Phonon, Impulsonic's flagship product, allows the authoring of
environmental audio effects like reverb, occlusion, and 3D positional audio by modeling the physics of sound.
Not exact matches
The
audio, rendered in 5.1 Dolby TrueHD, is fairly robust, if a tad monotonous, working every channel and the sub with ambient and
environmental sound
effects plus a generally rumbly score.
The aural quality and presence of Killzone 2 is evidently heard in every action you perform, be it reloading your weapon, firing said weapon, slashing your trusty knife, the crunch of the soil underfoot or the tapping of your boots on cold and hard pavement, the distinct sound of a rusty old Helghast assault rifle being reloaded from behind cover 10 yards away... regardless whether it's voice, sound
effect, music (an orchestral style which hearkens back to Michael Giacchino's Medal of Honor days), or
environmental audio, all of it was created and put to use in such a top - notch way that there is no ignoring the fact that you surely are jacks - of - all - trades, Guerrilla Games.
Turnover also excels in the
audio / video department, with brilliant sound
effects that capture the mood and meaningful
environmental storytelling akin to the Bioshock games» ability to tell stories based solely on art.
Furthermore the title offers a 12 - player online mode, 2 - player split screen, a free ride mode, new gear and design kits, remastered
audio effects with 3D sound featuring for the first time along with
environmental effects and comprehensive tutorials to help you get started.
It is possible to see the influence of experimental games in the Bioshock series, in the work and philosophy of Ubisoft, even in the Call of Duty series, where the surreal, hallucinogenic memory sequences that have come to typify the Black Ops titles, with the same focus on
environmental and
audio effect over player input.