I really like the idea of Dontnod's
episodic game choice drama - em - up Life Is Strange, but really it just ended up making me wish it would shut up and let me experience it instead.
Not exact matches
The
games I can compare this most to are Life is Strange and The Walking Dead since they too were
episodic and focused on your
choices.
This is some surprisingly familiar ground for Telltale, their last
episodic game series the smash hit The Walking Dead (also based on a comic series) was awarded over 70
game of the year awards because of its great writing, characters and its mastery of the use of player
choice and agency through its storytelling.
This experience feels as interactive and player - led as an
episodic game where every pre-race
choice (should you modify the brakes or increase your fuel load?)
Experience a new story driven
game where
choices shape the outcome in the 5 part
episodic game The Council which is out today with Episode 1 - The Mad Ones.
The Player
Choices feature is quite reminiscent of the My Choices feature found in Telltale's previous games such as both seasons of The Walking Dead episodic games by providing an entire listing of your choices including the statistical analysis regarding the percentage of players who have made the same choice as you for each moral decision as well as a variety of decisions that are scattered throughout the chapters of each episode such as backing away from a fight when the opposing Fable has been stunned, who you have decided to place suspicion upon, who you have arrested and much more besides with the feature being directly available from the main menu and at the end of each e
Choices feature is quite reminiscent of the My
Choices feature found in Telltale's previous games such as both seasons of The Walking Dead episodic games by providing an entire listing of your choices including the statistical analysis regarding the percentage of players who have made the same choice as you for each moral decision as well as a variety of decisions that are scattered throughout the chapters of each episode such as backing away from a fight when the opposing Fable has been stunned, who you have decided to place suspicion upon, who you have arrested and much more besides with the feature being directly available from the main menu and at the end of each e
Choices feature found in Telltale's previous
games such as both seasons of The Walking Dead
episodic games by providing an entire listing of your
choices including the statistical analysis regarding the percentage of players who have made the same choice as you for each moral decision as well as a variety of decisions that are scattered throughout the chapters of each episode such as backing away from a fight when the opposing Fable has been stunned, who you have decided to place suspicion upon, who you have arrested and much more besides with the feature being directly available from the main menu and at the end of each e
choices including the statistical analysis regarding the percentage of players who have made the same
choice as you for each moral decision as well as a variety of decisions that are scattered throughout the chapters of each episode such as backing away from a fight when the opposing Fable has been stunned, who you have decided to place suspicion upon, who you have arrested and much more besides with the feature being directly available from the main menu and at the end of each episode.
This
game flows more like a
episodic anime rather than an otome
game, meaning that you make ALMOST no
choice aside from picking a side.
One of the unique things that I love about Quantum Break is how they incorporate live - action
episodic content that greatly gets affected depending on the
choices you make in the
game.
The prequel to the immensely popular Life is Strange, this
episodic choice - em - up takes place long before — you guessed it, the storm that threatened peaceful Arcadia Bay in the first
game.
Life Is Strange is a five part
episodic game that sets out to revolutionize story based
choice and consequence
games by allowing the player to rewind time and affect the past, present and future.
The
episodic format, initially criticized, proved to be the right
choice this go around and with features such as Elusive Targets and Escalation Missions being added in at regular intervals Agents had plenty of reasons to keep donning 47's many disguises and keep poking at the
games intricate systems all year.
Finally the Audience Award was won by Dontnod Entertainment's Life is Strange, one of the growing pile of
episodic adventure
games from Square Enix, and which unfolds with a satisfyingly slow burn - another
choice that we wholeheartedly agree with.