A retail game like Dark Souls assume very low concurrency and plays almost
entirely as a single player game (with light async ghost interactions) The concurrent matchmaking is a silent parallel interaction that happens without interrupting the single player adventuring.
Not exact matches
The reality for most
players is that ESO is a massive
single player game disguised
as an MMORPG, with an
entirely solo experience probably being the norm.
Battlefield V Acting
as something of a rebuttal to «Call of Duty: Black Ops 4» dropping its
single -
player mode and focusing
entirely on multiplayer, EA has announced that «Battlefield V» will have a
single -
player option for
gamers.
Although only a few hours long (you'll probably finish your first, normal difficulty run - through in an evening, though obviously that's always just the precursor to weeks of iterative, repeat play for progressive rewards,
as part of Destiny's now huge melting pot of content), it's easily the most precisely curated chunk of campaign Destiny has yet seen, eschewing the early
game's narrative vagaries and reliance on multi-purpose, overworld spaces in favour of pacing, storytelling and set - pieces
entirely worthy of a focused,
single -
player FPS.
It is
entirely possible to play The Division solely
as a
single -
player game and get many hours of entertainment out of it without ever having any meaningful interactions with other
players.
You're someone who approaches SWTOR
as mostly (if not
entirely) a
single -
player game only focused on story.
As it turns out, it may well be that Treyarch has ditched the
single player campaign
entirely for this year's
game.
The reality for most
players is that ESO is a massive
single player game disguised
as an MMORPG, with an
entirely solo experience probably being the norm.