Sentences with phrase «episodic game choice»

I really like the idea of Dontnod's episodic game choice drama - em - up Life Is Strange, but really it just ended up making me wish it would shut up and let me experience it instead.

Not exact matches

The games I can compare this most to are Life is Strange and The Walking Dead since they too were episodic and focused on your choices.
This is some surprisingly familiar ground for Telltale, their last episodic game series the smash hit The Walking Dead (also based on a comic series) was awarded over 70 game of the year awards because of its great writing, characters and its mastery of the use of player choice and agency through its storytelling.
This experience feels as interactive and player - led as an episodic game where every pre-race choice (should you modify the brakes or increase your fuel load?)
Experience a new story driven game where choices shape the outcome in the 5 part episodic game The Council which is out today with Episode 1 - The Mad Ones.
The Player Choices feature is quite reminiscent of the My Choices feature found in Telltale's previous games such as both seasons of The Walking Dead episodic games by providing an entire listing of your choices including the statistical analysis regarding the percentage of players who have made the same choice as you for each moral decision as well as a variety of decisions that are scattered throughout the chapters of each episode such as backing away from a fight when the opposing Fable has been stunned, who you have decided to place suspicion upon, who you have arrested and much more besides with the feature being directly available from the main menu and at the end of each eChoices feature is quite reminiscent of the My Choices feature found in Telltale's previous games such as both seasons of The Walking Dead episodic games by providing an entire listing of your choices including the statistical analysis regarding the percentage of players who have made the same choice as you for each moral decision as well as a variety of decisions that are scattered throughout the chapters of each episode such as backing away from a fight when the opposing Fable has been stunned, who you have decided to place suspicion upon, who you have arrested and much more besides with the feature being directly available from the main menu and at the end of each eChoices feature found in Telltale's previous games such as both seasons of The Walking Dead episodic games by providing an entire listing of your choices including the statistical analysis regarding the percentage of players who have made the same choice as you for each moral decision as well as a variety of decisions that are scattered throughout the chapters of each episode such as backing away from a fight when the opposing Fable has been stunned, who you have decided to place suspicion upon, who you have arrested and much more besides with the feature being directly available from the main menu and at the end of each echoices including the statistical analysis regarding the percentage of players who have made the same choice as you for each moral decision as well as a variety of decisions that are scattered throughout the chapters of each episode such as backing away from a fight when the opposing Fable has been stunned, who you have decided to place suspicion upon, who you have arrested and much more besides with the feature being directly available from the main menu and at the end of each episode.
This game flows more like a episodic anime rather than an otome game, meaning that you make ALMOST no choice aside from picking a side.
One of the unique things that I love about Quantum Break is how they incorporate live - action episodic content that greatly gets affected depending on the choices you make in the game.
The prequel to the immensely popular Life is Strange, this episodic choice - em - up takes place long before — you guessed it, the storm that threatened peaceful Arcadia Bay in the first game.
Life Is Strange is a five part episodic game that sets out to revolutionize story based choice and consequence games by allowing the player to rewind time and affect the past, present and future.
The episodic format, initially criticized, proved to be the right choice this go around and with features such as Elusive Targets and Escalation Missions being added in at regular intervals Agents had plenty of reasons to keep donning 47's many disguises and keep poking at the games intricate systems all year.
Finally the Audience Award was won by Dontnod Entertainment's Life is Strange, one of the growing pile of episodic adventure games from Square Enix, and which unfolds with a satisfyingly slow burn - another choice that we wholeheartedly agree with.
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