleets and troops that you've acquired through missions, planet scanning and more, yet there's only one moment in the
entire game you even get to see your assets, and you certainly never get to exert any control over them.
The Banner Saga is an epic Viking RPG
game where your choice in travel, conversation, and combat determines the
outcome of your own personal story as well as the survival
of an
entire civilization.
The core systems
of the
game are simple to understand, but the interactions between them are surprising and create a layer
of tension that permeates the
entire experience, which clings even to victories and positive
outcomes, preparing the player for the inevitable coming losses.
For those
of you who haven't seen the
game, you're looking at a single player Viking saga, where your choice
of travel, combat and conversation determines the
outcome of your own personal story as well as the survival
of an
entire civilisation.