Sentences with phrase «environment textures»

Additionally, some terrific lighting and environment textures make planets a visual treat to visit, and the voice cast does a great job, for the most part.
Thoman concluded «It adds effects which greatly enhance the visual impact of some scenes, such as dynamic godrays, improves the resolution of environment textures, greatly improves shadow resolution and filtering, and maintains the highly detailed equipment models, textures and ambient specular reflections which were a hallmark of the original Dark Souls» graphics.»
Environment textures look murky and low - res in comparison, and you can often see through the seams of the previously seamless open world thanks to some noticeable pop - up.
Unfortunately, due to the open world aspect of the game, the graphics of the PS Vita version have been a bit downgraded compared to the previous titles with less detailed environment textures, but it's still impressive.
* Example: When building environment textures for a game, it is always a good idea to think about its re-usability.
It should also be noted that listings for job roles such as UI Artist, VFX Artist, and Senior Environment Texture Artists for an «exciting new IP» have appeared on the EA Careers page.
The foreboding environment textures — though outdated — give it a look and feel few horror games have since managed to emulate.
The visuals presented in the game look nice but that applies to the main character models as the rest of the environment textures look terrible.
The visuals are nice and look rather clean especially on the PS4 Pro but the environment textures are again one of the weak points for the game although it is a norm by now for a Warriors game.
We can feature higher resolution external vehicle textures and work further detail into our environment textures.
The character model was detailed and it had nice effects work, but environment textures are really inconsistent.
This makes it a little difficult to see how fine the clothing and environment textures are in comparison to the E3 build.
It looks like to accommodate the size of the world and everything within it, there were some sacrifices made to the environment textures and character models.
As well as anisotropic filtering was not all that great... a lot of the environment textures to me looked a little muddy especially when the camera was at a sharper angle.
Improving the character models, environment textures and the lighting effects could easily make this a standout game for the Switch in terms of visuals.
Contributed to prop models and environment textures.
MGS3 has unbearably long cutscenes, God Hand's environment textures are poor, Dark Souls's later areas are clearly rushed.
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