Sentences with phrase «environments lacked detail»

I found the water effects in particular looked awful and the environments lacked detail, almost a little bland.
On the other hand the game's environments lack detail and come across as very last generation looking.
The framerate is smooth enough, but the environments lack detail and are sparse.
The game's graphics aren't any better: textures are flat, character animation is stiff and environments lack detail.

Not exact matches

Instead, the film is inhabited by lifeless characters and mostly dull environments, both lacking the detail that the medium is capable of.
The environments look okay but certainly don't impress thanks to a general flatness and lack of detail.
Occasionally the game can look lovely thanks to some solid lighting, and the performance is generally very solid, but overall there's a grainy look to the environment, a lack of detail in the trees and foliage and generally just a feeling that it's unfinished.
Pikmin 3 is a game rich of colour and Nintendo always does a flawless job of bringing vast environments full of stunning visuals, however at times the texture does lack a bit of detail, but it doesn't really do any major damage to the overall look of the game.
The character models are well designed and full of personality, whilst the environments themselves look great too (even if they could be lacking some finer detail).
The main character, along with the other creatures, lacks detail, and considering that the game is primarily based in hell, the environments don't really stand out in any way.
TDU2's stunning day and night transitions lend support to an impressively detailed tropical environment, but the design is disconnected by hollow character models and lack - luster cut scenes.
There's also a very noticeable lack of detail on characters and in the environment, along with quite a few problems and glitches such as bits of the environment, and sometimes enemies, popping into existence, NPCs sitting in mid-air and the camera occasionally dipping underneath the ground during combat.
Environments are surreal and highly detailed regardless of the lack of modern HD graphics.
The graphics, even with the polish up, are still rough - looking with characters lacking detail up close and the environment has some rather bland and boring textures.
Visually speaking, the game's several environments are colorful and very distinct from one another, although, at times it seems that they lack a little more detail.
While the character models lack the appeal of the sprite designs they were based on, the backgrounds and environments look gorgeous, packed with lots of interesting little details that really help add to the atmosphere of the game.
It's great seeing Mario in HD, even if the environments often look flat and lacking in detail.
The levels themselves are very basic and while the games environments come to life in 3D they do lack a significant amount of detail.
There's also a lack of Insomniac's signature detail in the environments, which traditionally elevates the old school shooter sensibilities of this series into something greater.
The 2D artwork is a real treat for the eyes due to the characters and environments being highly detailed, but there's a lack of voice overs and character animation during cutscenes that you would expect from the artwork.
The game offers a smooth 60 fps experience, and some of the lighting and detailing is truly excellent, although some of the environments are lacking in quality and look rather basic.
Although the artstyle and character design are great, the environments feel bland and empty, not to mention they also lack detail.
One thing to note is that while the destructible environments are exciting and gorgeous, the cars surprisingly lack the same amount of detail.
Characters models were also lacking in detail and poor aliasing was noticeable throughout the game as jagged and rough edges were seen throughout all the different environments.
The incredibly detailed visuals and gripping environments make Observer a game that is hard to put down, but the slower pace and lack of control beyond observing your surroundings and scanning things might deter the action crowd.
This game feels like something from a few years ago, with a lot of «jaggies», lack of details, and some extremely uninspired environments.
With most open world games you see a lack of detail within the environments but Arkham City suffers from none of that.
According to the article, the proposed legislation currently lacks important details such as what would constitute an abusive work environment.
That is mostly in well - lit environments however, and as the lighting conditions deteriorate, some amount of grain starts to show up, detail is lost, and colors begin to lack vibrancy.
In the first column, write in nitty - gritty detail what you enjoyed about that role — your boss, the work environment, the people you worked with, the industry, the job you were doing, the commute (or lack thereof), or the compensation.
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