Not exact matches
TEW 2 has the
narrative premise of Assassin's Creed, the story thrust and
environmental inspiration of the first Silent Hill, (man heads into horribly transformed town to find his young daughter,) the stealth combat, item crafting, and enemy
design of The Last of Us, and the light puzzle solving and overall tone of Resident Evil 4.
Environmental storytelling offers a more dynamic approach to
narrative design, with players discovering the story for themselves, at their own pace.
IMO, the Half - Life series, with it's contribution to
environmental design,
narrative and modding - culture, would be a more likely candidate to compete for the «Citizen Kane of Video Game» mantle.
A lecturer on visual and
environmental studies at Harvard with a Yale MFA under her belt, Burin has won a following among art savants — together with gallery and museum shows and art prizes — for her sculptural installations blending elements of Soviet - era architecture and
design with revisionist - history
narratives that bring women (both real and fictional) from that period to the fore.