Additionally, some terrific lighting and
environment textures make planets a visual treat to visit, and the voice cast does a great job, for the most part.
Thoman concluded «It adds effects which greatly enhance the visual impact of some scenes, such as dynamic godrays, improves the resolution
of environment textures, greatly improves shadow resolution and filtering, and maintains the highly detailed equipment models, textures and ambient specular reflections which were a hallmark of the original Dark Souls» graphics.»
Environment textures look murky and low - res in comparison, and you can often see through the seams of the previously seamless open world thanks to some noticeable pop - up.
Unfortunately, due to the open world aspect of the game, the graphics of the PS Vita version have been a bit downgraded compared to the previous titles with less
detailed environment textures, but it's still impressive.
It should also be noted that listings for job roles such as UI Artist, VFX Artist, and
Senior Environment Texture Artists for an «exciting new IP» have appeared on the EA Careers page.
The visuals presented in the game look nice but that applies to the main character models as the rest of
the environment textures look terrible.
The visuals are nice and look rather clean especially on the PS4 Pro but
the environment textures are again one of the weak points for the game although it is a norm by now for a Warriors game.
We can feature higher resolution external vehicle textures and work further detail into
our environment textures.
The character model was detailed and it had nice effects work, but
environment textures are really inconsistent.
This makes it a little difficult to see how fine the clothing and
environment textures are in comparison to the E3 build.
It looks like to accommodate the size of the world and everything within it, there were some sacrifices made to
the environment textures and character models.
As well as anisotropic filtering was not all that great... a lot of
the environment textures to me looked a little muddy especially when the camera was at a sharper angle.
Improving the character models,
environment textures and the lighting effects could easily make this a standout game for the Switch in terms of visuals.
Contributed to prop models and
environment textures.
MGS3 has unbearably long cutscenes, God Hand's
environment textures are poor, Dark Souls's later areas are clearly rushed.