Sakaguchi and Horii defined an
entire fucking genre with their work and gave us such loveable and time - honored game mechanics as mindless grinding, random encounters, useless potions and skills, and severely padded story
lines with lots of fetch -
questing, back - tracking, menial labor... okay it wasn't all positive... in fact fuck all their other games.
It's too late for me to create a game log of my experience so far, as it covers the
entire main
quest line, a couple Strikes (so much fun!!)